Man of Honour
I'll say this, I still maintain that the benchmark for engine optimisation and overall quality is and should remain RED engine from Cyberpunk. I'm jumping back in every few days and compared to UE5 which looks awesome as it is, the granular detail in RED is just something UE5 has yet to show especially with up close textures, not the ground or rocks, but actual dynamic assets. Look at the level of geometry detail we have currently, yes this is a modded car in the game but the fact that this is being rendered in so detailed in realtime is really something. Path tracing would allow that in UE5, along with higher def dynamic textures. Currently I'd say UE5 looks like how iDTech games looked back in the day, or the Rage engine. they have this "look" to them and you instantly know it's UE5, with Cyberpunk it's a different story as no other game has the same look, or this level of detail.
I think Callisto Protocol came close, but that is a linear corridor game world as opposed to a vast open world city with loads of stuff going on.
Look at this:
So yeah, I am all for the pros of UE5, and appreciate that it is the future, but there's some time before it beats RED engine IMO. RED isn't perfect as we've seen, but when the day/night cycle hits right, man it hits.
I think Callisto Protocol came close, but that is a linear corridor game world as opposed to a vast open world city with loads of stuff going on.
Look at this:
So yeah, I am all for the pros of UE5, and appreciate that it is the future, but there's some time before it beats RED engine IMO. RED isn't perfect as we've seen, but when the day/night cycle hits right, man it hits.
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