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The thread which sometimes talks about RDNA2

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What version of DLSS are we on now anyway 2.0? 2.1? 3.0? Which one is the version that works in all games?

2.1 is the newest version and is ment to work in any game that supposts that DLSS version. I think DLSS 2 is the last version that requires training in every new game that uses it. DLSS 1.9 was not tensor based.

DLSS 2.0
DLSS 2.1
 
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"The 3090 is so big that for the first time you can play games at 60fps in 8k." Jensen
Reality: Lol @ 0fps at 04:44 :D


Where are the 60 fps? How can you get them? Scaling from 720p to fake 8k maybe?
It has 60fps sometimes in the menus to be fair. Jensen was right.
 
What version of DLSS are we on now anyway 2.0? 2.1? 3.0? Which one is the version that works in all games?
2.1 and its still game specific :)

You need a vast amounts of cores/cu's at 8k. Its all the proccessing that is required. Then there is the massive amount of memory bandwidth required. Modern cards can't do 8k are 60fps or above in modern AAA games. The hardware does not exist Nvidia or AMD. Thats why DLSS exists. AMD does not have a DLSS feature so their performance is sub par at 8k. No upscaler can compete with DLSS for quality.

I think your mixing up cores/cu's with texture throughput ect, from what your saying the 6800XT with 4608 "shader units" would only be 53% as fast as the 3080 with its 8704 "shader units" at 4k / 8k but that is not the case. Shader count != rendering throughput

And AMD have shown that you don't need raw memory bandwidth to compete, before a 256bit would never had work for a high end 4k capable card .... but here we are.
 
2.1 and its still game specific :)



I think your mixing up cores/cu's with texture throughput ect, from what your saying the 6800XT with 4608 "shader units" would only be 53% as fast as the 3080 with its 8704 "shader units" at 4k / 8k but that is not the case. Shader count != rendering throughput

And AMD have shown that you don't need raw memory bandwidth to compete, before a 256bit would never had work for a high end 4k capable card .... but here we are.

Basically no card can do 8k in a game like Control without a feature like DLSS. Native a 3090 does some like 9fps native at 8k. With DLSS you can get 50fps. Most new AAA games like cyberpunk wont do 8k without DLSS on any nvidia card.

Its not that modern gpu lack performance at 8k, its that they massively lack the performacne at 8k in the latest AAA games.

Some game will run well at 8k like Doom eternal

Doom 2016
10 Games 8k:
0:00 - Doom Eternal
1:38 - Horizon Zero Dawn
3:17 - Star Wars Squadrons
4:54 - Death Stranding
6:28 - Forza Horizon 4
7:45 -Gears 5
9:23 - Resident Evil 3
10:22 - F1 2020
12:16 - Shadow of The Tomb Raider
13:52 - The Witcher 3 | Stock iGPU

Note how much better the performance the 3090 has vs the 6800xt. Many of these games hit 60fps or above. Note Shadow of The Tomb Raider, Gear 5, Resident Evil 3 and F1 2020 etc does not. Forza Horizon 4, Doom 2016, Doom eternal, Star Wars Squadrons will hit a playable 60fps.
 
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Basically no card can do 8k in a game like Control without a feature like DLSS.
Right, so follow this thought. The inability is not to do with the comparison of shader numbers or memory bandwidth between the 6000 series and the 3000 series like you were going on about. That is irrelevant. It's to do with the fact that one series (currently) can render natively at a much lower resolution and upscale it more efficiently.

It's a reverse VSR.
 
Right, so follow this thought. The inability is not to do with the comparison of shader numbers or memory bandwidth between the 6000 series and the 3000 series like you were going on about. That is irrelevant. It's to do with the fact that one series (currently) can render natively at a much lower resolution and upscale it more efficiently.

It's a reverse VSR.

More shaders and memory performance is better (everything else as well) but no card can run native 8k and get 60fps in every game. That the standand for PC gaming x resolution at 60fps locked. Only with DLSS do you have any type of hope for getting close to 8k (1440p native) @ 60fps in a really graphic heavy game like Control.

DLSS will kill off native rendering in future.
 
Accuses others of cherrypicking. Calls other people ignorant. Talks about nailing people who are misleading.

Believes that you can compare shader counts across different architects.

Leonardo-DiCaprio-laughing-meme-template-of-Django-Unchained.jpg

Quoted for truth.
 

Note how much better the performance the 3090 has vs the 6800xt. Many of these games hit 60fps or above. Note Shadow of The Tomb Raider, Gear 5, Resident Evil 3 and F1 2020 etc does not. Forza Horizon 4, Doom 2016, Doom eternal, Star Wars Squadrons will hit a playable 60fps.

Haha and you were talking about cherry picked games? So from 10 only 3 will reach 60 fps Doom eternal is more like 50 and the fps is all over the place some times in the 30s. :)
I didn't wanted to talk about the 8k performance but you and Grim5 were bragging about how great the 3090 is doing in 8k.
RTX 3090 is ment to be titan class performance and the RTX 3080 the gaming flagship. 3080 for 4k gaming and the 3090 is 8k gaming....
They have too little memory bandwidth cause amd cheaped out a bit by using lastbgen g6- 3090 has nearly double the bandwidth compared to big Navi. If you think the performance drop off is big at 4k, just wait till you see 8k. Noticed how Nvidia paid special attention to advertising the 3090 as 8k capable and AMD is totally dodging any mention of 8k, it wants no part of being compared to the 3090 at 8k cause it will be a slaughter
Well you don`t need the 6800xt for that. The 3090 is dead already at 8k. Remember 0 fps at native 8k with rt on. :)
 
L
why are you posting that? That YouTube channel puts up fake videos all the time. I'm not watching any video from a faker
Lol a true fanboi. Sticks his head in the sand when reality bites. The video is not fake and clearly shows a 6800XT running games at 8K with the clockspeeds and VRAM usage. The 3080 would choke to death judging by how the VRAM is exceeding 13GB in most cases. And before you again say 3090, remember that the 6800XT is cheaper than the 3080 yet is keeping up with the 3090.
 
More shaders and memory performance is better (everything else as well)

Yet the 6800xt has half the shaders and less memory bandwidth than a 3080 yet competes with it at resolutions actually used, the comparisons you are trying do not relate to real performance and cannot be compared 1 to 1. This is why people are mocking you.

Only with DLSS do you have any type of hope for getting close to 8k (1440p native) @ 60fps in a really graphic heavy game like Control.
4k gaming is below single figures in the marketplace, 8k basically doesn't exist in the marketplace. No-one but the exceptionally deluded are buying any current generation card for 8k gaming, dlss or not. And reaching for this justification to justify a current gen purchase of *any* card is properly, transparently grasping at straws. Which is why people are laughing.

and 60fps for a highly paced shooter is not a desired standard. Most i think would argue for faster fps over higher resolution.
 
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More shaders and memory performance is better (everything else as well) but no card can run native 8k and get 60fps in every game.

News at 10 : Faster cards are faster, current GPU's cant game at 8k native

DLSS will kill off native rendering in future.

Do you have nvidia stock or something ? unless nvidia opens up that solution for other to adopt (consoles ect) OR make the implementation game engine agnostic that will just never happen. Just look at gsync ect.

A DLSS type technology that isn't HW specific may help out but really no one will be looking at 8K rendering for a very VERY long time so for now that (and RT) are small fries in comparison to native rasterization performance. I mean the 1440p / 4k user base is still in the single percentage points

From steam survey (main display resolution) :

1080p : 65%
1440p : 7%
4k : 2%
Other (including 8k) : 2.11%
 
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