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Think someone had posted that on reddit Greg, I thought I was having a da ja vue moment
I did a Vulkan Vs OpenGL comparison for those interested.
Thanks Greg.
FPS are broadly similar, its only when the FPS are higher that Vulkan gets more.
I don't think anything there would be GPU bound, is it?
GPU sits at 99% all the time (I have a G19 keyboard that displays AB), so not CPU bottlenecked anyways.
Vulkan easier to work with?
It seems the hype train is running away on this one.
Greg perhaps a better understanding of where the low level API is working would be to compare them both at 1080P with high tho not highest settings....
We are looking for CPU bound performance.
Running it at low settings often turns off features dependant on CPU calc so that would be a good measure either.
It is still pretty much single threaded in truth and just a wrapper in The Talos principle according to the devs, so hopefully they will keep at it and get it multi threaded and then it would be a better test and I will redo at a very low res.
Look I don’t disagree Vulkan is based on Mantle. What I disagree with is the majority of work was done by AMD and that the majority of the credit belongs to AMD. There was a large amount of intensive work done by other vendors to make Vulkan what it is.Even Anandtech said Vulkan is based on Mantle with relevant parts changed or improved as required:
http://www.anandtech.com/show/10035/vulkan-10-released
Basically the basic framework of how Vulkan works is based on Mantle,and has improvements based on input from other vendors. After all it has to work on more than one graphics uarch,so its blooming obvious FFS they would need to change parts!!
Its like with VW group cars - you have Seat,Skoda and VW branded cars sharing the same basic floorplans and engines,but with different bodies,interiors,etc tailored to different markets.
Like the Boeing F16 and the Mitsubishi F-2. The latter is based on the F16 but has big changes,ie, different wings,avionics,etc. But still very much is based on an F16.
In fact in aviation and military stuff,its VERY common to have these technology sharing agreements.
It might be a shock for many hardware enthusiasts on forums,but out there in the real world,there are plenty of case of companies making products based on derivatives of other products and marketed or sold as something different.
Look I don’t disagree Vulkan is based on Mantle. What I disagree with is the majority of work was done by AMD and that the majority of the credit belongs to AMD. There was a large amount of intensive work done by other vendors to make Vulkan what it is.
Vulkan isn’t just Mantle with a few small changes and upgrades. Look at the article you linked. “Khronos has worked to make it very clear that multiple vendors are responsible for contributing IP that ultimately went into Vulkan.”
AMD gave Mantle as a baseline to start work on. The other vendors then contributed major IP to fix all the problems with Mantle had. Yes AMD deserve credit but why should AMD get all the credit?
Does it matter?
Does it matter?