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***The Official Vulkan API Thread***

I see AMD are taking the same approach they did with their proprietary GPU compute technology. Just like they did with OpenCL they are making a huge song and dance about how they are providing the foundations for this wonderful technology while actually letting others do all the hard work (like Apple had to put in the effort with OpenCL). We already know that huge chunks of the Mantle code have been tossed out, the entire shader language for example.

AMD made a huge song and dance about how wonderful Mantle was, how they were going to open it up to everyone, how it would be free to everyone. They delivered on none of those promises, and instead have jumped on this chance to use Vulkan as a suitable smoke screen to drop all their efforts.

I'm sure Vulkan will have a much better impact on the industry than Mantle ever did, as one was obviously designed to be a PR and point scoring exercise while the other an actual industry standard free from single vendor politics.
 
I see AMD are taking the same approach they did with their proprietary GPU compute technology. Just like they did with OpenCL they are making a huge song and dance about how they are providing the foundations for this wonderful technology while actually letting others do all the hard work (like Apple had to put in the effort with OpenCL). We already know that huge chunks of the Mantle code have been tossed out, the entire shader language for example.

Mantle is already finished. What hard work is there left to do? SDK is done and so is the driver.
 
I see AMD are taking the same approach they did with their proprietary GPU compute technology. Just like they did with OpenCL they are making a huge song and dance about how they are providing the foundations for this wonderful technology while actually letting others do all the hard work (like Apple had to put in the effort with OpenCL). We already know that huge chunks of the Mantle code have been tossed out, the entire shader language for example.

AMD made a huge song and dance about how wonderful Mantle was, how they were going to open it up to everyone, how it would be free to everyone. They delivered on none of those promises, and instead have jumped on this chance to use Vulkan as a suitable smoke screen to drop all their efforts.

I'm sure Vulkan will have a much better impact on the industry than Mantle ever did, as one was obviously designed to be a PR and point scoring exercise while the other an actual industry standard free from single vendor politics.


Nonsense. they built an entire working API and then gave it way...
 
Don't like Amd I take it?

I like their hardware, but the constant childish PR point scoring and failure to deliver on big promises leaves a bad taste in the mouth.

This is almost exactly what happened with "Close to the Metal". Big claims, but a failure to deliver on promises made. In the end it was dropped and offered up to the Khronos Group who were already full speed ahead with Apple in regards to OpenCL. AMD then tagged along shouting about all the effort they were putting into this wonderful open source competitor to Nvidia's evil closed CUDA.
 
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Nonsense. they built an entire working API and then gave it way...

A cobbled together API that they refused to let any other hardware vendors take a look at and had significant issues working with slight variations of their own GCN architecture. You will forgive if I take claims that this has suddenly transformed itself into an open cross vendor API.

Far more likely is that the Khronos group and their members have been working on Vulkan for a while and AMD and offered up the Mantle code as an opportunity to make a big PR song and dance whilst not having to deliver on the many promises made.

First Mantle was the Xbone API, then it was DX12, now aparently Vulkan. Stunning :cool:
 
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First Mantle was the Xbone API, then it was DX12, now aparently Vulkan. Stunning :cool:

It was said time and time again that Mantle wasn't in DX 12, XBONE and PS4. However, the same is not true for Vulkan. Why else do you think Vulkan is so far ahead when it's development started so late? It's thanks to Mantle.

Also, you can see that a ton of Vulkan code is actually Mantle code with a prefix change.
 
It was said time and time again that Mantle wasn't in DX 12, XBONE and PS4. However, the same is not true for Vulkan. Why else do you think Vulkan is so far ahead when it's development started so late? It's thanks to Mantle.
Heh, sorry it was just a little joke at how things got implied, no harm no foul. :)

Also, you can see that a ton of Vulkan code is actually Mantle code with a prefix change.

If only we had a public Mantle SDK to compare it with. :(
 
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