The hate I felt was directed at Nvidia and CP2077. I never once felt it was directed at me
I've said before that screen shots and videos don't do CP2077 justice, much in the same way they do not help VR. It's something best experienced, hence I didn't bother replying. I have tried taking screen shots, but it takes a few minutes to sort out each comparison ready for posting and with RT on you also need to describe what the extra IQ is and why it exists.
I'm in good spirirts here, not triggered at all. I'll even admit I enjoy the back and forth, but recently you just have gone over the top. I've not noticed xcx_xcxvgyt, or maybe I have replied without registering who to.
- I think we should continue to forget about consoles, don't let them hold back hardware/software progression.
- In general hybrid redering will be used for some time, that's true, but as we can see from CP2077 the results are very good. Meanwhile Minecraft and Quake 2 RTX both show what can be done with a path tracing.
- There are some Youtube vudeos out there showing CP2077 with RT maxed running on a 3060 at very playable FPS, probably at 1080p. People are using a 3070s at 1440p, I myself run my 3080 at 1440p with an ancient 3770k and DDR3. Yes there is a big hit to FPS with RT, but that is not unusual for new tech and is definately worth it in a game like CP2077. While Turing was awful, RT is very usable now with Ampere, even in an ancient PC.
- Sure I'd agree, turn it off if you are playing a copetitive twitch shooter, but anything else it should be turned on as it adds greatly to immersion.
For me it's simple. RT OFF gives us the same old pancake presentation of 3D where assets feel as though they are pasted in as an after thought, while RT ON tricks the brain in to believing the world is phyisical, that the assets are part of the world and belong there.