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Seen the south park episode featuring the manatees and the idea balls?The way that developers come up with these specs is quite inaccurate
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Seen the south park episode featuring the manatees and the idea balls?The way that developers come up with these specs is quite inaccurate
The way that developers come up with these specs is quite inaccurate
It's Ubisoft, it'll be 2024. Poor ain't the word.to sometime
Arm's new flagship GPU will include hardware ray tracing support. Yeah, ray-traced phones
Mobile gaming is a big business. According to Newzoo’s 2022 Global Games Market Report(opens in new tab), mobile gaming makes up 51 percent of the overall gaming market. Games like Fortnite and PUBG have dedicated mobile fanbases, and it's only a matter of time before the technology’s that PC gamers enjoy filter down into the much more power restricted mobile space.
Ray tracing on mobile still has a long way to go, though the industry has to start somewhere. Samsung’s Exynos 2200 and its Xclipse GPU includes hardware ray tracing acceleration, and surely, it’s only a matter of time before Qualcomm and Apple embrace it too. Momentum is building, but until those two companies include ray tracing hardware, it’s tough to see developers putting too much effort into including ray tracing in mobile games.
Apple have access to RT for mobile and have done for years via PowerVR GPU's. It wont be any problem for Apple to including RT when ever they chose too as the technology has been ready a long time for mobile.Not nvidia RTX news but interesting nonetheless imo:
Arm's new flagship GPU will include hardware ray tracing support. Yeah, ray-traced phones
Look out for it in high end phones in 2023.www.pcgamer.com
Maybe they will be more powerful than RDNA 2 RT
Not nvidia RTX news but interesting nonetheless imo:
Arm's new flagship GPU will include hardware ray tracing support. Yeah, ray-traced phones
Look out for it in high end phones in 2023.www.pcgamer.com
Maybe they will be more powerful than RDNA 2 RT
AMD = Turn it off?
It’s been fairly obvious The Callisto Protocol developer Striking Distance and AMD are cozy for a while, but today, the two announced an official partnership. According to AMD’s announcement, they will “power the development of The Callisto Protocol,” and we already know the game will support the latest tech like FidelityFX Super Resolution 2.0 (FSR 2.0). What this also likely means is that The Callisto Protocol will not support NVIDIA features like DLSS and DLAA at launch.
GOOD! If only to **** you off a bitSadly callisto protocol sponsored by amd so don't be expecting much, if any ray tracing effects nor nvidia features such as dlss @mrk
No need to imagine dude, it will!!but imagine if nVidia cards run RT on that game better than AMD?
Surely it must support ray tracing too though, and nvidia cards can still use FSR as seen in some games already. No DLSS is a bit whack but imagine if nVidia cards run RT on that game better than AMD?
Still, I have confidence it will run well because it simply has to, so lots of optimisation, especially if it uses raytracing. AMD's new cards will have better RT cores, but nVidia's are already fairly matured as it is, so with the optimisations considered, we may see an even playing field for RT performance.