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It's exactly this, GCN architecture has a lot of hardware onboard that simply goes unused in DX11 as it's not setup to utilise the command system of DX11 efficiently, AMD played the long game a d hedged on people utilising their hardware sooner, it never really happened for DX11. The hardware still requires power for the gpu to work and that power is effectively wasted.
Nvidia has not bothered with a lot of these hardware features and setup their hardware for the here and now, this has let them be a lot more streamlined and efficient for DX11 and require Less power as they dont have the hardware onboard wasting it.
However this does mean their dx12 performance and Vulcan is not as great as they have to tackle it with software only where as AMD hardware gains an upper hand, as their hardware finally gets to stretch its legs and the results speak for themselves mostly.
Nvidia ultimately will have to design these features into their hardware or lose ground on AMD cards, which means they will become less efficient as they add extra hardware that requires power.
I will say look at Polaris vs Pascal in DX12 and Vulcan, if we compare the 480 to the 1060 you will see the 1060 wins most DX11 and uses less power, the 480 reverses this trend mostly in DX12 and especially in Doom Vulcan, although the power remains higher on AMD. You are probably correct you say ultimately it will even the playing field once Nvidia build for DX12 their efficiency will take a hit but performance will improve.
As far as I can tell Polaris is the first true DX12 architecture, Pascal is still designed for DX11, Volta will probably be Nvidias first DX12 focused Hardware, but I expect Vega to be out before then and that will brute force close the DX11 gap and widen the DX12 gap
I wouldn't go as far as calling this short but it is succinct and informative. This to me provides the missing link. Now the power gap makes more sense and I suppose that makes the additional watts easier to swallow AND provides the rationale for the longevity versus Nvidia.
Thank you for this missing information. I reckon that this pushes me firmly towards the Red Camp based on my requirements.
Only decision now is between 4GB for the here and now or more likely bite the bullet for "future proofing" and get the 8GB.
Thank you again for the enlightenment.
As far as I can tell Polaris is the first true DX12 architecture, Pascal is still designed for DX11
I've seen this being claimed by certain people on this forum before, I specifically mentioned async compute so if it's wrong as you're saying can I have a source please I'd like to read up on it.
Now, let’s talk about the bad news: Maxwell. In my discussion with NVIDIA about this topic, I was told that async compute support isn’t enabled at the driver level for Maxwell hardware, and that it would require both the driver and the game engine to be coded for that capability specifically.
I think there is some ability to run work asynchronously in Maxwell but it will likely never see the light of day. If NVIDIA were going to enable it, they would have done so for the first wave of DX12 titles that used it (Ashes of the Singularity, Hitman) or at the very least for 3DMark Time Spy – an application that the company knows will be adopted by nearly every reviewer immediately and will be used for years.
The reason Maxwell doesn't take a hit is because NVIDIA has explictly disabled async compute in Maxwell drivers. So no matter how much we pile things to the queues, they cannot be set to run asynchronously because the driver says "no, I can't do that". Basically NV driver tells Time Spy to go "async off" for the run on that card.
If NVIDIA enables Async Compute in the drivers on Maxwell, Time Spy will start using it. Performance gain or loss depends on the hardware & drivers.
Where iis the link which states that? Who said that Kepler and Maxwell are getting legacy driver?
You know better then Nvidia and their employees?
ManuelG
NVIDIA Rep
http://forums.guru3d.com/showthread.php?t=409017
D.P is wrong, Maxwell does no Async at all, it would through drivers but has never been activated and used. In fact the driver specifically tells Maxwell cards to ignore any async requests as it causes a performance hit.
Futuremark has their benchmark designed to always try and use Async on even Maxwell, Maxwell simply cannot do it.
Sources: Futuremark dev for TimeSpy, and PcPer talking directly with NVIDIA
http://www.pcper.com/reviews/Graphi...Looking-DX12-Asynchronous-Compute-Performance
https://steamcommunity.com/app/223850/discussions/0/366298942110944664/
This is why AMD should be taken seriously when it comes to DX12 and Vulkan.
D.P is wrong, Maxwell does no Async at all, it would through drivers but has never been activated and used. In fact the driver specifically tells Maxwell cards to ignore any async requests as it causes a performance hit.
Almost every single AMD card launch in the last 4 years has had some sort of issue which Nvidia can exploit.
The RX480 launch was successful but AMD still did not learn from the R9 290 series launch which was apparently successful too and they lost momentum.
Yes it should taken seriously on a broken, early access,game filled with negative reviews, performance issues, and a animation level of Xbox 360. It should be taken seriously based on that.
Listen to yourself?
One it's not an early access game
two most of itd negative reviews are because it's an episodic title
Three it's doesn't matter if it's, animation system based on your opinion is that of a 360 game.
It is still a side by side benchmark on a DirectX 12 game.
How about Quantum Break? Check out the 480 performance in combat, it doesn't drop it keeps a solid performance.
Please use common sense. If a Fury X cannot maintain 60fps @ 1080p then you consider this a good port? It is ported from a HD 7790 ,which is in Xbox one. A Fury X (8.6 Tflops) cannot maintain proper 60 fps ,which is ported from HD 7790 (1.3 Tflops).
You can win arguments by providing example like Doom and ATOS but not by posting this rubbish.
The RX480 is pretty much holding 60fps so i reckon the Fury X should easily do it. At least in this bench sequence.
You can win arguments by providing example like Doom and ATOS but not by posting this rubbish.