VR Racing games

Have you considered using a mouse? ;):cry:

One of the things I liked when I got a proper sim rig was not needing to mount a wheel to my desk. Now, I need to mount a desk to my wheel? (or some flat surface on which to use the mouse) I will also need another monitor so I can look at the menu before I start a race.

PC2 and AMS2 are just much more straightforward. -Even Iracing allows me to interact with the menu while setting in front of my monitor. (although it does require pointing the headset at the menu first)

The PC hardware required to run VR is a bit of an investment so I don't want to limit its use to VR sim racing whilst also reorganizing my 49 inch monitor to support VR-un-friendly sims and then have to sit in my racing seat to play Halo.

My desk is for monitor gaming and other desktop stuff. My sim rig is for driving...with a wheel and pedals and stuff.
 
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One of the things I liked when I got a proper sim rig was not needing to mount a wheel to my desk. Now, I need to mount a desk to my wheel? (or some flat surface on which to use the mouse) I will also need another monitor so I can look at the menu before I start a race.

PC2 and AMS2 are just much more straightforward. -Even Iracing allows me to interact with the menu while setting in front of my monitor. (although it does require pointing the headset at the menu first)
What sim rig do you have? Most have accessories for this very purpose.

No, you don't need another monitor. I don't have one on my rig because I use the oculus virtual desktop for anything that requires it - like content manager or when I need to tab in and out of game to adjust stuff like my tactile settings for example. I'm sure your headset has a similar feature.

I'm not telling you how to play your games or anything, I just don't get it.
I get it if you're a fairly casual player and just like to jump in, grab a car and crack on. In that case, fair enough.
If you're a little more into it, you need to be able to get into menus to adjust settings and setups etc - often quickly and gaze isn't cutting it for that. It's laborious.
 
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It is IMO for the reasons I've stated.
Like I said, if you're a jump in and go kind of racer, then it's fine. Do your thing :)

What sim rig do you have?
I must have missed those reasons.

It's a GTR rig.

I was "into it" enough to get to the Logitech Mclaren G Challenge Finale during Covid and I didn't need a mouse, keyboard, or bolt-ons to accommodate such things on my rig. It wasn't until the Fanale itself, when they shipped us the gear we would have been running on stage in Las Vegas (were it not for Covid) that I had a mouse and keyboard next to my rig. But at that point, I was not blindfolded from the keyboard by a VR HMD. (We were required to all use the same equipment for the finale and it wasn't VR)

This isn't an issue of a keyboard and mouse equaling "srs bsns." A sim that's coded to be VR friendly doesn't require that stuff.
 
I'm not sure if gaze control didn't function correctly for you when you tried it, but here is a small clip from start of a race I did last weekend. The league requires me to run default setup, but I like to switch from loose, to stable, and then back to loose to avoid a slow steering ratio bug that sometimes happens with the default setup. This didn't require anything other than my HMD and my wheel:
 
I must have missed those reasons.

It's a GTR rig.

I was "into it" enough to get to the Logitech Mclaren G Challenge Finale during Covid and I didn't need a mouse, keyboard, or bolt-ons to accommodate such things on my rig. It wasn't until the Fanale itself, when they shipped us the gear we would have been running on stage in Las Vegas (were it not for Covid) that I had a mouse and keyboard next to my rig. But at that point, I was not blindfolded from the keyboard by a VR HMD. (We were required to all use the same equipment for the finale and it wasn't VR)

This isn't an issue of a keyboard and mouse equaling "srs bsns." A sim that's coded to be VR friendly doesn't require that stuff.

This GTR brand? https://www.gtrsimulator.com/gta/

If so, notice how all but the CRJ model have a mouse pad. It's there for a reason.

It's not about "srs bsns" necessarily, it's about being able to do things quickly, efficiently and more importantly; not unnecessarily limiting yourself only to sim titles that use gaze because for some unknown reason, you don't want to use a mouse like the vast majority of the other racers with sim rigs out there. Some people use a keyboard with a trackpad for example - like the Logitech Lokiss mentioned (although I frikkin hate track pads too :cry:).

Take AC for example; Aside from using the main menu or better yet, content manager to set up your races, there's tweaking setups etc and it has a whole bunch of menus on the side for you to do many things like adjusting your view in VR for example (which you will need to do for each car) and since you can't use use gaze, it's a title that you can't play properly because a mouse is just too much hassle apparently.
I've also already explained twice that you don't need a monitor to do this either.


I'm not sure if gaze control didn't function correctly for you when you tried it, but here is a small clip from start of a race I did last weekend. The league requires me to run default setup, but I like to switch from loose, to stable, and then back to loose to avoid a slow steering ratio bug that sometimes happens with the default setup. This didn't require anything other than my HMD and my wheel
That's kind of what I'm talking about when I say jump in and go.
You're simply switching between default setups. You're not back and forth in the setup menu tweaking parameters. Trust me, doing that with gaze is a ballache.
It's ok, your use case and mine are clearly different.
 
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That's kind of what I'm talking about when I say jump in and go.
You're simply switching between default setups. You're not back and forth in the setup menu tweaking parameters. Trust me, doing that with gaze is a ballache.
It's ok, your use case and mine are clearly different.
I have used gaze control for tunning setups in time trials. I did a lot of testing and tuning, and it didn't bother me at all. "Auto select" or whatever it's called could be an issue when it selected something you didn't want to select but held the cursor on for too long. Once I selected "manual", it was trouble free.

I can't type blindfolded (HMD = blindfolded with respect to a keyboard in my lap), and my desk / monitor is *behind* my sim rig. I will have to put a monitor in front of my rig or look back over my shoulder to interact with my monitor while using a keyboard.

That's the newer version of my rig. My rig doesn't have a flat surface that goes out beyond the wheel base on either side like the new ones do. The new ones still don't have space for a keyboard once the wheel is mounted.
 
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Yeah, there's not much you can do to make typing in VR any easier. You just lift it slightly and fumble around on the keyboard.
Thankfully, it's not something you have to do too often.

As for gaze, this is obviously an each to their own situation and I'm glad you're happy with it.
While I still think a mouse is far more efficient, my point is mainly about it limiting what you can play, when there are options that can be as simple as a little side table - which is what I used to do when I used a wheelstand.
 
To those playing AC in vr, how do you get rid of the aliasing? I have csp and sol installed, I’m using a quest pro with the res slider as high as it will go. Ams2 looks great but AC has terrible aliasing/ shimmering that I can’t seem to improve
 
To those playing AC in vr, how do you get rid of the aliasing? I have csp and sol installed, I’m using a quest pro with the res slider as high as it will go. Ams2 looks great but AC has terrible aliasing/ shimmering that I can’t seem to improve
in content manager there's a setting for anti-aliasing, iirc mine is on 4x msaa, it looks good.
 
Nice drive, you probably do run it anyway but just in case can I suggest crew chief as the amount of head movement checking left and right was quite nauseating. I'm not sure if it was because of how quick you moved or how frequently. :)
 
Cheers.

Yeah I run crew chief on iRacing, this was just a "play" at VR. I did some iRacing on triples later in the day and it's much more relaxed. I think VR for the experiance but triples for when it actually matters and you're trying to get a lap in.

After that I did a harder test.

For some reason the camera appears to be "to the left" I don't remember it being off in game. Can it be adjusted / reset so the recording on the monitor output is central?

Apologies for the questions. I'm very very new to VR.


https://www.youtube.com/watch?v=pArHkmkK3WM
 
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It's because the screen mirror is showing the view from the left eye of the headset.

You may find it more immersive if you adjust the ingame camera position to more closely match your position in the rig, as it looks like the wheel is quite far away. I find that having the ingame wheel/hands match the position of my own ties it together.
ED: Looks a bit better in the vintage vid.
 
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