The Playstation 3 controller

I'm a little concerned with the tilt sensor,

My hands do not stay still, I move them up/down/left/right all the time, I shift positions on my sofa, I move around the room. I pick up and put down the controller, all whilst playing. This tilt feature sounds like it will limit my play rather than enhance it.

I have similar reservations about the WII TBH but less so, as I figure the Wii will have will be better implemented (possibly with a button that tells the WII to disregard any movement when pressed).

No Rumble, I kind of depend on it now a game with out rumble is like lemonade without sugar.

Honestly the more Sony reveal the less confident I am in their ability to produce a great console. MS and Ninty are looking better and better each month. Sony will sell based on their brand name. But this could be their last sucessful console.
 
Playing Burnout, my aftertouch controller technique is to lean as far as I can in the direction I want to go and violently shake the controller... I hope this wouldn't interfere with such a technique! Maybe they could utilise it?
 
Wow I see sony are really pushing the boat out on their controller design.

Looks like the designer spent 2 minutes tweaking the PS2 controller and then bogged off to the pub.

TBH I would prefer it if they had spaced the controller out a bit more. After playing with the 360's controller (or the original Xbox S pad) the PS2 controller just feels to cramped. Thats a personal opinion but its little things like that, that could sway peoples purchase ideas.
 
JUMPURS said:
here is an interesting article from 2003 about Sony researching the use of motion sensing technology in the PS3

http://sony.gamerfeed.com/gf/news/4815

Wonder when Ninty said they where thinking about it


That artical was talking about the player controling the game based upon their movements (without the aid of something in their hand). Well yet again It seems like Sony have made a big statement and failed to deliver.
 
Kronologic said:
That artical was talking about the player controling the game based upon their movements (without the aid of something in their hand). Well yet again It seems like Sony have made a big statement and failed to deliver.

Well unless i am much mistaken they can control games already without something in their hand, using the eye toy. This is just another step.
Seems sony where at least testing the technology a while ago, so the motion sensors in the DS3 are not necessarily just because the Wii is doing it like everyone assumes.
Because when u add this and the EyeToy 2 together then it could make for similar capabilities to the Wii (although i wont be using the jump around the room like a loon options :p)
 
oweneades said:
Wow I see sony are really pushing the boat out on their controller design.

Looks like the designer spent 2 minutes tweaking the PS2 controller and then bogged off to the pub.

TBH I would prefer it if they had spaced the controller out a bit more. After playing with the 360's controller (or the original Xbox S pad) the PS2 controller just feels to cramped. Thats a personal opinion but its little things like that, that could sway peoples purchase ideas.

the 360's controller is pure perfection....and the wireless works just fine, unlike dodgy wireless keyboards and mice (both logitech and microsoft!).
 
NokkonWud said:
It's not. Whilst it's not bad, it's painful to use for long periods of time as the analogue sticks are in the wrong place.
It's nowhere near as good as the Xbox360 controller. Saying that, it's miles better than the boomerang.

Still, it's lazy designing.

That'd be a matter of opinion, i love the ps2 controller and i can play for hours without problems, never been painful, its perfect for pro evo whereas the xbox controller is useless.


Incidently, even if Sony hadnt lost the rumble law suit would rumble still be implemented? Imagine how much they'd have to change the design in order to power the rumble feature on a wireless controller.
 
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