• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

The RT Related Games, Benchmarks, Software, Etc Thread.

Caporegime
Joined
4 Jun 2009
Posts
31,046
The way that developers come up with these specs is quite inaccurate

Yup generally they can be a bit overboard but not always.

RAM wouldn't surprise me if they are offloading some workload to it to ease vram usage. I have seen a couple of games use 16GB RAM (and that is with chrome etc. closed) e.g. FC 6.

Surprised no mention of FSR 1/2 either?????
 
Caporegime
Joined
4 Jun 2009
Posts
31,046
Ubisoft has delayed Avatar: Frontiers of Pandora from a 2022 release window to sometime in 2023 or 2024

:(


Oh well, should have the 50xx series by then :cry: Hopefully they'll go full balls to the wall given how much better the hardware will be.
 
Caporegime
Joined
4 Jun 2009
Posts
31,046
Not nvidia RTX news but interesting nonetheless imo:

Arm's new flagship GPU will include hardware ray tracing support. Yeah, ray-traced phones​



Mobile gaming is a big business. According to Newzoo’s 2022 Global Games Market Report(opens in new tab), mobile gaming makes up 51 percent of the overall gaming market. Games like Fortnite and PUBG have dedicated mobile fanbases, and it's only a matter of time before the technology’s that PC gamers enjoy filter down into the much more power restricted mobile space.

Ray tracing on mobile still has a long way to go, though the industry has to start somewhere. Samsung’s Exynos 2200 and its Xclipse GPU includes hardware ray tracing acceleration, and surely, it’s only a matter of time before Qualcomm and Apple embrace it too. Momentum is building, but until those two companies include ray tracing hardware, it’s tough to see developers putting too much effort into including ray tracing in mobile games.

Maybe they will be more powerful than RDNA 2 RT :p
 
Soldato
Joined
29 May 2006
Posts
5,353
Caporegime
Joined
4 Jun 2009
Posts
31,046
Caporegime
Joined
4 Jun 2009
Posts
31,046
Sadly callisto protocol sponsored by amd so don't be expecting much, if any ray tracing effects nor nvidia features such as dlss @mrk :(


It’s been fairly obvious The Callisto Protocol developer Striking Distance and AMD are cozy for a while, but today, the two announced an official partnership. According to AMD’s announcement, they will “power the development of The Callisto Protocol,” and we already know the game will support the latest tech like FidelityFX Super Resolution 2.0 (FSR 2.0). What this also likely means is that The Callisto Protocol will not support NVIDIA features like DLSS and DLAA at launch.

AMD conquers the big bad evil company once again "amd good, nvidia bad" :cry:
 
Man of Honour
Joined
18 Oct 2002
Posts
100,340
Location
South Coast
Surely it must support ray tracing too though, and nvidia cards can still use FSR as seen in some games already. No DLSS is a bit whack but imagine if nVidia cards run RT on that game better than AMD? :D

Still, I have confidence it will run well because it simply has to, so lots of optimisation, especially if it uses raytracing. AMD's new cards will have better RT cores, but nVidia's are already fairly matured as it is, so with the optimisations considered, we may see an even playing field for RT performance.
 
Caporegime
Joined
4 Jun 2009
Posts
31,046
Surely it must support ray tracing too though, and nvidia cards can still use FSR as seen in some games already. No DLSS is a bit whack but imagine if nVidia cards run RT on that game better than AMD? :D

Still, I have confidence it will run well because it simply has to, so lots of optimisation, especially if it uses raytracing. AMD's new cards will have better RT cores, but nVidia's are already fairly matured as it is, so with the optimisations considered, we may see an even playing field for RT performance.

It'll probably have some RT but will be very limited or/and low resolution stuff or/and only used for certain things, much like RE village RT, still an improvement over rasterization tbf.

But yeah that is true, at least it will be FSR 2 and not FSR 1, hopefully it'll be a good implementation with little to no issues on the ghosting & temporal stability front.
 
Back
Top Bottom