VR Racing games

think VR for the experience, but triples for when it actually matters and you're trying to get a lap in.

It amazes me, that line.

As a sim racer, you've spend £1000's on replicating the experience with race grade equipment. You'd have nothing less than a perfectly laser scanned track, and would complain if the feedback you received was even the slightest bit off.

A technology comes along which replicates the exact drivers POV, that introduces you to the analogue of the adrenaline fuelled nature of tearing a race car around a race track. Very few sim racers actually want that it seems, totally bizarre given the expense that people go to in replicating everything else.

I guess you're reasoning as you say, is you prefer the slower more relaxed backseat experience, and the digital flat pixel perfect response through a digital monitor in pursuit of perfection. The nuances that VR introduces don't exist in that environment, it remains a computer game experience.
 
I was doing one of the skip barber races, (AI not for real) and clipped someones wheel going too fast into a corner. Sent me up in the air and came crashing down. My stomach had that sinking feeling lol you only get that in VR.
 
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