Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,071
That mega lights comes pretty close to path tracing... every light source having its own shadow is HUGE!
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Currently only 2 games go over 20GB VRAM and both of them are known bugs, Hogwarts and Outlaws
No game will go near 24GB VRAM any time soon!
Only 2 outliers isn't really a fair brush to paint with though. Hogwarts will never get fixed because they've abandoned it, and Outlaws is because Ubisoft are on a mission to ruin their reputation as of late. Other devs both AAA nd indie alike have proven to be more than capable of releasing games that don't spill away memory like it's oil and coolant in a 2000s BMW being used daily in 2024
That won't be the case though, Unreal Engine 5 is currently the single most demanding engine on PC and all UE5 games run at 100fps+ when leveraging all the RTX tech. There is no game on the horizon that is meant to be more demanding, and on the contrary the new UE5.5 stuff shown off actually improves performance not makes it worse lol.
Are you saying people should be buying the latest and greatest every time to brute force through a handful of bugged games? Because that's just silly
That hasn't been the case though with the 4090 since launch, and won't be the case going forwards for quite some time yet. Like I said, no game on a roadmapped horizon release schedule is using any new engine that might require so much more power. Only one exception I can think of and that is Cyberpunk 2 but CDPR are working exclusively with Nvidia branched UE5 so it will be tightly optimised for RTX cards.
I'm strongly confident that the 4090 has at least another 2 years left in it ready for the actual next generation of GPUs come 2027~ time.
Yup if it's a viable alternative to path tracing in actual games and runs like shown given that the demo was on a PS5 then game over for PC GPUs, you don't need an RTX 50 series to run that and get that visual quality with light and realtime direct/indirect shadow casting from any light source.
Which ultimately means any card that can run UE5 well will benefit as opposed to only top end RTX cards that can path trace acceptably.
$850mill on Skull & Bones, oof!!!!because Ubisoft are on a mission to ruin their reputation as of late.
That leaves room for the unoptimization step )But it also means the extra processing power of PC dGPUs can be used for other effects too.
That leaves room for the unoptimization step )