really doesnt, esp in game as its played along.facepalm.jpeg
That looks amazing.
theres no textures at all, its all flat surfaces
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really doesnt, esp in game as its played along.facepalm.jpeg
That looks amazing.
so shiny is nice? its all flat textures, looks terrible when you actually look at itWhat do you mean.... looks like a game from ps 3 time tbh
Even trash looks good
That's without path tracing and on the older version of ray tracing i.e. when we didn't have shadows on local objects etc.
I am fine with "AI stuff".For those who say they are waiting for GPUs that don't have any AI stuff, you may as well invent a Time Machine cause there is no going back now, you're one foot in the grave already like the people who wanted a horse instead of a car
I am fine with "AI stuff".
I am not fine with using for fake IQ.
I would much rather that AI stuff gets used to make better NPCs rather than cheating with upscalers or fake frames. Especially the later I cannot ever being useful unless already running at 100Hz+ at which stage I ask "why is that needed?"
Of course AI accelerated NPCs will most likely only happen if Sony or Microsoft demand it for the next consoles - although any console AI Framework would probably run on the CPU but if the next consoles are chiplet it may be that they have a CPU chiplet, a GPU chiplet (by far the biggest), and AI NPU chiplet.
Unsure what AI has to do with raytracing though?
I am fine with "AI stuff".
I am not fine with using for fake IQ.
I would much rather that AI stuff gets used to make better NPCs rather than cheating with upscalers or fake frames. Especially the later I cannot ever being useful unless already running at 100Hz+ at which stage I ask "why is that needed?"
Of course AI accelerated NPCs will most likely only happen if Sony or Microsoft demand it for the next consoles - although any console AI Framework would probably run on the CPU but if the next consoles are chiplet it may be that they have a CPU chiplet, a GPU chiplet (by far the biggest), and AI NPU chiplet.
Unsure what AI has to do with raytracing though?
Maybe not when this makes about 2pI was disappointed to read that the same developer has another LOTR game in the works. Hasn't the IP suffered enough already??
The lighting and art direction are great but at 100% but I'm definitely seeing some somewhat blurry textures there. Definitely the sort of thing that sorting would start eating into more VRAM.facepalm.jpeg
That looks amazing.
C'mon, that's not happening. Game developers just get lazier and do the bare minimum on various assets in games and just let AI do the job for them.The next evolution stage for upscaling tech. will be to keep improving to the point it will leave native res./rendering behind in the dust, bit like what we can achieve right now with DLDSR and DLSS/FSR e.g.
They can only see the lighting, people here seem to forget what the target system was for this game and its not a PC.The lighting and art direction are great but at 100% but I'm definitely seeing some somewhat blurry textures there. Definitely the sort of thing that sorting would start eating into more VRAM.
Well this is a thread about ray tracing which is all about lighting and shadows so is it a surprise people are only seeing and judging the game on the shadows and lighting. Textures have little to do with ray tracing and are not part of the discussion on how good Ray Tracing looks or the improvements RT gives. Its not the static image that matters its the motion with the way the light and shadow move that makes it impressive and far in advanced and better looking in that area then older games.They can only see the lighting, people here seem to forget what the target system was for this game and its not a PC.
Everywhere I look in that image and don't even have to zoom in, its not even blurry textures, its non existent textures and lack of actual detail.
Look at the people in the background, look at the building in the background, look at actually any surface, theres no detail.
Smells like moving goal posts.Well this is a thread about ray tracing which is all about lighting and shadows so is it a surprise people are only seeing and judging the game on the shadows and lighting. Textures have little to do with ray tracing and are not part of the discussion on how good Ray Tracing looks or the improvements RT gives. Its not the static image that matters its the motion with the way the light and shadow move that makes it impressive and far in advanced and better looking in that area then older games.
C'mon, that's not happening. Game developers just get lazier and do the bare minimum on various assets in games and just let AI do the job for them.
Its happening already judging by the state of games released already.
If you got the image right in the first place, there wouldn't be any need for upscaling at all.
Development industry really is poor now, lots of projects so understaffed and expecting very small team to be able to deliver products on a timely manner, I've noticed lately, more and more places are relying on students who are on their work placement year to do the bulk of the work as depending what year they are on or whatever arrangement is with the company, they cost nothing and are generally actually quite good, however, don't have any industry experience of best practices and so on and then when they finish their placement, that causes big issues as no handover has been done and usually things have been over engineered..... can only imagine what it must be like for the game dev space.
Yeah looked at the images, take a look at the whole scene, its terrible texture quality, theres little to no detail.No detail, lol, I'll have some of what you're smoking
Maybe buy a better monitor:
PS.
If you watch some educational videos on rt, especially dying light 2 one by DF, you'll find that ray tracing actually has an impact on textures appearance too, certainly beats some so called HD texture packs
Except there is far more going on behind the scenes in the development space than people think.
As I posted in another thread:
When we have proper workflows 100% done/assisted by AI, it will probably do a better job than real people as we are seeing happening right now with a lot of areas (and not just in development) and the tech. isn't even out for a year yet, not to mention, we apparently have only seen old models.....
Yeah looked at the images, take a look at the whole scene, its terrible texture quality, theres little to no detail.
It seems like you arent exploring the whole image, theres large sections of each screen shot which is terrible quality and very flat.