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The thread which sometimes talks about RDNA2

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Personally couldn't care less about ray tracing performance if I'm honest, I won't be turning it on in games. Literally drop like 40+ frames for nothing in the games that use it at the moment with almost no visual difference... Certainly not anything to be bothered about.
 
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Personally couldn't care less about ray tracing performance if I'm honest, I won't be turning it on in games. Literally drop like 40 frames at the moment when turning it on with almost no visual difference... Certainly not anything to be bothered about.

+1. Developers can do reflections without ray-tracing, just how they have been doing it for decades.
 
If you read the FS2020 forums the developers are working on the DX12 and will be about soon, but they have also stated anyone expecting performance boosts not to expect them as DX12 will not help in that department but will add ray tracing and some more DX12 features but no performance boost to frame rates, so basically I read that to mean it will be prettier to look at and probably worse performance in DX12 mode. .

I do hope they're better than that at their job. Sure, will ran worse with RT on, but if they don't make proper use of multithreaded options with the lower and API... that's bad.

At the moment the big problem is not the GFX card, you can always turn down settings, the big performance hit is the poorly threaded game...
 
End game for ray-tracing is full dynamic lighting - will take maybe another 10 years but it's good to at least be moving in this direction
Diminishing returns isn't it. We need hundreds of times the rendering performance to get anywhere near true photo realism with ray tracing but it will start looking pretty close soon enough. If it wasn't for denoising then I believe 1 Ray per sample would actually look terrible. It certainly does on 3ds max trying to render scenes without tonnes of samples and camera aa.
 
Yeah that thing needs to use more than 4 bloody threads, that would help :p

It has one main thread that talks with the GPU, so if they don't take advantage of DX12 so that multiple cores talk with the GPU at the same time, is a bit pointless what else the multithread :)

Diminishing returns isn't it. We need hundreds of times the rendering performance to get anywhere near true photo realism with ray tracing but it will start looking pretty close soon enough. If it wasn't for denoising then I believe 1 Ray per sample would actually look terrible. It certainly does on 3ds max trying to render scenes without tonnes of samples and camera aa.

well...

 
I am feeling a bit more optimistic about the ordering at launch now having just visited the 3080 section of the store, and met with DDOS protection which I can only hope is applied to the RX6000 cards. Truly mad times, I understand the stock shortage is a big reason nobody can get one but you can see there is truth to the demand being higher than the normal system can cope with. Myself I was sat here staring at a refreshing page for 34 mins on that launch!
 
If you read the FS2020 forums the developers are working on the DX12 and will be about soon, but they have also stated anyone expecting performance boosts not to expect them as DX12 will not help in that department but will add ray tracing and some more DX12 features but no performance boost to frame rates, so basically I read that to mean it will be prettier to look at and probably worse performance in DX12 mode. FSX did same thing too in past with it's broken DX10 "update" that actually made things worse and most people stuck to DX9 on it even to this day.


The FS2020 forums the devs there are stating a lot of things if you go read it and honestly there is a lot broken is FS2020 that needs fixing before the graphics updates and DX12, the planes have a lot of broken systems and other issues that didn't exist in FSX and previous MS flight sims. Still a lot of work needs to be done on it and I think only the true flight sim users have noticed the real issues with it, a lot of people are just using it to fly around and enjoy the scenery and not realising there are many broken things in it to make it a true flight simulator. Anyways I hope they get all the important issues fixed as so far anyone that uses the flight systems correctly will realise all the faults on the planes.

This one? https://www.twitch.tv/videos/756858904
 
Got to agree, we all used to laugh at consoles and their claimed 4k / 60fps and lord up on true resolutions we get on PC. Then DLSS came along and all of a sudden it's amazing?

I pointed out exactly that 2 years ago. PS4 Pro checkerboarding was being slagged off at the same time DLSS was being lauded as fantastic new tech.
 
And Hardware Unboxed got 108fps at 4k with their RTX3090 (48fps on 6800)

Not with RT and no dlss enabled he didn't. Here is some results with highest preset and ultra rt. With no RT the 3090 can't reach 100 fps and with RT well no chance. obviously these settings are higher than the 6800 was run at but over 100 is lala land at 4k. At 1440p yea that's probably what you seen.

https://www.overclockers.co.uk/forums/threads/amd-navi2-rdna2-event-thread.18904106/page-27
 
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