VeNT said:costs more than monkeylords
it gets owned QUICKLY by the cybrid lvl 4 airship
I have found that the best way to take out fly experimental units, or any experimental unit for that matter, is by air. Air superiority fighters beat the.... yeah, out of saucers and gunships and you usually come away with all your planes in tact. Bombers have no problems with the colossus or monkeylords as long as you have around 10+ T3 planes.Todge said:this was after he sent 2 Saucers at me completly wiping out my 2 forward firebases but fortunatly i managed to get some SAMs down fast enough to take them out. i am learning though, each game even against the computer i am learning a few bits.
Todge said:its lot easier against the AI as it does try and use X units as solo game enders. any player though will send in support so they last much longer.
i tend to find the AI will build 5-7 factories and churn out units while i dont. the kill stats at the end of the game say that the computer generaly produces 3 times as many units as me but they all get killed. if it was intelligent enough to use formations i think that might be a different story though.
i r *** n00bor
PinkFloyd said:The omni sensor doesn't make stealth pointless!
You can still move around out of the omni range without an issue. The omni range is only small, although radar coverage is huge.
Send multiple spiders towards a base, and by the time they are spotted on the Omni the spiders are going to be very close and will get to the base and make a mess![]()
It’s more accurate that the others but it can’t fire over raised terrain which is annoying sometimes. Yeah the flying fortress is shockingly poor, and superiority fighters give it no chance. The AI needs to send fighters to protect it. It isn’t that hard to work out is it?Gashman said:best base point defence is definately the cybran triple laser onethe aeon flying fortress is useless i must say, it dies so quickly
titaniumx3 said:Does anyone know the best way to take out cybran experimental gunships?
I was playing a 1v1 with my brother the other day (I was UEF, he was Cybran) and I discovered earlier on that he was planning a huge attack with experimental gunships. So I began to litter my base with tech 3 sam launchers and ended up with 50+ sam launchers dotted around my base. He managed to bring in around 15 gunships which amazingly took out around 2/3 of my base. Sure one or two gunships isn't too bad and they can't do that much damage but a whole swarm of them is deadly; they're even cheap to make!
Todge said:all 3 have distinct advantages, sending in a saucer with AirSup fighters and bombers to take out AA is game over. the Air Sup are fast and will draw fire, the bombers can take out the AA and then you have a undefended base to unleash the saucer on.