Define time? its been 6 years. Why would I expect it to be instant it was always going to take time, I always said it would take time and it has.... it has taken 6 years to reach this point.
I practically agreed with you. A lot of the games in that list with RT added are part of the earlier transition, compromises were made to both raster and RT unless Nvidia pumped money in and even then as you highlighted it crippled performance so it was a compromise in itself. Add stupid GPU prices and it becomes more of a problem for people to get on board with. Not every game makes good use of the RT hardware and devs were still learning and are very much still learning. You can't disagree with that.
We are here now 6 years after turing (4 after ampere) and we have had the first few games that are "RT only" and plenty more to come soon with UE5, we are past the tipping point and running towards RT only with either SW or HW or both. This is were things will start to get interesting as almost all hardware will be compatible so no more doubling up on techniques. I can imagine many people will be eager to see what peformance will be available at the £300 and £500 price points.
What I said yesterday was pretty much similar to your wonderfully obvious prediction.
But because I don't proclaim my undying love for RT (I'd rather wait for it to become worth it ) you seem to want to argue trying to bring quotes from 4 years ago or claims from other people into the discussion.
I'm in favour of games like Avatar and Spiderman 2 (these first released on console ) and future games with UE5 that will use both SW and HW lumen/RT.
As I said I was surprised you were not pushing for the devs of Hellblade 2 to add a HW path for RT and instead seem content. I can bet if AMD had any involvement in this you would be all over how they are ruining your life.
With new hardware at the end of the year and possibly new consoles, things will ramp up. But that brings us into 2025? Maybe we can continue the conversation then
I get that you've ran out of people to argue with but stop projecting your battles with others onto me.
And now I'm off to buy a new keyboard as it's missing every odd keypress
6 years to reach what point?
- seeing avatar, metro ee, spiderman 2 style of rt only games? Which I said would take a while to happen although I actually expected this to not happen quite as quick tbh.... of course, we may not see another game like this for another year or 2 although as you said, with UE 5 and lumen (of which is getting very quick adoption), technically I suppose these are RT only games too so that list actually is more now that I think of it so in fact, what I and you say to have predicted, is actually perhaps happening quicker than anticipated, I didn't think we would see a real shift until next gen consoles although that is still somewhat true as come them next gen consoles, there will be very little reason to keep supporting out of date tech now
or
- games where raster effects have not got much, if any attention? Well that has been happening for the past 2-3 years already, it's just becoming more evident and more common now
Better graphics crippled performance? What about games with no RT which had awful performance? We need to stop always just assuming RT/PT is the sole cause of lesser performance, yes there is a performance hit but as shown, this depends entirely on the game, some have a huge hit, some have very little hit e.g. RT GI in avatar, the finals and some other titles have very little hit to perf. where as in something else like warhammer, the hit is much larger.
My only problem with AMD sponsored RT titles is examples of resident evil, fc 6 and so on where RT has been obviously held back big time in order to stop their hardware from showing just how weak they are when multiple and higher quality RT is applied. Lumen is a much better alternative to AMDs method of RT application.