Warhammer

orks were the win! sheer numbers always won the games i played, more so in epic 40k than wh40k, just leg it as fast as you can to the front, and win on pure strengt!

Orcs were also awesome in the fantasy warhammer... man i loved some of their weapons! Can anyone saw squig? :D
 
orks were the win! sheer numbers always won the games i played, more so in epic 40k than wh40k, just leg it as fast as you can to the front, and win on pure strengt!

Orcs were also awesome in the fantasy warhammer... man i loved some of their weapons! Can anyone saw squig? :D

I won orcs when i used to play it quite a lot with my space marines, the only true army i found were hard were the Necrons. they were brutal.
 
orks were the win! sheer numbers always won the games i played, more so in epic 40k than wh40k, just leg it as fast as you can to the front, and win on pure strengt!
IIRC the advantages of orks in h2h combat were pretty miniscule, and combining that with better armour and the 'shoot twice in one turn' rule of space marines... pfft, awful!
 
Thats what I thought. The community have always been hampered by gw's nazi ip protection. They didn't even need to sanction it anyway, just not prosecute them.
 
Games workshop are the cause of there own demise..
They killed warhammer after they completely took out the need of magic and Characters. Though this was sorted with 40k then they go and change the rules so much that half the armys in that became obsolete. This is the sort of rubbish that pushed all there die hard fans away!

blood bowl is still my fav board game of all time :)

Yeah blood bowl was fun - remember having an undead team with souped up mummies with mighty blow and dirty player skills and just maiming opposition players. Ah good times. :)
 
Thats what I thought. The community have always been hampered by gw's nazi ip protection. They didn't even need to sanction it anyway, just not prosecute them.

I think I still have my introductory set from when it was good...rulebook, magazine (400+ pages including stories) and some other things like dice.
 
Thats what I thought. The community have always been hampered by gw's nazi ip protection. They didn't even need to sanction it anyway, just not prosecute them.

Under a lot of IP related laws if you are aware of an infringement and don't take action to stop it, or further infringement you risk losing the protection in part or in full.

As it stands the main asset of GW is it's IP's, they could go under as a model making, and retail business tomorrow but still have considerable worth just by licensing out the rights to make the models, publish the books and make the videogames.
If they let themselves lose even partial control of the IP rights they make it much harder to fight any future cases, and potentially devalue their IP considerably.

From what I can understand of this case, it's a situation the is occuring because the German legal system won't let the creators of the film transfer the rights to the IP in/made for the film back to GW, which means that you would end up with a situation in Germany where both the film makers and GW would effectively share the rights to some of the central GW created characters/IP (I suspect if there had been a formal contract from the word go it would be different).
 
I doubt it, if it was created in Germany then German law would no doubt apply.
It sounds like they did actually look at what could be done, but it wouldn't work legally.
 
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