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***The Official Vulkan API Thread***

No, that's not right.

Mantle is being handed over to Khronos Group and forms part of the new OpenGL spec, albeit they've taken the bits that worked well and used it to form a multi-vendor supported revision.
 
I mean our "bread and butter" titles.

And those aren't mobile games, although I see where you're coming from, and since you're a bit of a mobile lover, I guess for you, vulcan will be good, and probably have mainstream success. But for the majority of us, mobile ports of games are not what we would consider a successful breakthrough of an API.

If say, the next 20 games from bioware, EA, Valve, Ubisoft all were vulcan, that's when it'd probably be considered a mainstream success.

I know it sounds like I'm moving the goal posts, but I'm not. The majority of us do not consider OpenGL in the current market a success (mainstream) for our desktop gaming. What you've basically described is the current situation
It will be interesting to see how game devs look it. Will they make games for both platforms with 1 API. Or will they only focus on DX for desktop? I think the majority will be DX but I expect to see a larger uptake of OpenGL. Its the cross platform that makes it so good but I guess if a game has no plans to be cross platform they will stick to DX.
 
I don't know why EA or Ubisoft would want to support OpenGL really.

They have their interests in the Origin and Uplay services (respectively) and want to push people towards those platforms.

Supporting OpenGL at this stage would play in to the Steam O/S hands which wants to use a variant of Linux/Unix, and that would help their biggest competitor out.

Plus games tend to be multi-platform so it makes sense to develop in DX12 to make it easier to release an Xbox One version.
 
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It also has the backing from valve and SteamOS.. All steam needs to do is release half-life 3 on it and that will boost it a lot.
What's also great is that it's completely multi platform from console to pc to mobile..
 
It also has the backing from valve and SteamOS.. All steam needs to do is release half-life 3 on it and that will boost it a lot.
What's also great is that it's completely multi platform from console to pc to mobile..

How would Half Life 3 boost it exactly?

And the multiplatform hasn't helped now, so yeah. As a point by itself, it doesn't exactly mean anything.
 
How would Half Life 3 boost it exactly?

And the multiplatform hasn't helped now, so yeah. As a point by itself, it doesn't exactly mean anything.

How would other exclusive games boost a platform no different.

PlayStation one - Tomb Raider - Crash Bandicoot
PlayStation two - Socom
Playstation three - Uncharted
Xbox - Halo this game put the Xbox on the map alone.

Exclusives boost a platform that, that's why they exist.
 
How would other exclusive games boost a platform no different.

PlayStation one - Tomb Raider - Crash Bandicoot
PlayStation two - Socom
Playstation three - Uncharted
Xbox - Halo this game put the Xbox on the map alone.

Exclusives boost a platform that, that's why they exist.

This is nothing like that.

Exclusives of a platform do boost a platform (Assuming they're good).

But Half Life 3 launching with Vulcan as the API (We don't even know what GPU's actually have support for Vulcan yet, but for arguments sake, lets assume all GCN, Kepler/Maxwell) would not help boost it. If anything, that would boost people having to buy a Vulcan capable GPU.
 
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This is nothing like that.

Exclusives of a platform do boost a platform (Assuming they're good).

But Half Life 3 launching with Vulcan as the API (We don't even know what GPU's actually have support for Vulcan yet, but for arguments sake, lets assume all GCN, Kepler/Maxwell) would not help boost it. If anything, that would boost people having to buy a Vulcan capable GPU.

If Valve Announced SteamOS today with exclusive HalfLife 3 they interent would go into Melt down haaa

Am sure you see countless people installing SteamOS now.
 
I don't know why EA or Ubisoft would want to support OpenGL really.

They have their interests in the Origin and Uplay services (respectively) and want to push people towards those platforms.

Supporting OpenGL at this stage would play in to the Steam O/S hands which wants to use a variant of Linux/Unix, and that would help their biggest competitor out.

Plus games tend to be multi-platform so it makes sense to develop in DX12 to make it easier to release an Xbox One version.
EA make a lot of mobile games. It would cut down development costs to develop a game for OpenGL for both platforms. They can still run opneGL games via Origin or Uplay those are independent of DX.
 
Half Life 3 going exclusive with SteamOS isn't what you said though.
Also, Half Life 3 going exclusive with SteamOS would gain so much hate for Valve too.

That's not the way Valve work, though. They are committed to having games be available on multiple platforms, and have led the way with their Steamplay program, so they are not going to make a game exclusive to SteamOS.
 
That's not the way Valve work, though. They are committed to having games be available on multiple platforms, and have led the way with their Steamplay program, so they are not going to make a game exclusive to SteamOS.

Well yeah, it was a ludicrous argument :p.

I still don't understand how Half Life 3 launching as Vulcan will boost it (It being Vulcan).
 

  • Will work on any platform that supports OpenGL ES 3.1 and up

OpenGL ES 3.1
Supported by Windows, Linux, Android (since Lollipop) on devices with appropriate hardware and drivers including:

  • Adreno 400 series
    Intel HD Graphics for Intel Atom Z3700 series (Android)
    Intel HD Graphics for Intel Celeron N and J series (Android)
    Intel HD Graphics for Intel Pentium N and J series (Android)
    Mali T6xx (midgard) series onwards (Android, Linux)
    Nvidia GeForce 400 series onwards (Windows)
    Nvidia Tegra K1 (Android)
    Nvidia Tegra X1 (Android)
    PowerVR Series 6, 6XE, 6XT, 7XE and 7XT (Linux, Android)
    Vivante GC2000 series onwards (optional with GC800 and GC1000)

OpenGL 4.5 provides full compatibility with OpenGL ES 3.1

Might be more supported cards etc but that shows a bit of backward compatibility
 
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SteamOS games is already looking strong. Safe to say most this already using this API???

http://store.steampowered.com/sale/steamos_sale/?snr=1_41_4__42

Oh Shanks.

Go install SteamOS, and have a look at how your games library looks (Moreso the more "modern" games, I mean Borderlands 2 is in that list, Witcher 2. Those games are years old by now!), also, they're not using Vulkan. They're using OpenGL (I infact played FM15 on SteamOS on my Ultrabook ages ago, or was it FM14 on SteamOS, who knows). Some of them *may* use Vulkan (Those which are "coming" to SteamOS).
But SteamOS games don't look strong at all, only someone who's never used it would say that.

There are obvious some positive titles there, Batman Arkham Knight, Witcher 3 etc, they're unreleased titles with genuine Multi platform support on the PC (But that was basically a similar case when SteamOS first came about, I can't remember when that even was now). Which is only a positive thing (As long as that doesn't impact the game on a whole ; taking more time to get it working rather than making a better game)
 
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