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The RT Related Games, Benchmarks, Software, Etc Thread.

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Might not be possible without actually adding in actual third person animations and everything that goes with that. That was the discussion on cdpr and other boards.


Only some of my past screenshots but just did a quick video of first person driving at night where it's more obvious, it seems it does depend on the car, many of the stock cars do not have obvious internal reflections off the windscreen etc, or if they do they are very faint. Modded cars however do have more reflectivity like the G Wagon, Probably should have recorded it in central downtown by H10 but this will do.


Yeah, you see in that modded Mercedes what there isn't in the regular vehicles...
Since you have that plus the mirrors, have you noticed any significant performance issues while in first person view?
 
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The “Level Up With NVIDIA” webinar series connects developers with experts and provides insights about integrating the RTX™ platform within game engines.In this installment, get up to speed on the current state of ray tracing in Unreal Engine and what’s on the horizonBy attending this webinar, you’ll:
- Explore the current state of the NVIDIA RTX™ Branch of Unreal Engine (NvRTX)
- Discover the latest NvRTX optimizations, features, and quality-of-life enhancements for developers
- Receive information and updates for console variable (CVAR) settings
- Have your questions answered in a live Q&A session


Over Christmas, I took a little break from updating this list of all the ray tracing and DLSS games on PC. That, reader, was an error. It turns out there are absolutely bloomin’ loads of games to add, new and old: Horizon Forbidden West will launch with DLSS 3! Diablo IV is adding ray tracing in March! Dragon’s Dogma 2 is getting both! Tekken 8, Like a Dragon: Infinite Wealth, Pax Dei, they’re all jumping on the DLSS train as well. The Day Before even had to be moved from the 'upcoming' to 'current' sections, then be removed completely, all from its utter disaster of a launch week. Lots going on, indeed.


It's always a good thing when games support DLSS, ray tracing, or both. You can always switch them off if you don’t want them, but RT effects can visibly spruce up lighting and shadow effects, and DLSS upscaling can improve overall performance at little-to-no cost to fidelity. They’re great when paired together too, as DLSS reduces or even nullifies the frames-per-second cost of those luxury traced rays. You’ll need the right kind of graphics card, mind – any recent mid-range graphics card can have a pop at ray tracing, but DLSS specifically requires an Nvidia RTX-branded GPU.
 
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But it's only a few games with RT and DLSS :p :D

He is missing quite a lot of games on the RT list though......

Another list with more titles:


Nvidia are pretty good at keeping an updated list, Scroll down a little bit and it's a massive table full of games and applications -

 
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It was very interesting when I was on the remix DC server seeing all kinds of things people were doing with only copying and pasting the portal 2 rtx remix files into other games, can't wait to see what they'll do now that they can use remix itself. Nvidia remix engineers were in the DC helping them out too.

Nvidia killing it with their RTX tech now #RTXOn
 
Huge Radeon RT performance jump in AW2,


Surprising that given how heavy the game is in PT!

I wonder if that was more the game patches or/and amd drivers? Hopefully they'll visit other RT games to see if any improvements there.
 
Still a long way to go though, even those new numbers put the XTX next to (and UNDER!!!) a 4070 Ti in terms of framerate :p - And that's with only upscaling quality enabled :p

3440x1440 / 3840x2160:

NPo2sMM.png
 
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