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Unreal Engine 5 - unbelievable.

That mega lights comes pretty close to path tracing... every light source having its own shadow is HUGE!

Just saw the mega lights demo

All I could see was how lovely the blurry textures looked, man I love TAA and I'm sure Epic does too

And then you have people jump into the engine, press a couple buttons and post videos "omg look how amazing lights look" and some lazy developers sees that and puts that in his game, probably follow the video step for step because he doesn't understand the engine

And that's how we end up with games that look and run like PS3 games using so called modern graphics, and to try and fix it, they slap on a layer of dlss/fsr, heavy sharpening filters and frame Gen so you can play your blurry game with more latency
 
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Just saw the mega lights demo

All I could see was how lovely the blurry textures looked, man I love TAA and I'm sure Epic does too

And then you have people jump into the engine, press a couple buttons and post videos "omg look how amazing lights look" and some lazy developers sees that and puts that in his game, probably follow the video step for step because he doesn't understand the engine

And that's how we end up with games that look and run like PS3 games using so called modern graphics, and to try and fix it, they slap on a layer of dlss/fsr, heavy sharpening filters and frame Gen so you can play your blurry game with more latency
What would qualify as a "sharp" looking game?
 
No, only videos, that's the thing with UE5, you only see videos, never any downloadable demos.

If they are official demos by Epic Games they provide the project assets, then its a case of an Unreal Engine game developer turning that in to a downloadable demo, the City Matrix demo for example...

The video @Calin Banc posted is a private developer advertising his Unreal Market Place store front with this 'demo'.

 
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No, only videos, that's the thing with UE5, you only see videos, never any downloadable demos.
Doesn't mean it can't render that.
When people would actually buy a lot of high end hardware, games should pick up the pace quicker. With consoles and low end hardware crippling gaming... it just goes at its usual slow pace.
 
Trees are actually surprisingly demanding both in design and memory resource use to texture in ultra high res well if you want high detail and seamless blending.
 
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