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- 23 Oct 2019
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- 692
That's a good idea but I don't know how viable that's going to be. Pc Devs seem to develop for the lowest common denominator on pc, and I can't see them making 2 versions lime that. Would love to be proven wrong though!Its so damn minor though - games are like 10% to 20% smaller on ps5 it's not much and it's because of the ssd. If you give me an SSD that is 10 times faster than the previous drive that's great but it's not all gonna be visible in real world gaming, but the performance is there and so that means we can compress games more heavily without affecting visible loading.
But hang on, what about HDds? Exactly.. if you start compressing games more on PC then anyone that doesn't have a fancy fast pcie SSD is going to suffer severely.
It's one thing to make your game load faster if someone has a fast drive and wants to take advantage of it, it's another thing entirely to compress your game and force everyone to upgrade their drives or suffer 5 minute loading screens.
If developers do want to take advantage of direct storage and pcie4+ SSD drives then they should publish two versions of the game files on PC - like one 100gb game file for anyone who can't use direct storage and one 70 or 80GB file for anyone who does use direct storage