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Unreal Engine 5 - unbelievable.

Soldato
Joined
6 Feb 2019
Posts
17,996
If they did cheap out (they wont) the system wouldn't last long. these drives will constantly be transfering data in and out
 
Soldato
Joined
18 Feb 2015
Posts
6,492
Very impressive Unreal Engine V demo. Even at 1080p this would surely have more detail and better looking graphics than a current PC title at 4K.

As for someone claiming they have played better looking PC games. That is a laughable comment really.

Nah.

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Associate
Joined
21 Oct 2013
Posts
2,080
Location
Ild
Nah.

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whats your point? The point of the tech demo was to show new engine features running on a console (PS5) .
 
Soldato
Joined
18 Oct 2002
Posts
19,389
Location
Somewhere in the middle.
I love a build up to a console launch it makes for some great reading and its the same every time :D

It's the same every time. We all know PCs are a more powerful platform but some of us are capable of giving credit where its due.

I've said numerous times that God of War and Uncharted being played on my ps4 Pro on a 58 inch 4k HDR TV have been my most impressive gaming experiences in the last 5 years. I also have a decent enough gtx 1080 pc with a 165hz 1440p monitor and that looks great too.

Just be open minded rather than just shoot down everything that comes from a console.

New generations push everything forward.

Pc games depend on consoles because no one makes pc exclusives and consoles pay for it.
 
Caporegime
Joined
21 Jun 2006
Posts
38,367
shame its only 30fps and 1440p (most of the time meaning it downscales sometimes) :/ to think I was playing games at 30fps back in 1999 lol.

I'll be honest - I play at 165hz on my pc and Destiny 1 on console was 30 fps and it was never an issue for me.

Movies are 24fps after all. Some people however could feel the difference as in when they played halo on the xbox at 60 fps then jumped onto destiny they said it felt slowed down. but they soon acclimatised after a short session.

the better eyesight you have the faster your eyes can adapt to any situation. like lenses for example. put a lens in front of someones eyes who have very good eyes and they can adapt and use the lens to read perfectly with no loss of vision or blurriness. those with poor eyesight they see a blurry mess. thats because our eyes have adaptive lenses within them and some peoples eyes can adapt a lot better than others.

i believe all consoles should be aiming for 60fps but it's no big deal if they aren't. tick rate of destiny was a much bigger problem.
 
Caporegime
Joined
23 Apr 2014
Posts
29,998
Location
Chadsville
30 fps is tragic for shooters, playing with a controller hides some of it due to the deadzone. Movies don't come into the equation as you aren't interacting with a rendered image, it is being played back to you.

There are plenty of tests on YouTube with pros playing at 30, 60 and 120/144hz and the difference in their ability to land shots is massive. They certainly don't have bad or even average eyesight.
 
Soldato
Joined
21 Apr 2012
Posts
4,945
Location
Bristol
Given they mention at the very start that the texture assets they are using are cinematic ones upto 8K resolution, I'll hold my breath I think, as I don't see them being used in games, we already have stupidly large game sizes as it is without using 8K texture files.
 
Caporegime
Joined
21 Jun 2006
Posts
38,367
30 fps is tragic for shooters, playing with a controller hides some of it due to the deadzone. Movies don't come into the equation as you aren't interacting with a rendered image, it is being played back to you.

There are plenty of tests on YouTube with pros playing at 30, 60 and 120/144hz and the difference in their ability to land shots is massive. They certainly don't have bad or even average eyesight.

It doesn't make any difference if the tick rate on console is 10.

There is no point having 1000fps on console if tick rate is 10.

They both need improving but tick rate especially.
 
Soldato
Joined
21 Apr 2007
Posts
2,514
If they did cheap out (they wont) the system wouldn't last long. these drives will constantly be transfering data in and out
current thinking is its a Samsung 980 QVO NVMe (yet to be released) but not the faster and more reliable PRO model due to costs, that's pretty decent hardware for a console imho
should also mean in theory they will be built in high volumes and therefore cheaper for PC market than would otherwise be the case
 
Soldato
Joined
18 May 2010
Posts
12,759
I think you are in the wrong thread, this one is about unreal engine 5 which happened to be running on the new PS5 to show what they could do with limited hardware.

I'm fully aware of what thread I am in, my comment was based on the content of the thread. I also know of the "Tech Demo" as I have read about it, a tech demo is a tech demo, its not a game. It looks great too, but if you're expecting game to look like that on the next gen consoles you might be disappointed.

It's the same every time. We all know PCs are a more powerful platform but some of us are capable of giving credit where its due.

I've said numerous times that God of War and Uncharted being played on my ps4 Pro on a 58 inch 4k HDR TV have been my most impressive gaming experiences in the last 5 years. I also have a decent enough gtx 1080 pc with a 165hz 1440p monitor and that looks great too.

Just be open minded rather than just shoot down everything that comes from a console.

New generations push everything forward.

Pc games depend on consoles because no one makes pc exclusives and consoles pay for it.

I didnt shoot anything down, I simply stated that I enjoy a build up to a console launch. Its amusing to me that people get angry and defensive over such things, or even fall for the marketing which this tech demo is. Why show a tech demo and not a game running? Its good to what its capable of when there is no AI, physics, player interactions, NPCs, dialogue etc etc but it doesnt show you what you will be getting.
 
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