Deleted member 651465
Deleted member 651465
Someone have a screw driver? Imma gon stab myself in the eyes.
Stop bickering
Stop bickering
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If DLSS is not supported in more than few games, then the majority will just disable RT if the performance hit is too big.The amount of games is irrelevant, there are only going to be more and more as time goes on.
Pretty much the majority of the games with RT also have DLSS, because without it they would be unplayable.
The point I'm making is without some form of DLSS type of technology on either vendor, ray tracing becomes practically useless, especially at higher resolutions.
If I were buying now and wanted to catch up with some games like control or metro for example, and wanted to try ray tracing then it makes it difficult to choose a 6800xt because frame rates at 4k would make it unplayable, because there is no ai upscaling available to help with the heavy lifting ray tracing requires.
Then we have cyberpunk releasing soon, which again will probably mean without DLSS it would be unplayable with RT enabled, meaning it will only probably be playable with RT on nvidia until AMD sort their 'super resolution' out
If DLSS is not supported in more than few games, then the majority will just disable RT if the performance hit is too big.
How many titles?But DLSS is pretty much in every RT title and it will be that way going forward too.
DLSS is coming to AMD, apples and Oranges in this thread at the moment, I dont get some of the tit for tat at this stage.SAM is coming to the RTX 3000 cards.
How many titles?
You mentioned financials. All those questions are financial question which drive the amount of money that a company is willing to spend on the implementation/development. A company isn't going to spend more than it thinks it will get in return hence you will get tacked on implementations. And for quite a while we will continue to get tacked on implementations till the mass market (under £300) has the power necessary to run the "next gen/proper" implementations.Isn't that just sophistry? Whilst I agree on financials, that has nothing to do with the differences between a "tacked on" versus a "next gen/proper" implementation.
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Are our definitions the same here, I wonder? I'm looking at it from a technical/development perspective only. If what you consider as "next gen/proper" is an implementation that only requires h/w ray-tracing (ie. just as we all need gpus with gpgpu compute), then even that should only be an issue when that particular game doesn't have the usual fall-back rasterization/compute method for what their solving with ray-tracing (unlikely, save for an in-house engine maybe?), or simple toggle. Otherwise, if it's not technical but rather in terms of the narrative/gameplay (eg. story event relies on reflection of something beyond screen-space, dynamic diffuse indirect illumination controlling 'feel' of full environment, or maybe even non-graphics related use case) itself forcing ray-tracing as a baseline, then sure (I don't think any of those examples are possible considering perf of the new consoles, so it likely won't translate to pc - maybe I'm not creative enough in my thinking though).
This makes no sense to me. Is there an example of a case where a hybrid-RT implementation would have been better off "turned off" in favour of the standard raster/compute approach? Mind you, I suppose "better" is pretty subjective here. I have a background in engine development, so I'm biased towards putting these seemingly small advances high up on a pedestal, where most consumers wouldn't... and that's understandable.
Sure, there will be differences between all engines. However, for the most part it's not too much of a stretch to assume most engines have rendering pipelines that lend themselves to dropping in ray-traced implementations without too much hassle (I define "hassle" here as a few programmers a few weeks to months, without having to change much existing code - depends on RT method. 'Justice' from 'Netease' is an example of this). Things like RT shadows, specular indirect, diffuse indirect, and ambient occlusion, are already handled in a pretty standardised way where inputs and outputs don't force swathing changes to be made. Over the years most game engine renderers follow similar design trajectories to each other due to knowledge sharing and openness in research. That helps in the sense that proposed hybrid-RT approaches have implementation requirements that end up somewhat satisfied already, making adoption easier.
That goes without saying. Justify your efforts using comparisons to the ground truth weighted against the performance cost and controllability. That's literally half of the job and implicit in everything a real-time graphics engineer does.
Yeah. In the mid cycle refresh (PS5 pro and Xbox something) or the PS6 and xbox Two X.
Either way few people will be rocking an Ampere or RDNA 2 graphics card by the time RT actually matters, and is not a tacked on feature that is sparingly used.
How many titles?
Because it seems like a reasonable question to ask when considering the importance of a feature.Why do you keep asking that?
It doesn't matter how many now, that number will only go one way, and that is up.
I dont care if there are currently only a few games, because there are games in those few that I wouldn't mind trying, so number of games are irrelevant.
I just find it odd to release an RT capable card but not the AI upscaling enabler to offset the performance penalty.
How many titles?
The fanboys still comparing dick sizes I see. Why can't people just be happy with their own choice without trying to rain on others' parade? All it does is show just how insecure you are in your own choice.
What time will the cards on the 25th be released?
To be fair and objective, the number of DLSS will increase a lot next year given the success and the universally good critical reception it is having, that is clear. People need to be thinking about how the situation will be in 6 months time and not just snapshotting how it is now.How many titles?
I believe, Gibbo said 14:00 but OC will not be posting cards at that time.What time will the cards on the 25th be released?
Thanks. So just a case of keep eye open on the day and hope for best then.I believe, Gibbo said 14:00 but OC will not be posting cards at that time.
TBH i think the reason we will see it more games is because AMD are so close to Nvidia. Had AMD dropped the ball and delivered a GPU that barely beat the 3070 (as some where hoping) Nvidia would have just continued to trickle in the games with DLSS. but if they had dropped the ball we wouldn't be having this conversation.To be fair and objective, the number of DLSS will increase a lot next year given the success and the universally good critical reception it is having, that is clear. People need to be thinking about how the situation will be in 6 months time and not just snapshotting how it is now.
AMD will get their own AMDLSS but it will likely take a while to catch up with Nvidia.