Unreal Tournament III System Requirements Released!

It's hardly 'best' mate, if you turn it off it's basically a DX8 game. Even with other stuff on 'low', proper lighting = unplayable with 1gb.

Not something I'd expect from a 'recommended' spec.
 
My 'new min spec' wasn't listed as the 'bare minimum requirement to run the game". I clearly stated that this was for good performance, ie the kind of thing serious gamers want. I don't thing something offering 150% perfomrnace of a x1300 is overkill really.

Regarding UT optimisations, don't forget that UT2003 botmatch was fairly cpu limited and no matter what settings I used I couldn't get consistently high framerates (sure, the average is high, but not min) on my rig at the time.

Also bear in mind that other games we have seen released using the UT3 engine haven't exactly offered blistering performance.

I never said that recommended settings will run the game at its best. I just said they seemed pretty low. Most people on this forum seem to have good specs or are in the process of getting a good PC. The 8800's will run UT3 smooth as butter with a C2D and 2GB ram. The recommended is only what Epic say the average gamer should have to enjoy the game and make it look good too.

Im not sure what you mean about the UT2003 botmatch performance issues. I never encountered any problems whilst playing it with the modest of a computer.

For all those people that "dont believe" the specs, they have already been confirmed by Epic.
 
I know its not quite the same thing, but doesnt Bioshock run on a version of the Unreal 3 engine? If so that should give some clue as to how well it will run.
 
It's hardly 'best' mate, if you turn it off it's basically a DX8 game. Even with other stuff on 'low', proper lighting = unplayable with 1gb.

Not something I'd expect from a 'recommended' spec.

Is dynamic lightning the "full dynamic lighting" option or is there a lower one that uses dynamic lighting?

If so I apologize. :p
 
I also don't believe those specs.

STALKER for example claims only 1gb ram 'recommended' but it is unplayable with dynamic lighting with just 1gb.

thats not the ram's fault, your x19 card is too slow to run the game with everything maxed with full dymanic lighting.

how do i know? i get crap performance too when full dynamic lights are enabled, and i got 4 giggery of ram.
 
Shame no one plays ut games online after 6months

i played the original for years, 2k3/4 for not as long but a good 2 years at least

Going off what people have said who have played UT3, i think i might just be playing it a little longer than 6 months ;)
 
thats not the ram's fault, your x19 card is too slow to run the game with everything maxed with full dymanic lighting.

how do i know? i get crap performance too when full dynamic lights are enabled, and i got 4 giggery of ram.

Er no it's not, because it works fine indoors when it loads much less stuff.

Also, when it finally loads the scenery outside and the hard-drive stops clicking, it's smooth. Every stutter is a proper long pause due to hard-drive access, not the kind of slowdown/jerkiness you'd get from the GPU not being good enough.
 
Un-neccesary requirements, I reckon. If the UT3 engine will run fine on SM2.0, as implied in the above interview, I think the only reason for Bioshock and Airborne not running is lazy coding.
 
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