Wasteland ARMA II Mos : Server Details

Yeah that might help goon, since the version is 1_2.

Lol

One more thing goon.....

Taviana is in final stages, possible release tomorrow or tonight.
 
Melbo maybe allowdamage = false; in their init line?

Or maybe we could see if an engineer could repair it?

Will investigate both options tonight after work..

Edit

Worse case scenario, is a few concrete pillars around it with some barbed wire, make it look like an abandoned hospital tent...
 
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Guys

We now can have a persistent server!

Who wants saved player saved locked objects etc?

We can keep the server going, only resets after a full server shutdown etc!

Vehicles get deleted as normal and respawn as normal!
 
Guys

We now can have a persistent server!

Who wants saved player saved locked objects etc?

We can keep the server going, only resets after a full server shutdown etc!

Vehicles get deleted as normal and respawn as normal!

That would be awesome!!!
 
Guys

We now can have a persistent server!

Who wants saved player saved locked objects etc?

We can keep the server going, only resets after a full server shutdown etc!

Vehicles get deleted as normal and respawn as normal!

Nope not for me, besides hackers would ruin it.
 
I see no harm in trying it on server 2 but yea, one hacker could do a crap load of damage :(

I would also love to see server 2 being 1st person only but with map markers in. If this was enabled then server 2 might become my new home :)

Didn't really get a chance to play fallujah tonight, girlfriends laptop was playing up so have now formatted windows and installed all updates at bloody 11:30pm tonight :|

But yea, I want to experience fallujah on a full server at least once. That map has massive potential!

Oh year one more thing. Can you make 1 reserve spot for admins only on Server 1, 2 and 3. Tonight none of us were on server 1 and when there was a problem that involved going onto the server. I had to wait for a slot.
 
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BEC updated...

Messages sorted so no lump of text. Forum page added onto BEC line for bans etc.

Ip parses across the 3 ban lists for banned players.
 
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