Yeah some people just don't care to actually understand technical things.
Anyway back to RT, look at this
HUD disabled of course to added realism.
Sorry but that looks PS4 level of visuals
Incredible shot though
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Yeah some people just don't care to actually understand technical things.
Anyway back to RT, look at this
HUD disabled of course to added realism.
Pretty cool but we won't see this in a game for 5 years and by that time it'll only be in 1-2 games tops before the next big tech idea comes along which will take another 5 years to implement which will then of course only be used in 1-2 games.
Trolling? Or just don't have an understanding on RT etc.?
Look at the industry where visuals are a factor, everyone and everything wants RT where possible because of the benefits it brings. AMD are behind RT just as much now, intel are too, every chipset maker is adding support....
NVIDIA DLSS & GeForce RTX: List Of All Games, Engines And Applications Featuring GeForce RTX-Powered Technology And Features
See which games, engines and applications support NVIDIA DLSS 2, NVIDIA DLSS 3, NVIDIA DLSS 3.5, Ray Tracing, Frame Generation, Ray Reconstruction, and AI technologies and features when you have a GeForce RTX graphics card, GPU, or laptop.www.nvidia.com
This also includes amds games. And please don't tell me about the majority of games still being raster and then refer to games from years ago or/and steams top charts..... I care about the last 2 years and what the future is going forward. You also forget that 2 of the recent titles are RT only, spiderman 2 being console only and avatar being amds sponsorship.
Freesync is also not amds invention, they simply adopted an industry open standard by vesa and added their branding to it, nvidia call their support for this vesa adaptive sync = gsync compatible.
Physx and havok was very different too and also, physx is actually still used in some games nowadays, the nvidia aspect is gone though.
To under mainstream and what it takes to become mainstream, you need to have an understanding of development and the industry, it's not something that can just happen overnight when one company decides for it to happen.....
Upscaling dying? LOL.... defo trolling.
AMD can't monopolize because they don't have the market share.....
So much more grounded looking with RT on
I stand by my claim the game looks amazing in some parts (indoors etc) but outside there are very many unfinished areas and it does not look like a next gen game.Sorry but that looks PS4 level of visuals
Incredible shot though
Actually as a game it was very dull and hard to engage with. I only completed it 4 years on as I wanted to check out the graphical improvements but was disappointed in my case. Happy you and Nexus18 enjoy the visuals enough to replayYeah, most of us have long completed the game literally 2 years ago and are now just replaying to enjoy the visuals and mods afforded by high quality path tracing....
Then you would be in the small pocket of forum gamers who have said this, because the vast majority of literally everyone else applauded story, characters and underlying gameplay that was under all the early bugs and issues, which is chiefly why people just kept on playing it and it didn't flop into the shadow like other games did that also launched with numerous technical issues.Actually as a game it was very dull and hard to engage with
Story was superficial tbh and suffers greatly from the same issues as other open world RPGs: you should be driven for a quick resolve due to an impending doom (personal or world ending), but you're doing relative meaningless side quests without any repercussions )Personally I loved the game itself even with my first playthrough on a vega 56. The story and characters are second to none and the side quests in particular are probably the best fleshed out I have ever played (witcher 3 bored me to tears where as cp 2077 was a lot more immersive and actually cared for):
How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
Just use the good ideas. Simple as.www.pcgamer.com
Only a couple of games match or exceed its visuals and that's AW 2 and avatar but they don't have anywhere near as much detail or density as cp 2077 (although very different games), most game worlds just feel dead/empty when you compare them to cp 2077 night city and I have yet to hear anyone suggest a better open world city game than cp 2077? GTA 5 and RDR 2 are pretty empty in the grand scheme of things.
AMD and the VESA have needed to bridge the specification gap between eDP and DisplayPort
No, it's called ignorant to the facts mate.Yeah some people just don't care to actually understand technical things.
As I said, AMD identified and done the leg work to get working VRR on desktop without the use of a module that required payment for the hardware and payment for using the ip.
If Freesync/VRR without a module was nothing to do with AMD:
Why didn't Vesa and panel manufacturers introduce working VRR without AMD's partnership, they'd have done all that work themselves, nothing at all to do with AMD developing and implementing compatible scalers on AMD gpus generations previous to Nv adding them to dgpu's?
AMD didn't work with Vesa to update the DP standard for implementation of newer Scalers to control the refresh rate, AMD simply turned on an existing feature?
AMD didn't work in conjunction with partner Panel makers to introduce/update/adapt newer Scalers to control VRR as there was no working scalers previous to AMD's involvement.
The answers are in the fine details
No, it's called ignorant to the facts mate.
If anyone can explain how non G-Sync module adaptive V-Sync/VRR was introduced to PC gaming without AMD's involvement getting it up and running, I'm listening.Oh ok that settles that then.
Bit of a leap and interpreting this for: RT will go the way of software then and leveraging the hardware less to improve performance?Fee-Sync does the same thing G-Sync does, only AMD recognised you can do it without a specialised hunk of £150 hardware, all you needed was a handshake between the Displays V-Blank Scaler and the GPU, this is the bit Nvidia thought you need the hardware for.
That scaler just needed to take instructions from the GPU as to when or not to display an image, a variable V-Blank scaler already existed, all it needed was a modification to accept software instructions, AMD created that software and R&D'ed the V-Blank scaler modification, manufactures follow those instruction pretty much now as default for monitors and increasingly TV's.
Yep....Because Nvidia didn't do it.
Bit of a leap and interpreting this for: RT will go the way of software then and leveraging the hardware less to improve performance?
Gsync HDR (aka Gsync Ultimate) came out in like 2018, back then a module was required, AMD didn't have a solution for 144Hz HDR with guaranteed 1000 nits, Nvidia did, hence why a module was necessary and why the whole Ultimate certification exists, to offer that guarantee . Even today none of AMD's FreeSync tiers guarantee a luminance maximum for HDR.Fee-Sync does the same thing G-Sync does, only AMD recognised you can do it without a specialised hunk of £150 hardware, all you needed was a handshake between the Displays V-Blank Scaler and the GPU, this is the bit Nvidia thought you need the hardware for.
Not to say FreeSync didn't destroy the VRR market back in the day due to cost alone as it's good enough for 99.9% of gamers, but does the same thing is stretching itFee-Sync does the same thing G-Sync does