So if the 3080 is the same performance as the 6800xt plus it is better at RT and they're roughly the same price, why aren't we all just buy the 3080?
(I'm an AMD fan and I'm wanting an 6800xt just asking myself why don't i go for an 3080)
The problem is that even with a 3080 performance is not as good as it should at native resolutions higher the 1080p be as of yet without DLSS which only blurs the image to improve IQ. We are still several generations away before we can buy a budget GPU that can actually ray trace. As it stands right now you need a top of the line GPU. In other words once midrange budget GPUs will need to be able to RT at resolutions higher then 1080p at or above 60fps. At or below $500 before it's not longer a niche. IMO.
@EastCoastHandle I thought RT was disabled in CP2077 for AMD at their own request because without their equivalent to DLSS, performance is on par with a potato?
Hence the delay until they are ready to release their DLSS equivalent.
Responding to a question on Twitter, CD Projekt Red's global community lead Marcin Momot said that raytracing on AMD cards would not feature at release, "but we are working together with AMD to introduce this feature as soon as we can."
Although ambiguous they did not state nor imply what you said. That was simply an opinion based on the statement. However, if read properly it does state they are working with AMD to bring it. Which is what any developer does, usually before releasing a game, to optimize their game code to the GPU/drivers to bring optimal game performance.
This is revealing because DXR was implied to be more of a 'plug n play' kind of thing which is hardly true. Now, what I, and others believe is that nvidia helped develop this game with CD PR from the very start. Usually in such cases with a nvidia sponsored game AMD is locked out from it until after it's been released. Something I read about a while back. Which explains CDPR statement about Radeon.
Since we know how abysmal the console release is. And the fact that CDPR is giving refunds for the lack of attention to the game. Also, they were found to be using old code from Witcher 3 (as CB2077 uses the same Engine...only updated) which isn't optimized for Ryzen CPus, thus causing a bottleneck. It appears that all CDPR did was optimize the game to only work well, enough, for Nvidia.
https://videocardz.com/newz/cd-proj...-promises-to-help-with-cyberpunk-2077-refunds
https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus
The links above show both CDPR apologizing for the bugs and unplayable state of the game for others (offering refunds). And the fact that an update is needed to optimize code for AMD CPUs. That's a huge "tell" right there how the developer cycle went...hint..beings with a 'n'...