I was going to have a play now that the game is out but omg its anti cheat system is trash.
Looks like its going to block heaps of my software from running, yeah not doing that you can go jump off a cliff riot
Its a really poor showing in my opinion. The pair of monitors cost me nearly 2k and they are nothing but a pain when it comes to games. Work wise they are wonderful 120hz massive real estate, what isnt to like?
Honestly before these I ran 4k and the experience in terms of games and just generally not having to fight the resolution etc was miles ahead. To be honest every game I have tried ran better at 4k with the exception of pubg but then even at 4k i was still getting in excess of 100 frames with decent settings, ultra draw distance etc.
Its about time devs stopped being lazy and catered to not just the lowest common denominator. The list of games with issues at the res is literally endless. Csgo for example supports the res but try playing the game at that res, there is something wrong with the engine that causes massive frame and server variance at 3440x1440 that isnt there at literally any other resolution. Even crazy 4k eyefinity resolutions.
I would bet money that of my 300 game steam library there are probably 70 to 80% that have issues at the 3440x1440 UW res.
My PC has bluescreened twice since installing this earlier in the week, for the first time in years... Seems like I'm not alone in this (and some people have reported its disabled their corsair AIOs?!)
Suprised you've been having so many issues, i've been running 3440x1440 for the last 5 years, and other than a few problems in the first 6 months, I'd say about 95% of games & software I've used since then has worked perfectly (or at worst with a minor ini file tweak)
My PC has bluescreened twice since installing this earlier in the week, for the first time in years... Seems like I'm not alone in this (and some people have reported its disabled their corsair AIOs?!)
Me and my friends think the same! Like there's some kind of compensation going on that helps out the higher pingers.
They really need to bring out ranked ASAP, i had a game where everyone on my team were playing like they've never played before, real basic stuff. Got another ace in a 13-2 drubbing.
Me and my friends think the same! Like there's some kind of compensation going on that helps out the higher pingers.
So I'm having a problem that I'm 90% sure HAS to be in my head, but thought I'd see if anyone has noticed it. When I have the lowest ping in the game by quite a long way (15 vs 50 average) I literally cannot buy a frag. I lose 90%+ of aim duels and usually don't even have time to react before I'm dead. This has to just be confirmation bias right? I.e I only notice it when I'm playing badly or against better players...
Despite the talk of server side authoritative that sounds a lot like a partial client side history buffer is in use like Battlefield 4 which tends to shift the balance netcode wise towards the average ping on the server and/or average pings around 50-100ms which might sound like a good idea on paper in the name of balance but in practise it sucks. Additionally it does very little to help those on actual bad connections while having a big impact on those with actual excellent connections.
It is a cheap and easy way to do it rather than a proper form of server backwards reconciliation (I'll try and dig out Haste's docs on it at some point). Although you can get very good hit reg by allowing some latency tolerance (some people will complain about dying after going into cover but if it is done right the trade off IMO of a high level of hit registry versus occasional damage registering behind cover on the client is worth it).
EDIT: I'm not volunteering as it is much easier to be critical than actually project lead on this stuff but between that and the anti-cheat approach it sounds like Riot is badly in need of people with a lot of experience in this genre as they are re-covering a lot of old ground though to their credit do seem to be taking the experience on board and addressing it so far rather than just swiftly moving on.
It seems like a strange way to do it but I guess the objective is fairness for the majority, with the outliers suffering on both sides. Been quite some time since I wrote any networked simulations so I have no idea what the current best practice techniques are, I think the most complicated thing I've ever implemented is basic client prediction. These backwards reconciliation and latency tolerance concepts are beyond my knowledge. The devs wrote a good article about peekers advantage here: https://playvalorant.com/en-us/news/game-updates/04-on-peeker-s-advantage-ranked/. Reading that makes perfect sense to me as I often play quite defensive and hold angles and it sounds like vs a player with higher ping that puts me at a bigger than normal disadvantage.
I guess I'll play much more aggressively now. Might also clip some deaths where I get 'insta' peek killed and see how much time I actually had to react.
Sounds like you're playing her really well to be honest. People will always rage in competitive shooters though - it's the nature of the beast