Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
I'm a little sceptical about Ampere. A brief search indicates that the only source is one report by Heise.de. Everything else refers back to that.
Deus Ex Mankind Divided
88 avg 66 min 112 max @ DX11, 1440p, ultra
86 avg 64 min 108 max @ DX12, 1440p, ultra
Overwatch, all epic settings
- 67 fps (my GTX 1080 was 40 fps) @ 5k while standing at the training level starting point
- Between 55 and 67 fps @ 5k in King's Row during a QP match
- Between 95 and 130 fps @ 4k in King's Row during a QP match
I'm not certain but I think a 1080ti get around 60fps on that setting? I guess this is only slightly better in term of video game. I understand this is not a gaming card, of course.
If you're referring to Overwatch, yes it gets about 60 fps with 1080 ti in that area and settings.
Thank you so much hellotanjent for your posts today! First solid benchmarks I've found! Really excited to see more over the next week from everyone!
My mildly clocked Titan xp vs his Titan V https://www.3dmark.com/compare/fs/14380727/fs/13567507, not exactly impressive.
Im hoping U get one firstHas anyone got one yet?
Don't be silly, when has Kaap ever got "one" of a card ^^Im hoping U get one first
The question I am asking myself after seeing some of these early benchmarks is why is Volta performing worse than Pascal on a core by core and clock by clock basis.
I know this Volta Titan has a lot of stuff that is useless for gaming but it still has 5120 cores compared to the 3840 on a Pascal Titan, why are the Volta cores not performing?
Is Volta a less efficient architecture than Pascal on a core by core basis, I would find this hard to believe.
Current results list
Superposition 1080p extreme
Overwatch, all settings maxed out
- 8552 @ stock everything
- 8850 @ 120% tdp
- 9520 @ gpu+100mhz, mem+100mhz, fan on max
Deus Ex Mankind Divided
- While standing at the training level starting point:
- 278 fps @ 1080p
- 196 fps @ 1440p
- 107 fps @ 4k
- 67 fps @ 5k
- 30 fps @ 8k
- In King's Row during a QP match:
- Between 95 and 130 fps @ 4k
- Between 55 and 67 fps @ 5k
FFXIV Stormblood Benchmark
- 88 avg 66 min 112 max @ DX11, 1440p, ultra
- 86 avg 64 min 108 max @ DX12, 1440p, ultra
- 50.2 avg 36.5 min 62.5 max @ DX11, 2160p (DSR), ultra settings - BUT there were strange flickering black square artifacts constantly.
- 62.7 avg 50.9 min 76.6 max @ DX11, 2160p (DSR), high settings - still had flickering squares.
Furmark
- 18163 @ DX11, 2560x1440, Maximum
- 10907 @ DX11, 3840x2160 (DSR), Maximum
Userbench
- 146 fps @ 2560x1440, no msaa.
- Power consumption for whole system peaked at 387 watts (vs 108 idle)
Firestrike Ultra
- Lighting 582
- Reflection 500
- Parallax 766
- MRender 385
- Gravity 657
- Splatting 233
- Full results at http://gpu.userbenchmark.com/SpeedTest/395529/NVIDIA-TITAN-V
- Power consumption for whole system peaked at 405 watts (vs 108 idle)
Firestrike Extreme (had some crazy coil whine while running this)
- 7728 overall score
- 7585 graphics
- 19287 physics
- 4398 combined
- Full results at https://www.3dmark.com/3dm/23867564?
Firestrike Not-Ultra-Or-Extreme
- 15080 overall score
- 16120 graphics
- 19221 physics
- 8225 combined
- Full results at https://www.3dmark.com/3dm/23867657?
Betterhash
- 25205 overall score
- 33501 graphics
- 19562 physics
- 10396 combined
- Full results at https://www.3dmark.com/3dm/23871229?
Unigine Heaven Benchmark 4.0 Basic (Direct3D 11), "Extreme" preset
- All three GPU hashes were listed as "not compatible". I forced it to run them anyway.
- 64.3 mhash/s for Claymore, but somehow it was causing display corruption in Windows while the bench was running
- Killed it out of paranoia and didn't let the rest finish running.
Doom
- FPS 195.2, Score 4916, Min FPS 10.3 (???), Max FPS 399.3 @ 900p + "extreme" preset
- FPS 109.6, Score 2762, Min FPS 35.0, Max FPS 221.0 @ 1440p + "extreme" preset
Tomb Raider (2013)
- 200 fps (capped) @ 1440p, all ultra settings, max FOV. Played up to the first gore nest, never dropped below 200.
- Mostly steady 110-130 fps with a few drops to 90 when multiple enemies were onscreen @ 4k, all ultra settings, max FOV.
Witcher 3
- Min 160, max 236, avg 200 @ 1440p, "Ultimate" detail.
Unigine Valley, "Extreme HD" preset
- Standing in starting area, default viewport
- 120 fps @ 1440p, ultra quality, high postprocessing
- 144 fps @ 1440p, ultra quality but Hairworks turned off, high postprocessing.
- 71 fps @ 4k ultra
- 82 fps @ 4k ultra, no Hairworks
3DMark API Overhead feature test
- FPS 150.4, Score 6293, Min FPS 29.5, Max FPS 256.2 @ 1080p
- FPS 104.8, Score 4385, Min FPS 42.3, Max FPS 214.1 @ 1440p
Time Spy
- DirectX 11 multi-thread 4552980 Draw calls per second
- DirectX 11 single-thread 2811503 Draw calls per second
- DirectX 12 33088248 Draw calls per second
- Vulkan 31094196 Draw calls per second
- Full results at https://www.3dmark.com/3dm/23869238?
Passmark 3D Mark
- 11539 overall
- Graphics score 12517
- Graphics test 1 80.51 FPS
- Graphics test 2 72.62 FPS
- CPU score 7999
- CPU test 26.88 FPS
- Full results at https://www.3dmark.com/3dm/23869485?
Geekbench Compute
- 17125 3D Graphics Mark
- 235 DirectX 9
- 443 DirectX 10
- 417 DirectX 11
- 72 DirectX 12 (it complained about not being able to run in 4k?)
- 9658 GPU Compute
- Baseline here - https://www.passmark.com/baselines/V9/display.php?id=93739537263
Fortnite
- 355075 overall score
- Full results at https://browser.geekbench.com/v4/compute/1531286
Compubench
- Between 135 and 165 fps @ 1440p, all epic settings
- Just ran around after landing until someone killed me
Cuda-Z
- https://compubench.com/device.jsp?benchmark=compu20d&did=58306353
- OpenCL mode crashes on startup
Fluidmark
- Full report in comments.
- Single-precision Float: 12.0146 Tflop/s
- Double-precision Float: 6150.91 Gflop/s
- 64-bit Integer: 2581.67 Giop/s
- 32-bit Integer: 11.9241 Tiop/s
- 24-bit Integer: 11.1034 Tiop/s
FlopsCL
- 10938 points, 178 fps @ 1080p benchmark preset
SteamVR Performance Test
- 13362 gflops/s float (block size 42599)
- 13641 gflops/s float2 (block size 42599)
- 13562 gflops/s float4 (block size 42599)
- 12516 gflops/s float8 (block size 42599)
- 12178 gflops/s float16 (block size 42599)
- 6773 gflops/s double (block size 36046)
- 6883 gflops/s double2 (block size 36046)
- 6839 gflops/s double4 (block size 36046)
- 6835 gflops/s double8 (block size 36046)
- 0.0 (?) gflops/s double16 (block size 36046)
SPECviewperf 12.1
- Average Quality 11
- Frames Tested 23778
- Frames Below 90 FPS 0%
- Frames CPU Bound 0%
GPU-Z
- 3dsmax-05 180.12
- catia-04 206.16
- creo-01 145.23
- energy-01 27.83
- maya-04 198.07
- medical-01 90.15
- showcase-01 164.45
- snx-02 224.08
- sw-03 123.48
- (if you're a professional user, these numbers are better than a Quadro P6000 except for sw-03)
CUDA toolkit
- http://gpuz.techpowerup.com/17/12/10/63d.png
- Custom build of GPU-Z from WizzardTPU:
- http://gpuz.techpowerup.com/17/12/10/kkd.png
- http://gpuz.techpowerup.com/17/12/10/3db.png
Minecraft with Continuum 1.3 shaders on "Ultra", 16 chunk view distance
- bandwidthTest 12754 host->device, 12191 device -> host, 542372 device->device
- deviceQuery output posted in comments
- nBody 8512 gflops/sec single precision, 4948 gflops/sec double precision (had to run multiple times to get gpu boost to kick in)
SiSoftware Sandra (not sure why the results vary so much between modes)
- ~65-75 FPS @ 1440p while standing on top of a random mountain
- ~37 fps @ 4k (DSR), same mountain
Cinebench R15
- DirectX 11 mode:
- Score 14320.84Mpix/s
- Half-float GP Compute 24351.63Mpix/s
- Single-float GP Compute 26113.92Mpix/s
- Double-float GP Compute 7853.53Mpix/s
- Quad-float GP Compute 476.80Mpix/s
- Full results http://ranker.sisoftware.net/show_run.php?q=c2ffcdf4d2b3d2efdbeedce8d1e5c3b18cbc9aff9aa797b1c2ffcf
- OpenCL mode:
- Score 15171.71Mpix/s
- Half-float GP Compute 20875.61Mpix/s
- Single-float GP Compute 20958.02Mpix/s
- Double-float GP Compute 10982.94Mpix/s
- Quad-float GP Compute 431.38Mpix/s
- Full results http://ranker.sisoftware.net/show_run.php?q=c2ffcdf4d2b3d2efdbeedce8d1e4c2b08dbd9bfe9ba696b0c3fece
- OpenGL mode:
- Score 17405.68Mpix/s
- Half-float GP Compute 23170.06Mpix/s
- Single-float GP Compute 24835.24Mpix/s
- Double-float GP Compute 12198.71Mpix/s
- Quad-float GP Compute 787.66Mpix/s
- Full results http://ranker.sisoftware.net/show_run.php?q=c2ffcdf4d2b3d2efdbeedce8d1e8cebc81b197f297aa9abccff2c2
V-Ray
- 205.88 fps
- GPU load barely broke 30% and the fans didn't even kick in - not a very realistic benchmark anymore.
VRMark
TessMark
- 11595 Orange room (totally CPU limited, GPU load between 50-60%)
- https://www.3dmark.com/vrm/23891058?
- 12404 Cyan Room (still CPU limited, GPU load between 90-97%)
- https://www.3dmark.com/vrm/23891100?
- 4440 Blue Room (GPU limited, but still above 90 fps)
- https://www.3dmark.com/vrm/23891154?
- 5095 Blue Room (+100/+100 overclock, 120% tdp limit)
- https://www.3dmark.com/vrm/23891184?
Fallout 4
- SCORE: 57686 points, time: 60000 ms
- Res:1274x691(W) - AA:Off - PostFX:OFF
- FPS: min=836 max=1026 avg=961
- Codepath: OpenGL 4 - Tessellation level: 64.0 - Map set 4
XCom 2
- Standing at the workbench in Sanctuary
- 135-200 fps @ 1440p, default ultra settings
- 130-175 fps @ 1440p, every setting maxed out except godrays (low)
- 115-150 fps @ 1440p, every setting maxed out
- 86-115 fps @ 4k (DSR), default ultra settings
- 79-87 fps @ 4k (DSR), every setting maxed out except godrays (low)
- 55-75 fps @ 4k (DSR), every setting maxed out
Bioshock Infinite
- Some random mission where I left off playing
- Maximum settings
- 128 fps @ 1080p
- 108 fps @ 1440p
- 65 fps @ 4k
- 1440p
- UltraDX11_DDOF - 180.53 avg, 22.00 min, 396.16 max
- UltraDX11 - 240.77 avg, 14.24 min, 560.72 max
- 4k
- UltraDX11_DD0F - 109.53 avg, 12.89 min, 181.54 max
- UltraDX11 - 145.89 avg, 45.02 min, 297.83 max
Man, this is definitely strictly a pure compute card. Using all my resolve to pass this by. Ludicrous price for (most of) our usage.