The *Official* Supreme Commander Thread

VeNT said:
costs more than monkeylords
it gets owned QUICKLY by the cybrid lvl 4 airship

yeah all the experimental units are crap against aircraft, the monkeylord is good sure but the omni-sensor removes the point of its stealth features, its big gun is good though plus it has couple of cannons to back it up with good range, plus it has torpedoes to use underwater, but the fatboy has four battleship cannons, shields, good hitpoints, has machinegun style thing on each side as well as torpedoes if im not mistaken, plus can build units, thinking about it, thats gotta be the superior experimental unit
 
The omni sensor doesn't make stealth pointless!
You can still move around out of the omni range without an issue. The omni range is only small, although radar coverage is huge.
Send multiple spiders towards a base, and by the time they are spotted on the Omni the spiders are going to be very close and will get to the base and make a mess :)
 
Just been in a game about an hour 20 with a mate and had the following

2 spiderbots
2 exp gunships
4 sub commanders loaded in carriers
around 450 mixed planes


Im just about to send everything in then it crackles a bit and crashes and my comp restarts. NICE ONE!!!!!!!!!
 
harsh. i am just starting to learn the intricases of skirmish, i beat the hard aI 3 out of 3 but i just know if it was aplayer with the resources the computer had i would have had my butt handed to me. on the last one i managed to make the t3 cybran artillery and fire it randomly at the enemy. lucky shot took out the ACU lol. this was after he sent 2 Saucers at me completly wiping out my 2 forward firebases but fortunatly i managed to get some SAMs down fast enough to take them out. i am learning though, each game even against the computer i am learning a few bits.
 
Just had another great game.
Did a 2v3 on the LAN here at uni, and one of the opponents was bitching about that we'd just use loads of arty and sit back. SO we did the opposite and didnt bother with Arty at all. (btw we had agreed to not use nukes - tis more fun :))

Made great use of the fatboy, 125 kills before it got stopped. :D
And that was by a few Strat bombers that my jets covering it couldnt take down quick enough.

Mobile Bases > turtling!
 
Todge said:
this was after he sent 2 Saucers at me completly wiping out my 2 forward firebases but fortunatly i managed to get some SAMs down fast enough to take them out. i am learning though, each game even against the computer i am learning a few bits.
I have found that the best way to take out fly experimental units, or any experimental unit for that matter, is by air. Air superiority fighters beat the.... yeah, out of saucers and gunships and you usually come away with all your planes in tact. Bombers have no problems with the colossus or monkeylords as long as you have around 10+ T3 planes.
 
its lot easier against the AI as it does try and use X units as solo game enders. any player though will send in support so they last much longer.

i tend to find the AI will build 5-7 factories and churn out units while i dont. the kill stats at the end of the game say that the computer generaly produces 3 times as many units as me but they all get killed. if it was intelligent enough to use formations i think that might be a different story though.

i r *** n00bor
 
Todge said:
its lot easier against the AI as it does try and use X units as solo game enders. any player though will send in support so they last much longer.

i tend to find the AI will build 5-7 factories and churn out units while i dont. the kill stats at the end of the game say that the computer generaly produces 3 times as many units as me but they all get killed. if it was intelligent enough to use formations i think that might be a different story though.

i r *** n00bor

I usually have 2-3 Air factories, 2 Land factories and a naval factory. I usually make the least units out of the AI and my mate but kill the most.
 
well after watching 3 replays of others on finns i can see where i am making some basic mistakes. trying to build units too early instead of making economy really.
 
PinkFloyd said:
The omni sensor doesn't make stealth pointless!
You can still move around out of the omni range without an issue. The omni range is only small, although radar coverage is huge.
Send multiple spiders towards a base, and by the time they are spotted on the Omni the spiders are going to be very close and will get to the base and make a mess :)

well i know they generally sneak toward your base but they still get detected a fair bit out of there main cannon range, so you get a load of volleys off against them with your base defences, thing is, best base point defence is definately the cybran triple laser one :p the aeon flying fortress is useless i must say, it dies so quickly
 
Everything I have found in this game has some sort of advantage.
Even things like the Aeon Saucer can be deadly.
Send in a few bombers or land units, take out the air defence and have fun :D

I sitll love the reaction I got out of my Ally in the game last night with my use of the Fatboy, who he had earlier said was useless :p

The Spiderbot being able to get as close to a base as it does without being noticed (in theory) gives it a huge advantage over the GC. You know that thing is built as soon as it is finished and can build a huge army to take it out before it becomes any sort of a problem.

The most deadly Exp unit against the way I play is without a doubt the Soul Ripper, as I prefer building lots of T2 air defence as it hits instantly rather than wasting tonnes of missiles on the first target. As soon as the SR comes along its a pain in the neck :(
 
Gashman said:
best base point defence is definately the cybran triple laser one :p the aeon flying fortress is useless i must say, it dies so quickly
It’s more accurate that the others but it can’t fire over raised terrain which is annoying sometimes. Yeah the flying fortress is shockingly poor, and superiority fighters give it no chance. The AI needs to send fighters to protect it. It isn’t that hard to work out is it? :)
 
Does anyone know the best way to take out cybran experimental gunships?

I was playing a 1v1 with my brother the other day (I was UEF, he was Cybran) and I discovered earlier on that he was planning a huge attack with experimental gunships. So I began to litter my base with tech 3 sam launchers and ended up with 50+ sam launchers dotted around my base. He managed to bring in around 15 gunships which amazingly took out around 2/3 of my base :eek:. Sure one or two gunships isn't too bad and they can't do that much damage but a whole swarm of them is deadly; they're even cheap to make!
 
They use aeon becasue the Navy is very very strong, some land vehicles can travel over land, the mobile sheild gen can be used at sea. the T2 PD is powerful but misses everything it aims at if its moving.

all 3 have distinct advantages, sending in a saucer with AirSup fighters and bombers to take out AA is game over. the Air Sup are fast and will draw fire, the bombers can take out the AA and then you have a undefended base to unleash the saucer on.

i have to say after struggling aginst the AI on Finns Revenge i watched some vids of players and i am much much better now. watching people who know what they are doing is a great boost.
 
titaniumx3 said:
Does anyone know the best way to take out cybran experimental gunships?

I was playing a 1v1 with my brother the other day (I was UEF, he was Cybran) and I discovered earlier on that he was planning a huge attack with experimental gunships. So I began to litter my base with tech 3 sam launchers and ended up with 50+ sam launchers dotted around my base. He managed to bring in around 15 gunships which amazingly took out around 2/3 of my base :eek:. Sure one or two gunships isn't too bad and they can't do that much damage but a whole swarm of them is deadly; they're even cheap to make!

15 gunships! woah! Personally I would have tried to do something about them when I first saw he was building them. Artillery for example.

Best way to take out a small number of gunships is by AirSup Fighters in my opinion. I’ve never come across that many at once time. Your SAMs seemed to do the job and with 30 or so fighters you could probably save more of your base. Its inevitable that you will loose some of your base with those numbers.

Also maybe try to intercept them with fighters before they get to your base to slow them down. Fighters fair quite well against small numbers, like I said, I don’t usually loose a fighter when destroying a couple of gunships. But its totally different with 15.
 
Todge said:
all 3 have distinct advantages, sending in a saucer with AirSup fighters and bombers to take out AA is game over. the Air Sup are fast and will draw fire, the bombers can take out the AA and then you have a undefended base to unleash the saucer on.

Can you elaborate a little on the strengths & weaknesses of each race at all?
 
From what i have gathered from the game ive found that:
Aeon: Have a good navy
UEF: Are good with ground units
Cybran: Have a good airforce

Dont really know about weaknesses.
 
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