The top players play Aeon simply because the Cybran T1 Mantis have been nerfed.
The Aeon don't have the best side full stop, but due to the greater amount of tournament maps having water and the Aeon having by far and away the best navy it is more of a case of if they don't play Aeon then they are handing a big advantage to an opponent who does. The Aeon can guard choke points via their tanks that can hover over the sea. They can send engineers over the water without the cost of a transport craft and their Navy is superior.
When designing SupCom it was obviously decided (in their naivety) that Aeon would have the best Navy, UEF the best air and Cybran the best land forces.
This is all fine, but that means that all the maps would have to offer advantages to each alliance. This is obviously not the case and I imagine will probably never be the case.
The top players are not always about winning through skill or some strategic genius, they achieve there titles by continuously playing matches using the easiest possible wins. It is the only way to assure you can repeat victory. Hence why all top players have switched from Cybran T1 Manta rushing to Aeon destroyers etc.
Sure they are good players and I know most would like a choice, but playing any game and being on top is about finding and exploiting a weakness then repeating it until your wins are above everyone else's.
The Aeon don't have the best side full stop, but due to the greater amount of tournament maps having water and the Aeon having by far and away the best navy it is more of a case of if they don't play Aeon then they are handing a big advantage to an opponent who does. The Aeon can guard choke points via their tanks that can hover over the sea. They can send engineers over the water without the cost of a transport craft and their Navy is superior.
When designing SupCom it was obviously decided (in their naivety) that Aeon would have the best Navy, UEF the best air and Cybran the best land forces.
This is all fine, but that means that all the maps would have to offer advantages to each alliance. This is obviously not the case and I imagine will probably never be the case.
The top players are not always about winning through skill or some strategic genius, they achieve there titles by continuously playing matches using the easiest possible wins. It is the only way to assure you can repeat victory. Hence why all top players have switched from Cybran T1 Manta rushing to Aeon destroyers etc.
Sure they are good players and I know most would like a choice, but playing any game and being on top is about finding and exploiting a weakness then repeating it until your wins are above everyone else's.