On PCs with not much power for RT acceleration, you can simply turn settings down to either get good RT performance, or turn RT off altogether and leverage gained fps and resolution. You don't have the same level of control on a console, you only have the presets the developer decides to implement. Likewise texture quality will be superior on PC too. This isn't a debate worth having, the PCs, even when at compartable spec to either console (2070 Super+), will always be better on PC than the console version if, and only if, the games are optimised for both platforms properly.
And then there are mods that allow even more performance gains as well as in many cases, picture quality gains too. This is not something that is possible on console, you are stuck with lower quality 60fps, or 30fps higher quality but at lower dynamic resolutions.
And since UE5 is now the go-to engine everyone seems to be banging on about, and since it has RT as part of the engine core itself, with upscaler support out of the box, the gap widens even further.
Yet two years after the XBox 360,the 8800GT came out at less than the cost of an XBox 360,was over twice as fast,etc. How,the mighty have fallen.
PC enthusiasts on tech forums really don't appreciate the level of hardware most gamers have:
I looked on the Steam Hardware Survey. Barely 15% of all dGPUs on there have something faster than an RTX3060.The XBox Series X dGPU is actually quite wide. It has more shaders and RT cores than an RX6700XT with significantly more memory bandwidth. As shown by people testing the RTX3060 and RX6700XT they trade blows in RT titles,and the RX6700XT is much faster without RT.
RTX 4060 review vs the RTX 3060 12GB and RX 6700 XT. Can the RTX 4060 unseat my previous $300 recommendation? Can it even beat its 12GB predecessor? Let's fi...
www.youtube.com
One of those titles is UE5 based,and the RX6700XT isn't beaten by an RTX3060/RTX4060 with RT on. It is the same with previous tests in Fornite with RT on. So how is the XBox going to be slower than an RTX3060/RTX4060 with UE5?
What do you think is going to be taking up more of that top chart in the next two years....the RTX4060 which can't even handily beat an RX6700XT in UE5 titles,especially with only 8GB of VRAM. It is also slower than the RTX3060TI. The RTX4060TI is not faster than an RTX3070.
The laptop RTX3060 cards also are only 6GB. Despite your jibes at consoles,the XBox is as strong or still stronger than probably 14 to 15 cards on the above list,THREE YEARS after it launched or 85% of the Steam hardware survey top 30.
@KompuKare should chime in too. I am a mainstream gamer and I can see this myself so don't try to tell me what I am starting to see. Most PC gamers are not buying £600+ cards. Most of my friends have mainstream hardware. People have looked at the market the last few years and have just gone meh.
So how is that going to push forward RT adoption then,if MOST of the cards are much of the same performance for years? Why don't you try an RTX4060 as your main gaming dGPU for a year then? You dumped your RTX3080 because you thought it was too slow!
Most PCs also don't even have TLC NVME SSDs either - so many gaming systems have DRAMless QLC drives(even pre-built ones and laptops). The consoles use TLC drives with DRAM,attached to dedicated I/O controllers.
Most PCs don't even use Directstorage too. Even if you use it,there is a penalty on dGPU performance - so how is that mainstream RTX4060/RTX4060TI going to do then? Most gamers I know have quad cores or six core CPUs too.
Even DF looked at it,using a console equivalent desktop and as time progressed the desktops fell behind as the consoles got better and better optimisations.
The same goes with all the stuff about texture quality - you mean like all those recent titles which have poor texture quality on mainstream 8GB dGPUs. The consoles are not nearly affected by this because they can use more VRAM than 8GB.
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UE5 is developed also with consoles in mind:
Epic says its new engine will arrive next year, after the new consoles launch.
www.theverge.com
It runs quite decently on AMD dGPUs,and Epic demoed it plenty of times on the PS5:
Epic Games CEO Tim Sweeney was full of praise for the hardware in the PlayStation 5 for the company's reveal of their next-gen Unreal Engine 5, showing
www.thesixthaxis.com
Tim Sweeney said:
The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures.
The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both.
Lots of console games will use use it fine:
It's hard to believe we are heading into the third year of the new PlayStation and Xbox lifecycles. In years past, this has historically been when console...
www.techspot.com
Epic is betting big on consoles.
Yet in 2023,we have Nvidia releasing its entire range of dGPUs upto £490 as 8GB VRAM cards. The most common CPU on Steam is six cores UNDER 4GHZ. That means most gaming PCs have stock clocked CPUs,which are running at console like clockspeeds and performance.
The PS5 will be replaced by a faster PS5 PRO within 12 months. Microsoft is looking like they might push the XBox Series X replacement forward than do a midlife refresh.
So how is trash like the RTX4060,RTX4060TI,etc going to last then? Its one thing preferring PC gaming. I prefer PC gaming too - but it's another thing to not see how the market is basically going down the drain.
I am not going to trash consoles when Nvidia and AMD are releasing subpar crap. No amount of upscaling is going to change that. Every £200+ dGPU should trash a console by now after three years. Maybe I need to just agree to disagree with you people.