Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,136
A game engine can work best for a certain genre of games but be a handicap for others. Some years back there was an issue with EA mandating the use of the frostbite engine across all their games and it was causing issues.
Performance wise, it shouldn't be in the majority of cases. The shooter genre is about the same (pretty homogeneous), they don't make Star Citizen in order to command a significant change in the engine like it was with Cry Engine. Something like Immortals of Aveum had no excuse to run poorly on launch as it's even more simplistic in gameplay than Fortnite. Stalker 2 is larger, but still, the player moves slowly and if in Fortnite is possible, it should be here as well.
Basically is all down to the developers. Don't know if you were playing back then, but Half Life 2 came around and had a beautiful optimization and yet, Vampires Bloodlines came along, on the same engine, which ran poorly and was full of bugs.
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