Associate
I see, I've never used it.Game dependant just like DLSS has been. DF did a good breakdown in a few games that had both and showed both had strengths and short comings and although in stills DLSS was ever slightly better in a few elements they generally both work well enough. This was DLSS 2.0 so not sure what DLSS 3.0 is like.
But yeah lot of people seem to poop on it even when it has been demonstrated both good enough and both have clear issues. Better native still with all off when possible.