NVIDIA DLSS: 200 Games & Apps Now Available! Even More To Come, Including The Lord of the Rings: Gollum & Steelrising
Not bad for a closed source solution
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It's a shame amd won't get involved with nvidias solution of being able to integrate all 3 at the same time though, are you aware of any reason why amd aren't wanting to? As it would save the developers a lot of time and faff if they could integrate all 3 solutions in one go, after all isn't this what AMD want i.e. to help developers and the industry as much as possible? And given the recent efforts by modders piggy backing on dlss, in theory, it should be very easy for amd to integrate with this solution.
Streamline
developer.nvidia.com
GitHub - NVIDIAGameWorks/Streamline: Streamline Integration Framework
Streamline Integration Framework. Contribute to NVIDIAGameWorks/Streamline development by creating an account on GitHub.github.com
Welcome addition, should help alleviate the 70 and 80 vram limitations in this title.Dlss now in flight simulator
Sim Update 10 Beta Release Notes [1.27.9.0]
RELEASE NOTES 1.27.9.0 If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if...forums.flightsimulator.com
Welcome addition, should help alleviate the 70 and 80 vram limitations in this title.
But what happens if you have a graphics card with even more graphics memory? As you can see only at Ultra HD is starting to fill up that kerosine data-tank in our own created benchmark when graphics cards have more memory available. We max out at roughly 11 GB. Flight Simulator really likes to use your graphics memory. I'll operate subtle at 8GB framebuffers. However terrain is responsible for extensive further VRAM usage, and with so many locations worldwide, there's no conclusive answer here. Extra framebuffer memory does not make the sim noticeably less stutter-free, neither went performance upwards. But it will cache as much as needed and as much as possible and surely that can only be a positive thing.
Been having fun with this all morning, and it's a cracking looking game. Using a wet Bahrain I'm finding at 3840x1600 with everything up, DLSS quality is a difference of about 30fps on average, going from mid 50s to mid 80s. Makes a big difference, and I don't notice any visual difference in gameplay. May be little differences, but nothing I've noticed or care about.
Changing to DLSS performance makes another 25fps difference, getting around 110fps, and again very little visual degradation. Possibly some slight additional blurring as objects fly past, but it's minimal and if it means I could run this on a 3060ti at 60fps, I'd have it on in a heartbeat.
Running at ultra performance made the rain effects on the ground look like an epileptic nightmare, just random flickers everywhere. Performance was around mid 130s, but there is no way I'd be using it. It does note that it is meant for 8k, but I'd rather be lowering resolution or other settings than trying to make this work.
DLSS on, RT on
DLSS quality - Mid 80s
DLSS performance - Mid 110s
DLSS Ultra performance - Mid 130s. Awful rain lighting
The same tests without RT gave me this:
DLSS Quality - Mid 130s
DLSS Performance - More or less locked 140 (bouncing against refresh limit)
DLSS Ultra performance - Stuck at around 125, which seemed odd. Rain and rain refkections looked awful, little spots of random light everywhere, tarmac, ground... Just really bad.
TAA Only - Around 100.
Its a game where RT looks good in motion, but as previously noted probably the least useful RT in game. Looks great for benchmarking, but ultimately will not really draw the eye when you're actually racing. DLSS is a big aid here, but don't use ultra performance in the wet unless you like the impression that an over enthusiastic DJ is in charge of lighting.
FSR tests, RT on:
FSR quality - Around 90fps
FSR performance - Around 115fps
FSR ultra performance - Around 130fps
FSR tests, RT off
FSR quality - Locked 140, refresh limit
FSR performance - locked 140, refresh limit
FSR ultra performance - Locked 140, refresh limit
On the whole FSR (except ultra performance) doesn't do a bad job, and for this game I'd definitely be using it for increased framerate if necessary, but there are a few points even on quality settings such as water spray coming off rear wheels doesn't look right, and sometimes (not always) fences are just smears as they go past.
FSR ultra performance looks terrible, almost as if no upscaling has actually taken place (exaggeration, but still...). No definition on anything in motion at all. I would easily be turning other settings down or off before resorting to this. Same caveat as DLSS above though, meant for making 8k playable.
In summary, Ray tracing at a high level does improve visuals in this, no question to me. But unless you have a high end gpu, the upscaling is more important. Both options work here, and I would favour DLSS, but FSR is fine as long as you go no lower than balanced. Performance does work, but you really start to see the difference here.
I do have it installed. Not tried it with DLSS yet though.Yup because they are struggling so bad aren't they....
MS Flight Simulator (2020): the 2021 PC graphics performance benchmark review
Welcome aboard Guru3D airlines, after an amazing start of Microsoft Flight Simulator 2020, we decided to look at the sim again in 2021 in our PC graphics performance and PC gamer way. Surely a lot of ... Game performance 3840x2160 (Ultra HD)www.guru3d.com
Come on tommy, thought you would have learnt by now where, when and how you encounter some actual proper vram issues
@TNA
Have you tried this with your measly 8GB 3070 yet?
@Nexus18 Would you be able to try dlss at ultra performance to see if you get the same random light show as an approximation for rain splashing? It was awful. But it's meant to upscale to 8k, so wondering if it would still look crap there.
I do have it installed. Not tried it with DLSS yet though.
I had optimised my settings before and it was running perfectly fine.
- Ongoing performance optimization work including fixes for several memory leaks
Very easy with nvidia and geforce, just hit alt z and start recording. Get great quality too with little perf. loss.@Nexus18 thanks for that, pretty much in line with my experience as well, great looking game that needs DLSS to keep at its peak.
I'll try and work out how to do a recording (never done one before) for ultra performance dlss and fsr to show the difference. DLSS is a random light show, and fsr is teletext.
I'll have a look, I haven't changed any monitor settings. The monitor does HDR 400 but that's not really HDR. The next upgrade will be saving for an OLED monitor.Do you use hdr? Especially in game, you can be playing for half an hour, then all of a sudden it just starts working. Other than that I didn't do anything to my card, but I didn't come from an AMD card, so have no difference to notice.
Any monitor settings changed? I once noticed that my screen was ridiculously bright and couldn't work out why until I went to change monitor settings for a game, and realised it was still set to what I call "full zing".