vorpX gurus

Finally took the plunge after reading a comment on reddit that made a little sense in the swirl of divided opinion. The comment of nobody has a problem with Alien Isolation, people laude the game despite it being virtually the same thing made me pick it up.

Gave Arma3 an hour on a user profile, wasn't all that bad. The head tracking felt a little jarring, and the lack gunplay that is a norm in VR is a huge miss, but aside from that it looks and performs no different to something like The forest in VR or the aforementioned Alien Isolation.

I would say if you don't have a problem with those games that do Faux VR with no motion controls, then it could be worth a shot.


really? i tried infinite and although it looked okay in places, it looked crap in others. NPcs out or proportion etc.
 
The more games I try, it's definitely a hit and miss experience. Exploring through a back catalogue i find that close quarter first or third person shooters like Deadspace or Bioshock are difficult because they just don't seem to scale properly, everything is too large and dialling it back to a bezel to scale it removes the VR experience.

Playing more expansive open world games like Arma or open maps like Endor in Battlefront 2 are fairly joyful though. Both of those with motion controlled VR gun play would take them to a level of a perfect VR experience.

Having some fun with a few racing games beyond the sims that don't offer up native VR. Flatout a very old game is fantastic, the depth of the stereo imagining betters the native Race The Future and BallisticNG. That was enough to get me to pony up for Wreckfest as it's on offer.

In all I think I'm happy with the purchase, it offers me up experiences in VR that aren't coming anytime soon and ill carry on picking up discounted releases to see what works. In the long term I see Vorpx as being a product of it's time with a hopeful increase in native VR support.
 
Further venturing in to the depths of Vorpx compatibility has unearthed a few more gems. Strategy games are generally underserved in native VR, so there was a willingness to try a few. X-com translates extremely well, the depth of the isometric playfield really adds to it, the character models represent in the same guise and the flat scenes add a stylistic comic book relief. Very recommendable.

Totally different genre with Sonic Generations, but worth a shout as it plays fantastic. The side on sections only really give 3d depth to the characters, when it flicks to the rear view it turns in to an amazing experience. If you've played Lucky's tale when it spins 180 then you have an idea, add in the mad speed of sonic and a bunch of crazy, it's great!

Lastly I tried The Old Republic. After disabling the videos and getting it to work it impressed no end. The visuals are clear and crisp, the cutscenes all have native looking VR, performance is flawless. If we can big up the likes of Hell Blade, then kotor stands an equal in Vorpx.

If you have Vorpx then there's no better time to exploit it with a steam sale ongoing. Of what I try there's definitely more positive finds than bad, stuff that might not be native VR in motion interactions, but games that gain from being in a environment of 3d depth and enclosure of a HMD.
 
Back
Top Bottom