The *Official* Supreme Commander Thread

The top players play Aeon simply because the Cybran T1 Mantis have been nerfed.

The Aeon don't have the best side full stop, but due to the greater amount of tournament maps having water and the Aeon having by far and away the best navy it is more of a case of if they don't play Aeon then they are handing a big advantage to an opponent who does. The Aeon can guard choke points via their tanks that can hover over the sea. They can send engineers over the water without the cost of a transport craft and their Navy is superior.
When designing SupCom it was obviously decided (in their naivety) that Aeon would have the best Navy, UEF the best air and Cybran the best land forces.

This is all fine, but that means that all the maps would have to offer advantages to each alliance. This is obviously not the case and I imagine will probably never be the case.

The top players are not always about winning through skill or some strategic genius, they achieve there titles by continuously playing matches using the easiest possible wins. It is the only way to assure you can repeat victory. Hence why all top players have switched from Cybran T1 Manta rushing to Aeon destroyers etc.

Sure they are good players and I know most would like a choice, but playing any game and being on top is about finding and exploiting a weakness then repeating it until your wins are above everyone else's.
 
well i have been playing skirmishes all day, the last one was on Seytons Clutch against just one AI. pretty much the entire time it was spamming me but i manged to tech to 3 and launch 4 nukes at its base, totaly obliterating it. one it stopped i scrolled back to my base to find a spider sitting right on the edge of my base. after checking the replay the AI had so much more going on once again. 6 spiders, 9 support commanders...just no Anti Nuke lucky for me.

i just went to have a whril on GPGnet and after not finding anyone with a finns map ready to go gave up. as yet i just dont feel part of that particular community to go a barging in asking for a game. always the same with me :rolleyes:
 
PoD said:
Sure they are good players and I know most would like a choice, but playing any game and being on top is about finding and exploiting a weakness then repeating it until your wins are above everyone else's.


This is what these types of games have always been about, you exploit a certain tactic that mostly always wins unless you come accross someone who does the exact same thing which might leave you behind or not.

This is not fun and people only do it to get to the top.

This is why I only play the game with my mates
 
To be fair every single tactic has a counter, even the ones that top players exploit. What do you think they do when they both try the same thing? They have to respond, back up attacks, create diversions, new avenues for attack.

There is always a way to beat anybody, you just need to find it.
 
Very true, but difficult when your opponent is sending in 100+ t3 bots backed up with t3 bombers (4 took out my comm in one bombing run) and a couple of monkeylords & a soul ripper. :)

I'm going try a few things over the weekend if anyones up for some more games, lordy knows i need the practice :) There's some mods out already that allow you to change the interface around as well (moveable panels etc)
 
Dureth said:
To be fair every single tactic has a counter, even the ones that top players exploit. What do you think they do when they both try the same thing? They have to respond, back up attacks, create diversions, new avenues for attack.

There is always a way to beat anybody, you just need to find it.

When they both use the same tactic, which they usually do it is a case of slogging it out head on and whoever gets their economy higher or whoever makes a mistake first.

If you watch most replays of the tops players it is usually about one of them not building enough factory's or one of them slipping a small force off of the main battle first and destroying some of the oppositions Mass Extractors or actually getting into the base past the commander (which is usually one of the mistakes) and hitting a few factory's, Mass Extractors or Power gens etc.

A common lose is that one player attempts to build a forward base, but it gets spotted and destroyed easily due to its relative lack of defence because of the forward position.
This then leaves that players main force with one or two less factory's compared to the other who destroyed it yet kept building more in their own base. This leads to them outnumbering their opponents and slowly managing to push it forward.

This is why as I previously mentioned. If you destroy something of your enemy whilst he has not destroyed anything of yours OR you appear to win a battle i.e your opponent runs out of units then you should push forward and press the attack onto his Mass Extractors or whatever you can hit that will damage his economy. It is a common mistake to give an opponent breathing room.

If he goes quiet he is building something, so use that to take ground. Early game and for the most part THE game on the smaller maps. It is about building more mass extractors and controlling more than your opponent(s).
 
I'm still struggling to get a decent economy of the ground. I was playing the AI the other night and i was still Tech 1 where he was going on to tech 3 and he didnt seem to have a lot of Mass or Power.

I just cant figure it out, I'm always running out of something or other :confused:
 
I think one of the other things I haven't tried yet as well is that from what i've seen, people tend to surround their power units with mass fabs, these are apparently one of the buildings that also make a big bang, so a strategic hit on just one or two of these in the right place can make an impact.

Take out a couple of these and you may also take out the power gen and anything else in the immediate vicinity (a well place arty shot or a small hit squad dropped in nearby)
 
Ewanb75 said:
I'm still struggling to get a decent economy of the ground. I was playing the AI the other night and i was still Tech 1 where he was going on to tech 3 and he didnt seem to have a lot of Mass or Power.

I just cant figure it out, I'm always running out of something or other :confused:


You shouldnt really have a massive problem its timing as far as upping your extractors to lv2 and lvl3. Energy isnt as bad as you can get a tech2 power plant with not huge hassle, you keep on the ball and upgrade your extractors when you feel you can but it should imo be done quite quick.
 
twelve T3 power plants + twelve T3 mass fabricators should keep you going, did that last night, fantastic, but for the love of god don't let anything get a shot at them or chain reaction galor :eek:
 
another thing, the AI keeps sending monkeylords against me, they get fragged by my base defences, but always do better than if i use them, there always total crap for me, hence why i don't rate them to highly, i mean the computer just sent two monkeylords, alone against my base, i try that and they get fragged instantly :confused:

Edit: and my base defences are usually very large scale :D
 
Gashman said:
another thing, the AI keeps sending monkeylords against me, they get fragged by my base defences, but always do better than if i use them, there always total crap for me, hence why i don't rate them to highly, i mean the computer just sent two monkeylords, alone against my base, i try that and they get fragged instantly :confused:

Edit: and my base defences are usually very large scale :D

This is the one game I have played where being a turtle is a very bad mistake!

Point Defences and artillery are great, but they are their purely to provide a back stop for any units that get around or through your main offensive wall.

I get so bored when playing the AI and I just build defences and then end up sending in the bombers to take them out at long range or just T3 rushing with 5 or 6 experimentals.
It is soooo much more fun to fight the battle beginning at T1 and working your way through to T3.
The trouble being that the AI as default tends to build small herds of those crappy walkers things that nobody with a right mind uses. This makes T1 battles through early rushes a push over.
I just wish the AI offered a bit more of a challenge, but still I am sure a good AI mod will be out soon enough *goes and looks*
 
PoD said:
The trouble being that the AI as default tends to build small herds of those crappy walkers things that nobody with a right mind uses. This makes T1 battles through early rushes a push over.
I just wish the AI offered a bit more of a challenge, but still I am sure a good AI mod will be out soon enough *goes and looks*
Agree totally!
 
Just got this game yesterday and gotta say its good!!

but can anyone tell me how on earth I upgrade my ACU to Tech2??

I have got tech2 engineers but can't for the life of me upgrade the ACU...

this is in the single player campaign btw
 
ferret face said:
Just got this game yesterday and gotta say its good!!

but can anyone tell me how on earth I upgrade my ACU to Tech2??

I have got tech2 engineers but can't for the life of me upgrade the ACU...

this is in the single player campaign btw

You can't. Your commander can only build tech 1 buildings.
 
Ok but why is there a button saying upgrade to Tech2 then?
When i click on it it says "you must first upgrade your construction vehicle"

which is what i have done

I want to upgrade his weapons noy too bothered about buildings
 
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ferret face said:
Ok but why is there a button saying upgrade to Tech2 then?
When i click on it it says "you must first upgrade your construction vehicle"

which is what i have done

I want to upgrade his weapons noy too bothered about buildings

if you press the long thin button next to your commanders picture when he's selected, i think it's got a cog at the top you should be able to upgrade his two arms and his backpack, i think it's his left arm, the one on your right that does the building.
 
cheers but I know that, I was wondering how to get better upgrades for him.

Are you saying that the commander stays at TECH 1 all thru the game?

Sorry for the confusion

Ferret
 
ferret face said:
cheers but I know that, I was wondering how to get better upgrades for him.

Are you saying that the commander stays at TECH 1 all thru the game?

Sorry for the confusion

Ferret


Yes he stays at tech 1 unless you upgrade him, tbh there isnt really a need to that i have ever found, the energy it takes to upgrade him is needed for other stuff.
 
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