Transport Tycoon - OpenTTD

I always start with a twin line system, it's easier to continue rather than then try to turn a 1 line system into 2. I normally build a long route run of oil/coal which makes 50k+ per run then supplement that with vehicles.

Seconded, but use Coal, Iron ore, or Wood as they have no max time limit for delivery, there's a gain when delivered faster but negligible in real time unlike stuff like goods, grain, livestock, passengers, mail and valuables which when not delivered a after a particular time, just give very little income at all.

Oil is okay too but I avoid it on temperate maps as the oil fields run out very soon, only reliable oil sources are oil rigs but they are too expensive to each per train only early on.


Perhaps interesting for ya :

tralalala.jpg



EDIT: hmmm seems I misunderstood it myself, the mentioned goods just give less of a penalty, upto 0.4%.day after max delivery time, while the others give 0.8 % penalty a day once they reach the 2nd delivery date...

It seems Oil and Wood are the best to transport over very long distances, and coal has to be delivered quite quickly :eek:.
( with quite quickly, I mean you cant rly transport it over the whole map, in sp im doing a 2048x2048 game and grains & livestock hardly makes any profit moving it half over the world, while coal is still fine)
 
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Well i'm a bit sick of my oil empire on Duke's save so I can't really be bothered continueing with it - so we should start new.
 
Another question for openTTD bods.
Sometimes, it starts costing when stuff gets delivered to places where it should be delivered. I had a really profitable forest->sawmill run going, but then it started costing to deliver the items, any reason for this?
 
Another question for openTTD bods.
Sometimes, it starts costing when stuff gets delivered to places where it should be delivered. I had a really profitable forest->sawmill run going, but then it started costing to deliver the items, any reason for this?
How much did it go up by? Inflation is on, so running costs of the train will go up but shouldn't be a huge (or sudden) jump.
 
How much did it go up by? Inflation is on, so running costs of the train will go up but shouldn't be a huge (or sudden) jump.

It wasnt that it went up, its just that some deliveres of wood to the sawmill gave me a red number as they were delivered, showing a cost, whereas sometimes it gives me a green number when they were delivered.

Edit: Like on this file save, whenever stuff is delivered to the coal mine I lose money.
http://FileHost.JustFreeSpace.Com/394Huntfingpool Transport, 4th Sep 1961.sav
 
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Don't mind, I probably won't be able to join till later. Getting a bit fedup of having to restart all the time, can't we get a dedicated server up and leave it running for a few days?
 
Don't mind, I probably won't be able to join till later. Getting a bit fedup of having to restart all the time, can't we get a dedicated server up and leave it running for a few days?

I was just restarting so people who were new, such as Nieldo who has now stole all my methods of track building and become a tycoon, could learn to play the game.

I guess we could start a big game, name the settings: map size, companies, towns, breakdowns etc, and i'll get it put up :)
 
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