• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

The RT Related Games, Benchmarks, Software, Etc Thread.

Status
Not open for further replies.
Wouldn't be so sure about that, lots of issues with TD2 are Ubisoft's fault. For me right now it at least works ok with DX11 but the game is often borked in DX12 and has been generally unstable since about 2 years ago, even with RDNA 2. Actually it had serious issues even on consoles, similar to on PC. Imo their engine is just too finnicky (TD1 was even more absurdly flarked) & requires a lot of on-going maintenance but in their infinite wisdom they've decided to axe all Massive staff support and instead pawn it off to a new support studio which ofc had no knowledge of engine/game but now has to untangle all the spaghetti that's Snowdrop. Predictably it's going not so well, and it's going to be a long while until they figure it out better.
 
Wouldn't be so sure about that, lots of issues with TD2 are Ubisoft's fault.
So it's fine with a 6750XT but not with a 7900XT yet you're refusing it's anything to do with AMD and driver-level optimisations? Riiiiiiiiiiight, you keep drinking the kool-aid buddy! In the meantime I'll be enjoying an issue-free experience due to the switch :)

It's an AMD sponsored game too!!! :D
 
Last edited:
So it's fine with a 6750XT but not with a 7900XT yet you're refusing it's anything to do with AMD and driver-level optimisations? Riiiiiiiiiiight, you keep drinking the kool-aid buddy! In the meantime I'll be enjoying an issue-free experience due to the switch :)

It's an AMD sponsored game too!!! :D
Yeah, amd drivers just keep on giving. Only if you own amd youll find out the truth, cause owners are just going around forums telling you there is no issue. I bought a full amd laptop with both an igpu and a 6700s, oh boy - flickers - black screens - artifacts (specifically on diablo 4) heck even installing or updating drivers is a problem. But hey, "no issues" guys :D
 
So it's fine with a 6750XT but not with a 7900XT yet you're refusing it's anything to do with AMD and driver-level optimisations? Riiiiiiiiiiight, you keep drinking the kool-aid buddy! In the meantime I'll be enjoying an issue-free experience due to the switch :)

It's an AMD sponsored game too!!! :D
There is no issue-free experience for TD2 regardless of GPU (or vendor, or platform), that's my whole point. There's no end to the amount of threads I can link for you with Nvidia owners who also have similar issues. As for sponsorship, it's just about showing a logo at the start (and was bundled with Vega cards at launch - is how I got mine), big whoopty doo.

Yeah, amd drivers just keep on giving. Only if you own amd youll find out the truth, cause owners are just going around forums telling you there is no issue. I bought a full amd laptop with both an igpu and a 6700s, oh boy - flickers - black screens - artifacts (specifically on diablo 4) heck even installing or updating drivers is a problem. But hey, "no issues" guys :D
Ah yes, ofc, everyone who buys Nvidia never has any driver issues and everyone who buys AMD has tons of 'em, but they're all conspiring to keep quiet. :rolleyes:
 
Ah yes, ofc, everyone who buys Nvidia never has any driver issues and everyone who buys AMD has tons of 'em, but they're all conspiring to keep quiet. :rolleyes:
They don't conspire, you can go to the amd driver thread, on this or any other forum, and see how it's literally full of issues. They just won't admit it and the talk comes to amd vs nvidia. Luckily I have both amd and nvidia and yeah, no contest. I never had to modify my registry and disconnect my computer from the internet to install nvidia drivers. That says enough.
 
Yeah, amd drivers just keep on giving. Only if you own amd youll find out the truth, cause owners are just going around forums telling you there is no issue. I bought a full amd laptop with both an igpu and a 6700s, oh boy - flickers - black screens - artifacts (specifically on diablo 4) heck even installing or updating drivers is a problem. But hey, "no issues" guys :D

In all my years of having AMD GPU's (at least a decade worth) the only driver issue I recall is the black screen issue. Anything else was never a big issue as I recall. Did have the overclocks and undervolting reseting it self in the driver also, but again was not an huge issue imo.

AMD did drop the ball with the black screen issue though imo. It even put me off going AMD again at the time as it was that annoying. Stuck in an Nvidia card, no problems.
 
Has anyone preordered Immortals of Aveum? It’s supposed to push gpus to the max needing 16gb vram apparently on the new Unreal 5 engine?
I'm actually looking forward to it, it reminds me a lot of Godfall, where it looks kinda generic but seem like it will at least be dumb fun. Not at launch though, it's for sure a wait for discount type of game.
 
Has anyone preordered Immortals of Aveum? It’s supposed to push gpus to the max needing 16gb vram apparently on the new Unreal 5 engine?

The gameplay looks like crap

I'm much, much more interested in Avowed, which is a similiar game but looks much more fun and is made by people who know how to make open world RPGs

Everyone who has played a bit of Aveum says it's boring
 
Last edited:
I tried out that UE 5.2 Electric Dreams demo which someone packaged up into an EXE (https://www.artstation.com/marketplace/p/JwjKg/unreal-engine-5-2-electric-dreams-with-dlss-3) with DLSS 3 embedded. This uses Lumen, Nanite and the other UE 5.2 goodies. It is just a tech demo of course but gave me a good idea of what to expect from UE 5.2 and considering this isn't even optimised yet (no raw input, no Reflex etc either), it's very smooth once loaded just moving the camera around etc.

I was using DLSS Quality for this.

Look at the frametime and CPU utilisation, a 12700KF isn't a slouch at 3440x1440 at all, so bring on the games I say :p

nfzbqTq.jpg


LMBcJ6j.jpg


BfMyFcW.jpg


The fps on the right is the built in display for native rendering, so even that isn't /too/ bad.

And best of all, VRAM monkeys rejoice, 10GB VRAM is enough to run this at 1440p :p
 
Last edited:
I tried out that UE 5.2 Electric Dreams demo which someone packaged up into an EXE (https://www.artstation.com/marketplace/p/JwjKg/unreal-engine-5-2-electric-dreams-with-dlss-3) with DLSS 3 embedded. This uses Lumen, Nanite and the other UE 5.2 goodies. It is just a tech demo of course but gave me a good idea of what to expect from UE 5.2 and considering this isn't even optimised yet (no raw input, no Reflex etc either), it's very smooth once loaded just moving the camera around etc.

I was using DLSS Quality for this.

Look at the frametime and CPU utilisation, a 12700KF isn't a slouch at 3440x1440 at all, so bring on the games I say :p

The fps on the right is the built in display for native rendering, so even that isn't /too/ bad.

And best of all, VRAM monkeys rejoice, 10GB VRAM is enough to run this at 1440p :p

Would've been nice if they included the Jeep we saw in the original demo.
 
I tried out that UE 5.2 Electric Dreams demo which someone packaged up into an EXE (https://www.artstation.com/marketplace/p/JwjKg/unreal-engine-5-2-electric-dreams-with-dlss-3) with DLSS 3 embedded. This uses Lumen, Nanite and the other UE 5.2 goodies. It is just a tech demo of course but gave me a good idea of what to expect from UE 5.2 and considering this isn't even optimised yet (no raw input, no Reflex etc either), it's very smooth once loaded just moving the camera around etc.

I was using DLSS Quality for this.

Look at the frametime and CPU utilisation, a 12700KF isn't a slouch at 3440x1440 at all, so bring on the games I say :p
nfzbqTq.jpg


LMBcJ6j.jpg


BfMyFcW.jpg

The fps on the right is the built in display for native rendering, so even that isn't /too/ bad.

And best of all, VRAM monkeys rejoice, 10GB VRAM is enough to run this at 1440p :p
I guess the implementations will depend on how well this downscales to consoles.
 
The consoles will probably have to scale to 960p anyway just like they have to with Phantom Liberty when RT is enabled :p

UE5.2 uses RT either in HW or SW mode, and since none of the consoles have RT via HW anywhere near the power of PC...
 
Status
Not open for further replies.
Back
Top Bottom