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The RT Related Games, Benchmarks, Software, Etc Thread.

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That looks amazing.
really doesnt, esp in game as its played along.

theres no textures at all, its all flat surfaces
 
Cyberpunk looks good for an open world game. Remember open world games always have worse graphics than small single player experiences
 
For those who say they are waiting for GPUs that don't have any AI stuff, you may as well invent a Time Machine cause there is no going back now, you're one foot in the grave already like the people who wanted a horse instead of a car
I am fine with "AI stuff".

I am not fine with using for fake IQ.

I would much rather that AI stuff gets used to make better NPCs rather than cheating with upscalers or fake frames. Especially the later I cannot ever being useful unless already running at 100Hz+ at which stage I ask "why is that needed?"

Of course AI accelerated NPCs will most likely only happen if Sony or Microsoft demand it for the next consoles - although any console AI Framework would probably run on the CPU but if the next consoles are chiplet it may be that they have a CPU chiplet, a GPU chiplet (by far the biggest), and AI NPU chiplet.

Unsure what AI has to do with raytracing though?
 
I am fine with "AI stuff".

I am not fine with using for fake IQ.

I would much rather that AI stuff gets used to make better NPCs rather than cheating with upscalers or fake frames. Especially the later I cannot ever being useful unless already running at 100Hz+ at which stage I ask "why is that needed?"

Of course AI accelerated NPCs will most likely only happen if Sony or Microsoft demand it for the next consoles - although any console AI Framework would probably run on the CPU but if the next consoles are chiplet it may be that they have a CPU chiplet, a GPU chiplet (by far the biggest), and AI NPU chiplet.

Unsure what AI has to do with raytracing though?

But why does it matter if it is producing as good or better than native as proven by various sites now? The next evolution stage for upscaling tech. will be to keep improving to the point it will leave native res./rendering behind in the dust, bit like what we can achieve right now with DLDSR and DLSS/FSR e.g.

DLSS performance 1.78x upscaling vs native 3440x1440


AI probably will be applied to many areas in games too such as NPC behaviour, biggest benefit will be again to the developers though and assisting their workflows. I can see the AI images/video rendering being used for visuals in games very soon too and no doubt these workloads are going to be accelerated by nvidia gpus.

It will certainly be interesting come next gen consoles, I can't see amd losing out on consoles given they seem to have a good relationship with sony and microsoft and obviously cost factor but with the ways things are going in the industry and AI orientated, nvidia will no doubt try to market this to microsoft (nvidia and microsoft have already partnered together for gen ai stuff and know of a few companies who are investing millions/billions to microsoft for their AI) and sony the benefits they can offer in the gaming industry, I would say amd are probably very aware of this given every other industry wanting some ai action hence why they have done a u turn on their stance, problem is, nvidia have a good few years head start on this, both from a hardware and software perspective.
 
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I am fine with "AI stuff".

I am not fine with using for fake IQ.

I would much rather that AI stuff gets used to make better NPCs rather than cheating with upscalers or fake frames. Especially the later I cannot ever being useful unless already running at 100Hz+ at which stage I ask "why is that needed?"

Of course AI accelerated NPCs will most likely only happen if Sony or Microsoft demand it for the next consoles - although any console AI Framework would probably run on the CPU but if the next consoles are chiplet it may be that they have a CPU chiplet, a GPU chiplet (by far the biggest), and AI NPU chiplet.

Unsure what AI has to do with raytracing though?

Some of the experimental work being done with NPCs actually replying in realtime is quite interesting. Plus better movement and combat models would be a plus!
 
The next evolution stage for upscaling tech. will be to keep improving to the point it will leave native res./rendering behind in the dust, bit like what we can achieve right now with DLDSR and DLSS/FSR e.g.
C'mon, that's not happening. Game developers just get lazier and do the bare minimum on various assets in games and just let AI do the job for them.
Its happening already judging by the state of games released already. :D
If you got the image right in the first place, there wouldn't be any need for upscaling at all.
 
The lighting and art direction are great but at 100% but I'm definitely seeing some somewhat blurry textures there. Definitely the sort of thing that sorting would start eating into more VRAM.
They can only see the lighting, people here seem to forget what the target system was for this game and its not a PC.

Everywhere I look in that image and don't even have to zoom in, its not even blurry textures, its non existent textures and lack of actual detail.

Look at the people in the background, look at the building in the background, look at actually any surface, theres no detail.
 
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They can only see the lighting, people here seem to forget what the target system was for this game and its not a PC.

Everywhere I look in that image and don't even have to zoom in, its not even blurry textures, its non existent textures and lack of actual detail.

Look at the people in the background, look at the building in the background, look at actually any surface, theres no detail.
Well this is a thread about ray tracing which is all about lighting and shadows so is it a surprise people are only seeing and judging the game on the shadows and lighting. Textures have little to do with ray tracing and are not part of the discussion on how good Ray Tracing looks or the improvements RT gives. Its not the static image that matters its the motion with the way the light and shadow move that makes it impressive and far in advanced and better looking in that area then older games.
 
Well this is a thread about ray tracing which is all about lighting and shadows so is it a surprise people are only seeing and judging the game on the shadows and lighting. Textures have little to do with ray tracing and are not part of the discussion on how good Ray Tracing looks or the improvements RT gives. Its not the static image that matters its the motion with the way the light and shadow move that makes it impressive and far in advanced and better looking in that area then older games.
Smells like moving goal posts.

Lighting makes up part of the visuals, but this is still pointless when said lighting is being cast on junk textures, which is a valid point of contention.
 
No detail, lol, I'll have some of what you're smoking :cry:

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Maybe buy a better monitor:

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PS.

If you watch some educational videos on rt, especially dying light 2 one by DF, you'll find that ray tracing actually has an impact on textures appearance too, certainly beats some so called HD texture packs :cry:

C'mon, that's not happening. Game developers just get lazier and do the bare minimum on various assets in games and just let AI do the job for them.
Its happening already judging by the state of games released already. :D
If you got the image right in the first place, there wouldn't be any need for upscaling at all.

Except there is far more going on behind the scenes in the development space than people think.

As I posted in another thread:

Development industry really is poor now, lots of projects so understaffed and expecting very small team to be able to deliver products on a timely manner, I've noticed lately, more and more places are relying on students who are on their work placement year to do the bulk of the work as depending what year they are on or whatever arrangement is with the company, they cost nothing and are generally actually quite good, however, don't have any industry experience of best practices and so on and then when they finish their placement, that causes big issues as no handover has been done and usually things have been over engineered..... can only imagine what it must be like for the game dev space.

When we have proper workflows 100% done/assisted by AI, it will probably do a better job than real people as we are seeing happening right now with a lot of areas (and not just in development) and the tech. isn't even out for a year yet, not to mention, we apparently have only seen old models.....
 
No detail, lol, I'll have some of what you're smoking :cry:

rtxbCkI.jpg


Q0YUnIn.jpg


Maybe buy a better monitor:

PfpunUx.jpg


mZRFUtV.jpg

PS.

If you watch some educational videos on rt, especially dying light 2 one by DF, you'll find that ray tracing actually has an impact on textures appearance too, certainly beats some so called HD texture packs :cry:



Except there is far more going on behind the scenes in the development space than people think.

As I posted in another thread:



When we have proper workflows 100% done/assisted by AI, it will probably do a better job than real people as we are seeing happening right now with a lot of areas (and not just in development) and the tech. isn't even out for a year yet, not to mention, we apparently have only seen old models.....
Yeah looked at the images, take a look at the whole scene, its terrible texture quality, theres little to no detail.

It seems like you arent exploring the whole image, theres large sections of each screen shot which is terrible quality and very flat.
 
Yeah looked at the images, take a look at the whole scene, its terrible texture quality, theres little to no detail.

It seems like you arent exploring the whole image, theres large sections of each screen shot which is terrible quality and very flat.

Show me a game which is open world to cp scale, has the same density and variety, same level/amount of npcs etc. as cp 2077 and you'll have a point. Even RDR 2 you could argue looks "flat" in a lot of areas but it's lighting and shadows is great yet people still consider it to be a incredible looking game.

What you are probably referring to is more the draw distance, which is pretty understandable given the density and scope of the game world at times.

Things like the last of us don't count, they're linear as **** so would expect them to do better and even then their textures are cartoonish in some places.
 
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