The ORIGINAL Unreal Tornament

Underboss
Joined
20 Oct 2002
Posts
34,400
Location
Oxfordshire / Bucks
Just got my old CDs out and installed it again, after playing that Alien MP game it was calling me.

i noticed theres a 451 patch out, so i downloaded and installed that, and now my game runs extremly slow.

should i run it in D3D or OpenGL? tried both and its the same.

anyone still playing this or wants a game soon? :D

got a E2180 (dual core)
8800 GT 512Mb
4 Gb RAM
 
think i should have kept patch 436 on, not sure.

System requirements

Microsoft Windows
Intel Pentium 200 MHz or AMD K6 200 MHz or better processor
32 MB RAM
DirectX 7.0 or higher
PCI Local Bus Video Card with 4 MB VRAM
300 MB HDD
4x or faster CD-ROM or 4x or faster DVD-ROM Drive

Windows 95
Note: Vista Users should try Windows 95 compatibility mode, and if that does not give suitable playability, install the UTGLR graphics driver for OpenGL. It is available at http://cwdohnal.home.mindspring.com/utglr/.

Mac OS
200 MHz 603-based processor
64 MB RAM
120 MB HDD
Mac OS 7.6
Mac OS X
G3 processor
128 MB RAM
120 MB HDD
Mac OS X 10.1.x

Linux
Pentium II with 3D accelerator card
64 MB RAM
XFree86 3.3.5 or newer at 1576bpp
Video Card capable of 640x480 resolution
550 MB HDD
OSS compatible sound card
Linux kernel version 2.2.x
 
The 451 patch is intended for servers, best to stick with the official 436 for clients. Definitely use the OpenGL (or D3D8) renderer that Shi linked to. Also be aware that you'll need to mess with power saving settings to stop your CPU clock from changing as UT doesn't handle it very well, and AMD's dual-core optimiser might be needed as well.
 
The 451 patch is intended for servers, best to stick with the official 436 for clients. Definitely use the OpenGL (or D3D8) renderer that Shi linked to. Also be aware that you'll need to mess with power saving settings to stop your CPU clock from changing as UT doesn't handle it very well, and AMD's dual-core optimiser might be needed as well.

i think we need a step by step guide to get UT working under windows XP and vista on todays hardware lol
 
Do a forum search for "cpuspeed" , should help get it running at the correct speed.
And get the modified opengl bits.

cheers

i got my CPU running degault speed, do i need to get a different speed to use this game then? sounds darft, but im willing to give it a go
 
sorted it , just done the win95 compatablity mode jobbie , works like a fish on water now
 
seems to run fine in win95 mode, so whats all the other stuff about for?
the only thing i cant do is change the res to my native res or near to it (ws or non ws)

And its just as good as i remebered it, im hooked once more!
 
Sounds like an appallingly easy solution, might have to give it a go :p. There are various other ways around the CPU speed issue, but if compatibility mode works then fair play. It's still worth getting the new renderer, for one it'll let you select the right res without messing with ini files, and it also has loads of performance and image quality tweaks including native AA and AF support. There's no official tweak guide as such, but you'll find loads of useful info at the BU UT forum.

P.S. Be sure to try out the Infiltration mod ;).
 
You need to set CPU affinity for UnrealTournament.exe when it is running - assign it to one CPU. Also, disable Intel Speedstepping in your BIOS.

Problems solved :)
 
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