***The (renamed) official Ogame thread***

LeperousDust said:
*cries* I'll never get that!
/Changes Plan
I still don't have it!! :D

But looking to getting them on planets once build times are over a few days.

And nicely done Uncle Bob - Good to see. :)

I need to raid peeps, but want a moon beforehand!
 
Yeah its a long term goal really, can live without it for now. I'm still weaving my way through the gallaxies setting up all my collonies once they are all active and profitable i'll start hoarding on one planet at a time to make sure i end up with nanites on each one :). Until then its collonise/research/raid!
 
TechnoScream said:
guys :(
i hate Tokra
he has probed me a couple of times before, but last night he probed me about a load times and then wiped out my 2 planets
he wiped out eveything, i just have a few defenses left, not even any cargos
Does anyone know if Tokra has a colony in Galaxy 4?
I want to pay him a visit. ;) (but Galaxy 1 is a bit far :/)



rich99million said:
If you fleetsave by going on a harvesting mission to a debris field isn't that meant to stop them being able to scan you?
No - once you have a moon you can fleet save by harvesting from it though.
Or you could transfer / deploy from the moon to another moon (if you're really lucky :p).


Gilly said:
Solar sats are going to be next to useless apparently.
In the early game, then possibly.
In the late game, solar plants and fusion reactors get ridiculously expensive - so I'll be getting some even on my slot 15 planet. :)
 
Davey Pitch ive sent you about 5 messages, basically n00b stuff asking for some help but havent had any replies, did you get them or is little mr n00b here being rejected :( ?.
 
Captain Fizz said:
Espionage Technology (Level 10 )
Requires: Metal:204.800 Crystal:1.024.000 Deuterium:204.800 Energy:0
Production time: 4 days 15h 42m 32s

Espionage Technology (Level 12 )
Using this technology, Information about other planets can be obtained.
Requires: Metal:819.200 Crystal:4.096.000 Deuterium:819.200 Energy:0
Production time: 17 days 1h 36m 00s

Nanite Factory (Level 3 )
A nanite factory is the ultimate evolution of robotics. Every upgraded level provides for more and more efficient nanites to increase the speed of construction.
Requires: Metal:8.000.000 Crystal:4.000.000 Deuterium:800.000
Production time: 2 days 6h 32m 43s

Solar Plant (Level 27 )
Solar power plants convert solar photonic energy into electrical energy for use by almost all buildings and structures.
Requires: Metal:4.261.134 Crystal:1.704.453
Production time: 2 days 6h 13m 57s

:D
 
Guinnezz said:
Davey Pitch ive sent you about 5 messages, basically n00b stuff asking for some help but havent had any replies, did you get them or is little mr n00b here being rejected :( ?.
I've got them mate, just been busy lately, only really had time to sort raids out and then get back to work. I'll get back to you in a few mins :)
 
Killerkebab said:
Soon... Soon... ;)
(Well, prob a few months like... But comparatively soon!)

And that's a silly amount for a Solar Plant. :s
But will need to be done at some stage no doubt.

Nanite lvl3... Ooooch.
But makes the Solar Plant take a non-ridiculous time to build!

And what lvl IRN do you have and research labs?
17 days is taking the wee a little to research esp tech!! :p
(And I've never even dreamed of that much crystal... Must stay in bed for longer at weekends... Which involves saving for longer...)
 
No IRN yet. I don't have hyperspace 8 because I just couldn't be bothered to get it - I haven't researched anything in months :p

4 million might be a ridiculous amount for solar plant 28, but it does give out 1000 extra energy :D

Nanite 3 was well worth the money. Battleships build in 16 mins :D
 
Wow, and I thought I was doing well by raiding 300K of crystal today. I was gutted at having to spend loads on Solar Plant 21 as well.

On a side note, three of my work mates have now got the ogame bug :D
 
The following fleets were facing each other on 09-07 21:57:35, as it came to a battle:

Attacker the fallen prince [x:xxx:xx]
B.Ship 19

Defender LeperousDust [x:xxx:xx]
Esp. Probe 4
Miss. 27
S.Laser 9



Attacker the fallen prince [x:xxx:xx]
B.Ship 19

Defender LeperousDust [x:xxx:xx]
Destroyed

The attacker has won the battle!
He captures
6 Metal, 3 Crystal and 0 Deuterium



The attacker has lost a total of 0 Units.
The defender has lost a total of 76.000 Units.
At these space coordinates now float 0 Metal and 1.200 Crystal.
21 Missile Launcher, 6 Small Laser could be repaired.
-----Converted with DutchDemon's CR converter.-----


I'm sure he'll be happy over:
6 Metal, 3 Crystal and 0 Deuterium ;)
I did send him a message saying there was absolutely nothing here, but he either just wanted to lay the smack down on my little defences, or he just wasn't there... I don't really mind as long as he doesn't make a habbit of it.
 
Someone has earned themselves an ass whupping just now. I saw a player had left his tasty fleet on a planet, so I sent 120 odd battleships at him, and recyclers at the debris field. When my attack got there, all that was left was defence as he moved everything out the way at the last minute. He then sent me a mocking message, saying it was a waste of deut for such a wonderful hit. I've told him that attitude is likely to annoy the people who are much stronger than he is (which I am). Wonder how long I have to chase him around before he makes a mistake and that fleet becomes mobile resources for me.
 
Davey_Pitch said:
He'll be laughing on the other side of his face when I turn his local colonies into my farms. ;)

some guy did exactly the same to me matey

caught the ****** the next day...

he then set his mate from AGENT on me, who i now have a personal NAP with... and has been useful for game tips ;)
 
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