Short videos probably better.I'll try to get some decent screen shots if you guys are interested? I only took these screen shots randomly to see the difference myself. All are jpg as bmp take too long to upload.
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Short videos probably better.I'll try to get some decent screen shots if you guys are interested? I only took these screen shots randomly to see the difference myself. All are jpg as bmp take too long to upload.
Short videos probably better.
I thought the non RT image was the RT version and vice versa till I read your message. :|As you say, in the non-RT version there are dumb circular shadows under the NPCs.
In the RT version there are no NPC shadows at all. That's not an improvement
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The negative feedback from your pics only reinforces what I've already told you. The inaccuracies, inconsistencies, performance penalty, etc. Really demonstrate how irrelevant rt is.Just a few random that I took earlier without looking for anything special. This is at 1440p, DLSS Quality(1080p super sampled) and RT Phsyco. That means I could be playing at 1080p without DLSS with the same FPS. I get 45 - capped 60 with my 3080 installed in an ancient PC : 3770k, 32GB DDR3 and STAT3 SSDs.
I find the RT version very natural looking, while the refuse bags especially look out of place in legacy mode. Again we can see pre baked shadow in legacy mode that should not be there. There is quite a change in lighting between the two.
I don't know why you keep trying to have a dig at Nvidia when you know that Apple, AMD, Intel and Microsoft are all investing in RT. It's just Nvidia are in the lead at the moment.
In RT mode we get proper soft shadows and nice lighting on the concrete walls. Legacy puts rather odd shadow below the NPC and overall lacks lighting detail. Some nice reflections with RT increasing immersion.
Glass doors that show detail of the area behind that I've just came from, while carrying a victim. I'm a tidy killer It's worth noting the lighting on the walls through the doors is corrent in the RT version where as the non RT is more random. It's very noticeable when moving through the area. Can you make sense of the RT version?
If I was being generous, I think I might conclude that CP2077's RT implementation was an after-thought.I thought the non RT image was the RT version and vice versa till I read your message. :|
The negative feedback from your pics only reinforces what I've already told you. The inaccuracies, inconsistencies, performance penalty, etc. Really demonstrate how irrelevant rt is.
Thanks for pointing that out. It truly is putting lipstick on a pig.
Do you actually have RTX card to say this.?
All the games I tried with DLSS worked on my 21:9 1440p monitor without any issues.
It still looks pish, ok i know .... still shots ect...
But its no Crysis and ir... to be honest is a tech demo paid for by nvidia to play folk - honestly guys its not amazing looking.
Aye i have a your spot on....Have you looked at Crysis today? It's far better than Crysis.
Game looks beautiful in places even with RT off!
Game looks beautiful in places even with RT off!
I would say a couple things in CDPR's defence, since we've moved on from just RT.Cyberpunk has been hyped up due to the visuals but if you really look into it the devs have just put lots of neon signs everywhere. Watch Dogs Legion at least adds lots of London architecture which is much better than some futuristic looking buildings with ad screens everywhere. Visuals aside the game is really far below GTA5 and Watchdogs standards when it comes to AI. The pedestrians just walk in a straight line like zombies and if you block them they just turn and walk in the opposite direction. The cars just stop without trying to swerve around you.
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Absolutely ridiculous and not worth a 50% rating let alone the 90+ some paid media are giving it. Nvidia had bought off media such as DF who are constantly praising RT at the moment. They even awarded Cyberpunk the best graphics of 2020 award. What on earth!!
The negative feedback about rt you are ignoring. People are objecting to your bias claims and telling you that the game fine without rt ,for example. And showing you how pointless some elements are like shadows.Sorry, what negative feedback? What I did say before posting is that screen shots don't do it justice. People won't understand the environment without taking control, much like VR.