The ONE AND ONLY ***OFFICIAL*** Crysis thread - SPOILERS!

Yes, but it wont affect the power of each bullet, which I thought is what was being implied.

I have the gun set to full auto and sometimes just tap the trigger. That wouldn't make the gun any less powerful.

I think they actually made it so that single shot is more powerful- it seems to be anyway.
 
I also had a Glitch here ! Just make sure the dead ailens are dead (on the deck with their feet up):D not motionless in the air otherwise the rocks dont blow up letting You get out of the area, and the old Boy just freezes ;)

Me too. had to keep replaying the thing for a day until it clicked. EA dont want to know - says its gameplay. What a moronic outfit.
 
Finished crysis now. Very good game. Great movie style story and effects. Only two moments I felt were total shihite. The VTOL level and the final boss. The rest just blew me away. Im not sure about the length though. I think if anything it should have been 2-3 hours longer. Anything more and my attention span would never have aloud me to finish it.

The only thing that worries me now is when ever I play another game its graphics won't be upto my new crysis standard. Also I'll be reaching for the "V" button to switch into "Maximum strength" mode only to be left feeling like somethings missing when it doesn't work.

I don't think a sequel is going to be far away. Like half-life they now have a brilliant engine to work with that could churn out at least another 1 or 2 games for the next couple years. Then they'll be thinking about utilising DX11 hardware.
 
Finished crysis now. Very good game. Great movie style story and effects. Only two moments I felt were total shihite. The VTOL level and the final boss. The rest just blew me away. Im not sure about the length though. I think if anything it should have been 2-3 hours longer. Anything more and my attention span would never have aloud me to finish it.

The only thing that worries me now is when ever I play another game its graphics won't be upto my new crysis standard. Also I'll be reaching for the "V" button to switch into "Maximum strength" mode only to be left feeling like somethings missing when it doesn't work.

I don't think a sequel is going to be far away. Like half-life they now have a brilliant engine to work with that could churn out at least another 1 or 2 games for the next couple years. Then they'll be thinking about utilising DX11 hardware.

I've not played CSS or TF2 since getting Crysis, the GFX just don't cut it anymore even if the gameplay is good!

Roll on UT3 :)
 
GOW won't, I'm playing it now and everytime I get capped by a barsteward enemy who managed to creep up from behind and had to restart the whole checkpoint again just gets more and more annoying.

GFX is nice though...
 
I have been playing on highest settings since release now and I have to say it is one of the most amazing games ever !
 
I had a go on the CoD4 demo. It was very good. But nothings changed since the original. I kind of hate the animations. I wish they'd use motion capture. And the graphics aren't that good.

Erm, they did use Mocap [noob]. :P

http://www.next-gen.biz/index.php?option=com_content&task=view&id=7911&Itemid=2
Great animation

Animators love to hate mocap; they see it as taking their jobs. I know I'm going to offend some people here, and as a former animator I'm a little perturbed by this, but utilizing mocap in CoD4 was a great thing. The end result of mocapped motions can be awesome or it can be awful, and many animators love to point out the awful results as an argument against it. I'm afraid to report that our experience on CoD4 seals the case for us - the advantages of mocap in a photoreal game are huge.

We utilized the mocap team at Neversoft to capture the actions of actors, soldiers and stuntmen. Every shot was overseen by a lead animator, at least one game designer (generally the person who was responsible for the “vision” of that moment in the game), and a military expert (for authenticity). Everyone involved did a fantastic job, and the data we got back was much better than anything I've seen in the past.

I have to be clear about this though: mocap alone won't get you anywhere. In fact, thinking that mocap will replace animators is one guaranteed way to achieve the "awful" end result I mentioned earlier (even if you have good acting and direction).
 
The only thing that worries me now is when ever I play another game its graphics won't be upto my new crysis standard. Also I'll be reaching for the "V" button to switch into "Maximum strength" mode only to be left feeling like somethings missing when it doesn't work.

Loaded up Timeshift last night now that finished crysis, and that still looks bloody good.

Though it is new I guess...
 

I'll admit when Im wrong and thank you for pointing out I was mistaken.

But the noob remark hmmm :rolleyes:

Growup

Don't get me wrong I love CoD. But it is running out and we should start using pollock or some other ilke fish.

Not really I do love CoD and I will be buying it. But theres always been something about their soldiers movements that disturb me. And as it say at the bottom of your quote "I have to be clear about this though: mocap alone won't get you anywhere. In fact, thinking that mocap will replace animators is one guaranteed way to achieve the "awful" end result I mentioned earlier (even if you have good acting and direction).". So in other words they do Mocapp and then go back over it and edit to their liking. Which is that strange movement that disturbs me. It gives me nightmares ya know.

Actually just read your link:

"We put a lot of effort into making our animation rig friendly for our animators to edit, blend, alter and animate on top of mocap. We still have work to do in this regard (look for the results in our next game!) but I think it allowed our animators to make the most of the mocap. We have a group of passionate and highly skilled animators, all of whom were hired for their real, character animation skills, and not only were they able to put their work on top of and alongside the mocap to make it work perfectly in-game, but they also enjoyed the experience, and every one of them agrees that moving to mocapped source was a good idea."
 
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Loaded up Timeshift last night now that finished crysis, and that still looks bloody good.

Though it is new I guess...

Had a go on the timeshift demo. I defenitely won't be buying it based on the demo. I thought the graphics were rubbish and the gameplay poor. The whole time shift thing didn't seem anything more then what you had in fear. Because of crysis my standards are way too high now.
 
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