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Poll: The Vega Review Thread.

What do we think about Vega?

  • What has AMD been doing for the past 1-2 years?

  • It consumes how many watts and is how loud!!!

  • It is not that bad.

  • Want to buy but put off by pricing and warranty.

  • I will be buying one for sure (I own a Freesync monitor so have little choice).

  • Better red than dead.


Results are only viewable after voting.
Microsoft doing something good with windows and games. Props to them indeed.
Im thinking it could be related to that new xbox coming out. Would be nice to receive some side benefits from one of the worlds most powerful tech companies wanting to improve its performance in this area.

Also something to note is after update you can once again look to turn off the xbox app for possible gains. Valve warns of it impeding performance but that might vary, worth testing with and without.

My very rough tests, +10% ? I got a higher figure in superposition anyway

enable gaming mode for it take effect
no, thats just a maybe. Various utils have something like game mode, its turning off windows services like the printer spool and so on. iobit have a util which does that for example, I think microsoft changed something more core then that
 
High Bandwidth Cache Controller FTW :D Squad fully maxed out 1440p Unreal 4 Game 40v40 players benefits quite abit from HBCC
Highest I seen Vram went to was 9.2GB I set HBC to only use 13.5GB

Heads up for people also wanting to monitor GPU the New Task manager GPU is supposed to be the most accurate software we have available for monitoring Vram and Usages!

squad.jpg
 
Supposed to be ... based on what?

Microsoft :p this is reading raw data built into the Operating system.
The data in the Task Manager is gathered directly from VidSch and VidMm. As such, performance data for the GPU is available no matter what API is being used, whether it be Microsoft DirectX API, OpenGL, OpenCL, Vulkan or even proprietary API such as AMD's Mantle or Nvidia's CUDA. Further, because VidMm and VidSch are the actual agents making decisions about using GPU resources, the data in the Task Manager will be more accurate than many other utilities, which often do their best to make intelligent guesses since they do not have access to the actual data.
https://blogs.msdn.microsoft.com/directx/2017/07/21/gpus-in-the-task-manager/
 
benefits quite abit from HBCC

Have you tested with and without HBCC enabled to compare performance and/or smoothness? as GPUs will happily page to system RAM and even HDD (yuck) if it comes to it without using HBCC but the performance may or may not be different depending on the ability to mange it and/or bottleneck.

It's showing 8% GPU usage on one card and even less on card 2 with Ethermine running flat out and pulling 550w from the wall ... methinks it needs work. ;)

That is probably the OS rendering usage - I'm guessing the counter is based on rendering output and not catching compute workloads (EDIT: The copy graph should pickup on compute work).
 
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Have you tested with and without HBCC enabled to compare performance and/or smoothness? as GPUs will happily page to system RAM and even HDD (yuck) if it comes to it without using HBCC but the performance may or may not be different depending on the ability to mange it and/or bottleneck.



That is probably the OS rendering usage - I'm guessing the counter is based on rendering output and not catching compute workloads.

Yeah, Squad FPS is higher and without HBCC enabled the Vram sits around 7.8 with frame rate drops. With HBCC enabled the Vram is higher without frame rate drops. Game remains very smooth.
 
Microsoft :p this is reading raw data built into the Operating system.
The data in the Task Manager is gathered directly from VidSch and VidMm. As such, performance data for the GPU is available no matter what API is being used, whether it be Microsoft DirectX API, OpenGL, OpenCL, Vulkan or even proprietary API such as AMD's Mantle or Nvidia's CUDA. Further, because VidMm and VidSch are the actual agents making decisions about using GPU resources, the data in the Task Manager will be more accurate than many other utilities, which often do their best to make intelligent guesses since they do not have access to the actual data.
https://blogs.msdn.microsoft.com/directx/2017/07/21/gpus-in-the-task-manager/

Thanks for that info! :)
 
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