I would have told you numerous times that RT just isn't worth the performance hit or price at the moment. And it's still not, that's probably why you are still on a 3080. When the performance is there in the low/mid range GPUs things will change.
If we all had unlimited funds, we would just buy a 4090 and crank everything up but that's not the reality for most gamers.
I even gave you a list of games that I was looking forward to with RT. We have crossed a threshold we are starting to see games that started development after the release of the PS5/XB and devs are starting to utilize RT only and are only scratching the surface of what might be possible to achieve.
But when the complete transition to RT only happens, you'll have to consider that the average gamer still won't "care" about RT. It will be turned on and they won't even know about it....
The concept of time also seems to be lost on you, You've been banging the same drum for about 4 years now. I lost count of the number of posters telling you it will be a year or two before it changes and devs/game engines start to tip in favour of RT.
I'm expecting that to happen towards the end of this year (probably aligned with the next round of GPUs) as more and more games (like spiderman 2 and Avatar) and games with UE5.X get released. But even then, you seem to be happy enough with software lumen which doesn't take advantage of the dedicated hardware in your GPU.
Anyway, I'm off to mumsnet to see what they think about F1 2024 raster implementation.
And again, what about metro ee, avatar and spiderman 2 RT (and plenty other games out there that run well with RT) examples? You seem to think every game with any rt will run like cp 2077, aw 2 maxed out with pt.....
I'm still on a 3080 because aside from CP 2077 and AW 2 maxed out, the 3080 has handled RT just lovely with dlss quality, this is why I am still on a 3080 and because as we all know, nvidia took the **** with pricing for 4080 on launch (the only real worthwhile upgrade along with a 4090) and now with the revised pricing, it's pointless, blackwell will hopefully be better and either way, I'll probably be getting one since pretty much for the games I care for and play, they all have RT now and I fancy an upgrade because games are not running at an fps level I would like (not even a 4090 is hitting levels I would be fully happy with in newer titles tbh) and I am not making the most of my 175hz refresh display, regardless of RT or not, plenty of raster only games which run worse than games with rt out there....
But when the complete transition to RT only happens, you'll have to consider that the average gamer still won't "care" about RT. It will be turned on and they won't even know about it....
Which I can't wait for as these "long live raster" posts will finally die and gamers can get actual next gen visuals.
And me banging on about it has proved correct given how majority of titles (that aren't some random small time titles launched on steam by one man team or old ported titles from ps 4 era) are coming out with some form of RT, I said from the get go that raster effects would start to be non existent as more devs start to priortize rt and well that's firmly cementing itself to be true now, people have been in denial about me pointing this out that most newer titles from the last couple of years have been using RT and when I ask which titles they refer to, they refer me to steam playlist of older games that came out years ago
People said it'll be another decade until rt becomes implemented more often and raster would still be the focus and well here we are with another title where raster effects are awful (sorry, maybe "gimped"?), it's ending up more and more used, raster is getting less attention by devs as evidenced, loads of games are using UE 5+ now and using lumen, ubisoft snowdrop engine is now RT only (and their future games will all be on this engine), insominiac dropping raster and so on and so on but I'm sure someone will be along soon to tell me that the steam most played games still don't have RT etc. I still stand by my main point I have always made though that the true shift will happen with next gen consoles, as in, for us seeing more metro ee, spiderman 2 and avatar examples, until then, it'll be mostly the RT on top but as shown, raster effects won't be getting much love.
I'll always much rather the choice be provided to enable and use hardware RT mode be there to allow people to get the best experience for their hardware but like I said, software RT such as lumen is a much welcome step over raster any day of the week. PS. Avatar/snowdrop engine uses hardware RT mode when dedicated hardware is detected and if not, it falls back to software based so we may yet see an update to UE to do something similar without devs having to do much on their end and either way, given amd are prioritizing RT supposedly with their next gen, this may happen sooner than later.
And glowing assets, raster lighting will make objects in front of the light indirectly glow behind the object as if the light source was inside the object, devs can manually fix this but due to the number of assets in games they will miss many so this always happens in raster games and it's super annoying
Like this. Sun is lighting the scene but the container assets are lit up from the opposite side as if the sun light is going right through the asset
Yup things like this are highly game immersion breaking once you know what to look for and coming from RT.
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