Caporegime
You shouldn't put so much stock in reps, given who they can be.
GILGAMESH!
You shouldn't always assume they are or that roff absolutely is the only one that can be wright.
its like, why?
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You shouldn't put so much stock in reps, given who they can be.
GILGAMESH!
You need to entertain the possibility that he might actually be right and you wrong.
You shouldn't always assume they are or that roff absolutely is the only one that can be wright?
its like, why?
Well, I didn't say anything like that did I? It was simply don't put stock in reps on the strength that they're reps, as well, they can be anyone, even total nut jobs.
Infact, don't put stock in any PR on the strength it's it's a company employee/rep talking.
But put more words in my mouth please.
You don't need to.
Back onto the effect.
The story is, it's going to be running in Tomb Raider? I always thought the PSX physics were enough, they're just going to ruin it with realistic breast bouncing action.
That would probably sell more copies of the game...
Question: With your partnership with AMD, will there be any features in Tomb Raider that will be exclusive to gamers with AMD hardware, and unavailable to Nvidia users?
Answer:No there should not be. AMD has always been quite clear about that as well. We are working on features that are specific to the PC platform, but if they are DX11 features they will also work on Nvidia DX11 hardware.
That does look pretty interesting doesn't it? More on that tomorrow
A dev. chat with Jurjen Katsman of Nixxes (Tomb Raider) just took place here and one of his replies was this:
Someone also asked about Tress FX - his answer:
If it is hair "physics" I wouldn't be disappointed in the slightest I hate it when i'm playing a third person game and the hair is just static clumps of brown with no movement, it kind of detracts from my immersion. But that could just be me.
I see the red and green handbags are out again.
I thought you AMD boys didn't care about physics much anyway? A lot of you said it adds nothing to games, lemme guess AMD's version is gonna be like OMQWTFBBQROLLS lets look at her hair flow around in the wind like a L'Oreal advert while I'm getting shot at in the head.
Through painstaking collaboration between software developers at AMD and Crystal Dynamics, Tomb Raider proudly features the world’s first real-time hair rendering technology in a playable game: TressFX Hair.