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The thread which sometimes talks about RDNA2

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The negative feedback about rt you are ignoring. People are objecting to your bias claims and telling you that the game fine without rt ,for example. And showing you how pointless some elements are like shadows.

The more you keep defending nvidia implimentation of fake rt the more you expose your own bias. The pics you've posted are not revolutionary nor evolutionary. And they are suppose to have 5 elements of ray tracing in them. Looks like they need to add another 5 more element.

Again, thats for proving my point.b
Rofl
:D
No idea what you are going on about? Wrinkly is pointing things out, which make fair points but I think you have been on the wine too much.
 
The negative feedback about rt you are ignoring. People are objecting to your bias claims and telling you that the game fine without rt ,for example. And showing you how pointless some elements are like shadows.

The more you keep defending nvidia implimentation of fake rt the more you expose your own bias. The pics you've posted are not revolutionary nor evolutionary. And they are suppose to have 5 elements of ray tracing in them. Looks like they need to add another 5 more element.

Again, thats for proving my point.b
Rofl
:D

All your posts drone on and on repeating yourself over and over again. People will make valid arguments about what you say or about something else entirely and you bounce back to the same tired old rhetoric.

I get that you're a massive AMD fanboy and you want to slam Nvidia and slam RT at every opportunity, including blaming Nvidia for all CP2077's faults. But your endless nonsense is a poison to these forums. For the first time since I started posting here 16 years ago back in 2004 I think I need to investigate the 'ignore' button...
 
Here is another sample of RT that I took since it was raining in game.

You can see in the off image that detail is missing as SSR has no chance here.



When I move further up the road you can then see what was adding the extra detail.



As I've said a few times, It is difficult to understand the environment from screen shots.

I really hate how blurry the RT reflections are. Can't wait until we get a GPU that can do native 1440p 60fps with them on.
 
All your posts drone on and on repeating yourself over and over again. People will make valid arguments about what you say or about something else entirely and you bounce back to the same tired old rhetoric.

I get that you're a massive AMD fanboy and you want to slam Nvidia and slam RT at every opportunity, including blaming Nvidia for all CP2077's faults. But your endless nonsense is a poison to these forums. For the first time since I started posting here 16 years ago back in 2004 I think I need to investigate the 'ignore' button...
What? You mad or something?
When one applies critical thinking it becomes common knowledge that people promoting nvidia in a AMD centric thread will experience push back. When you continue to drive home the narrative and people still push back against it you get frustrated.

And no, as far as I see it no points were made. Especially when you post pics and have to tell someone were to look on the pic, ROFL.

But I get it, if you don't become complacent it must mean I am pro AMD, right? Because any other opinion, fact finding, etc presented is simply not enough in your eyes.
Therefore, I whole heartily agree that you should ignore me. Because as far as I see it we will never agree.
:D
 
All your posts drone on and on repeating yourself over and over again. People will make valid arguments about what you say or about something else entirely and you bounce back to the same tired old rhetoric.

I get that you're a massive AMD fanboy and you want to slam Nvidia and slam RT at every opportunity, including blaming Nvidia for all CP2077's faults. But your endless nonsense is a poison to these forums. For the first time since I started posting here 16 years ago back in 2004 I think I need to investigate the 'ignore' button...

It's OK he's just a bit insecure and troll like.

He ran away from me in a previous debate when I highlighted that if you look through his forum history he'd used the same jibe multiple times (incidentally, the same thing he's doing now, the "you mad bro?" approach), made him look a little silly.
 
It's OK he's just a bit insecure and troll like.

He ran away from me in a previous debate when I highlighted that if you look through his forum history he'd used the same jibe multiple times, made him look a little silly.
No that's you. If you were secure you would be taunting about how good rt is in it's own thread, for example. Not argue with people you already know find it useless.

At what point in this post am I running?
:D
 
No that's you. If you were secure you would be taunting about how good rt is in it's own thread, for example. Not argue with people you already know find it useless.

At what point in this post am I running?
:D

I didn't mention anything about RT? Think you're confused again. I'm not even part of this conversation. I'm simply highlighting how consistently you used the same set of words, it's either "You mad?" Or "You triggered". Your post history over the last month is littered with it, when I highlighted it last you pegged it. Perhaps as it has less impact when you look silly for using the same thing over and over :D
 
I always liked posting here about how good God of War and Uncharted 4 looked on ps4 pro to be told it was using "chequer boarding" and that native pc resolutions were king.

Then dlss 2.0 dropped and people never shut up about it.
 
I always liked posting here about how good God of War and Uncharted 4 looked on ps4 pro to be told it was using "chequer boarding" and that native pc resolutions were king.

Then dlss 2.0 dropped and people never shut up about it.

There is a considerable difference between the two though bud, which is why people are genuinely excited by it. DLSS essentially generates a new pixel based on what it will think will be there, through AI training. Checkerboarding (and I'm simplifying here) simply guesses based on pixels close by.

DLSS 2.0 was a big leap forward and with the way training models works, it's not linear. They improve exponentially faster over time, so 3.0 has the potential to be significantly better.

We still live in a world where we tend to get pretty low to med double digit increases in performance with resolutions, tech (RT etc) and games moving at a rate faster than any manufacturer can keep up. DLSS and other similar implementations is going to be a real game changer tbh, if it isn't already imo. You'll get to a point where these things aren't viewed as additional "up sampling tech", it'll be part of every single game you use in future and by default turned on universally.
 
I didn't mention anything about RT? Think you're confused again. I'm not even part of this conversation. I'm simply highlighting how consistently you used the same set of words, it's either "You mad?" Or "You triggered". Your post history over the last month is littered with it, when I highlighted it last you pegged it. Perhaps as it has less impact when you look silly for using the same thing over and over :D
Because it's normally true which is in regards to the information/insight I provide. Do remember it is you who is trying to convince me in RDNA 2 that nvidia is better. So I do ask if you are triggered that I don't find it of interest.
:D

I always liked posting here about how good God of War and Uncharted 4 looked on ps4 pro to be told it was using "chequer boarding" and that native pc resolutions were king.

Then dlss 2.0 dropped and people never shut up about it.
Thank you!
They keep saying the same thing over and over again. To me, they are triggered that we are not "onboard".
 
Because it's normally true which is in regards to the information/insight I provide. Do remember it is you who is trying to convince me in RDNA 2 that nvidia is better. So I do ask if you are triggered that I don't find it of interest.
:D

It's amusing that you're enthralled in trying to troll others right that you lose track and mistake me for someone else.

Nope, you were arguing that 6800XT wasn't as bad as 3080 launch stock wise. Then when loads of the retailers across US and Europe (both online and brick and motar) made public statements confirming they got less stock (even factoring AIBs) and bot sites confirmed no Amazon or NewEgg AIB stock went up for sale on AIB launch day either... You looked a bit silly and stopped replying. Especially after I highlighted your posting history.

You need to come up with some different lines of attack, simply using the same thing to rile people up makes you look too transparent. Make more effort.
 
There is a considerable difference between the two though bud, which is why people are genuinely excited by it. DLSS essentially generates a new pixel based on what it will think will be there, through AI training. Checkerboarding (and I'm simplifying here) simply guesses based on pixels close by.

DLSS 2.0 was a big leap forward and with the way training models works, it's not linear. They improve exponentially faster over time, so 3.0 has the potential to be significantly better.

We still live in a world where we tend to get pretty low to med double digit increases in performance with resolutions, tech (RT etc) and games moving at a rate faster than any manufacturer can keep up. DLSS and other similar implementations is going to be a real game changer tbh, if it isn't already imo. You'll get to a point where these things aren't viewed as additional "up sampling tech", it'll be part of every single game you use in future and by default turned on universally.

Oh yeah I appreciate its a superior technique but its funny seeing how people suddenly become more accepting of none native resolution techniques.
 
Oh yeah I appreciate its a superior technique but its funny seeing how people suddenly become more accepting of none native resolution techniques.

I think its because the point of DLSS is the goal is to essentially replicate native, where checkerboarding can't ever do that. It's already getting close and at the point say you can render 50% of a scene and the remaining 50% of those pixels can be accurately generated 99.9% of the time, at that point it just becomes a standard part of delivering graphics to consumers.

Going to be very interesting on what 3.0 brings. Also what AMDs solution is like out the door, as it'll help with the longevity / ability for Microsoft and Sony to crank up consoles.
 
Oh yeah I appreciate its a superior technique but its funny seeing how people suddenly become more accepting of none native resolution techniques.
They are reacting different because Jensen knows how to sell his stuff. They hear from influencers that DLSS is better than native or that upscaling from 1080p to 4k is good enough and they become convinced that it is true. Same for the RT they really believe they will play full real time path traced games, they don't understand it is a feature Jensen will exploit for several generations of cards, then he will move to another feature. :)
 
So if this RT is useless, how come AMD, Microsoft (both in its console + DirectX), and Sony have implemented it? Is not like they would have wasted resources for no reason. :)
 
It's amusing that you're enthralled in trying to troll others right that you lose track and mistake me for someone else.

Nope, you were arguing that 6800XT wasn't as bad as 3080 launch stock wise. Then when all the retailers across US and Europe (both online and brick and motar) made public statements confirming they got less stock (even factoring AIBs) you looked a bit silly and stopped replying. Especially after I highlighted your posting history.

You need to come up with some different lines of attack, simply using the same thing to rile people up makes you look too transparent. Make more effort.
If you think I'm trolling you it's only because I don't care about how you feel. I provide my opinion, give facts and provide insight as it relates to the discussion. For example the contravsory of Nvidia's launch.
https://www.overclockers.co.uk/foru...-event-thread.18904106/page-242#post-34227443

Your conversation about stock levels are irrelevant. As I stated that the release difference between Ampere and RDNA2 was September 17. The release date for 6000 series was November 18. At that time Nvidia had a head start and people were still waiting in line for cards. I've also posted:

Lets see were AIBs are 40 days from now. With the 2 holidays approaching I've give it until after 1Q 2021.
https://www.overclockers.co.uk/forums/posts/34269835
So that make what you posted a lie. As I suspect that prices will should normalize next year once stock levels normalize.

Are you ok down there? You've dug yourself a pretty deep ditch.
:D

------------
So if this RT is useless, how come AMD, Microsoft (both in its console + DirectX), and Sony have implemented it? Is not like the would have wasted resources for no reason. :)
Because it can reduce development time. They can leverage performance by reducing the effects of Gaming RT to a point were it's hardly visible. At some point developers won't even say that a game is using it because you won't see any difference with it enabled, imo.

Developers have different elements they can tinker with (not all will be used):
-reflections
-shadows
-ambient occulusion
-global illumination
-etc
 
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They are reacting different because Jensen knows how to sell his stuff. They hear from influencers that DLSS is better than native or that upscaling from 1080p to 4k is good enough and they become convinced that it is true. Same for the RT they really believe they will play full real time path traced games, they don't understand it is a feature Jensen will exploit for several generations of cards, then he will move to another feature. :)

Come on, you know that isn't true. We should all be genuinely excited by DLSS and thankful that Nvidia has pushed on it so hard. Its that push that moves the industry on more quickly and to be honestly, with their heavy investment into enterprise AI and machine learning they were perfectly positioned to be the pioneer.

What Nvidia is doing will undoubtedly lead to much wider adoption, they actually jointly published papers with Microsoft on DirectML and have shared their modeling approach with them. Sure, they'll keep some of the goodies behind to offer a competitive DLSS feature to sell, likely having DLSS leveraged via DirectML to offer say a more "accurate" prediction if you use Nvidia but it's seriously exciting stuff. Especially for consoles and AMD.
 
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