Wasteland ARMA II Mos : Server Details

MarkeR, can you sort out the BEC scheduler messages? Make them staggered and put in "forums.men-behaving-sadly.co.uk" in there somewhere to stop people posting in here/these forums?

I've had a look but can't figure out where they aren't staggered.
 
Melbo

In work.now.

In the scheduler.xml file you will see the line named delay.

Below that is the line you change, forget the name just now.

000600, would mean 10 minutes, 000900 would be 15 minutes etc etc
 
Ok, will have a look!

CAI, you decided what weapon cache you want spawning at the air wreck yet?!

Well when I was annoying you when you were trying to play some Planetside 2, I think it would be best to split the caches.

I take it you have two Aircraft wreck missions that can spawn. One will be US Special and US Launchers and the other will drop RU Special and RU Launchers.

Can let you play with the amounts contained in the cache but as a rough guide:

US Special = M107, DMR, M204/M40A3 Camo,grenades, smokes, rangefinders
US Launchers = NLAW, SMAW, Satchel, M136

RU Special = KSVK, SVD, PKP, VSS Ventura
RU Launcher = RPG-7V, Igla, Stinger, Strela, Mines
 
Leave another one of your "surprises" there ;)

Better not, it might kill CAI next time...

Well when I was annoying you when you were trying to play some Planetside 2, I think it would be best to split the caches.

I take it you have two Aircraft wreck missions that can spawn. One will be US Special and US Launchers and the other will drop RU Special and RU Launchers.

Can let you play with the amounts contained in the cache but as a rough guide:

US Special = M107, DMR, M204/M40A3 Camo,grenades, smokes, rangefinders
US Launchers = NLAW, SMAW, Satchel, M136

RU Special = KSVK, SVD, PKP, VSS Ventura
RU Launcher = RPG-7V, Igla, Stinger, Strela, Mines

For the Air_Wreck mission it spawns the basic weapons and a launcher crate correct? I can edit both of these crates to contain anything.
 
It's a different version of basic weapons though, as it doesn't spawn on a server restart (Only at missions) and both RU and US have identical set-ups.
 
It's a different version of basic weapons though, as it doesn't spawn on a server restart (Only at missions) and both RU and US have identical set-ups.

Well this is being called from the mission.

Code:
_box = createVehicle ["USLaunchersBox",[(_randomPos select 0), (_randomPos select 1),0],[], 0, "NONE"];
[_box] execVM "server\missions\customWeaponCrates\makeBasicLaunchers.sqf";

_box2 = createVehicle ["USSpecialWeaponsBox",[(_randomPos select 0), (_randomPos select 1) - 10,0],[], 0, "NONE"];
[_box2] execVM "server\missions\customWeaponCrates\makeBasicWeapons.sqf";

The USLaunchersBox currently has
Code:
_crate addWeaponCargoGlobal ["RPG7V",2];
_crate addWeaponCargoGlobal ["SMAW",2];
_crate addWeaponCargoGlobal ["M79_EP1",3];

_crate addMagazineCargoGlobal ["1Rnd_HE_M203",25];
_crate addMagazineCargoGlobal ["PG7V",10];
_crate addMagazineCargoGlobal ["SMAW_HEAA",10];
_crate addMagazineCargoGlobal ["HandGrenade",10];
_crate addMagazineCargoGlobal ["Mine",10];

And the Basic should have
Code:
_crate addWeaponCargoGlobal ["M4A1_AIM_SD_CAMO",2];
_crate addWeaponCargoGlobal ["M4A1_HWS_GL_CAMO",2];
_crate addWeaponCargoGlobal ["DMR",2];
_crate addWeaponCargoGlobal ["M24",2];
_crate addWeaponCargoGlobal ["M9",2];
_crate addWeaponCargoGlobal ["M9SD",2];
_crate addWeaponCargoGlobal ["MakarovSD",2];

_crate addWeaponCargoGlobal ["Binocular_Vector",1];
_crate addWeaponCargoGlobal ["NVGoggles",5];
_crate addWeaponCargoGlobal ["Binocular",5];

The weapon cache mission calls the same boxes so I could make 2 new boxes and have them called in the air wreck mission?
 
Last edited:
Yeah those are the right loadouts!

I'd rather see less high end stuff in the shop forcing you to get them from these missions!
 
Sounds a good idea.

Ok, so I have completely redone the mission file and stripped out all what is not needed.

Rules are now in the map menu (thinking of putting some on the map itself as well perhaps?).

Do we still want the rules on the loading screen? I was going to put the Inde team on there as well but it would result in the rules being removed. If they are actually on the map then it's not so bad.
 
I wanna play, I wanna play, I wanna play...continues indefinitely.

Following on from my previous comment, I can foresee a sleeping pill going in my other halfs brew...that's normal right???
 
Yeah those are the right loadouts!

I'd rather see less high end stuff in the shop forcing you to get them from these missions!

Sometimes it is entirely not possible to complete missions if you are part of a larger team. This is also the case if you go Indies. If you are a scrounger/hider and like to pickup cash from dead fellow human beings, it helps to have the ability to buy bigger weapons.
 
Yeah those are the right loadouts!

I'd rather see less high end stuff in the shop forcing you to get them from these missions!

Agree with Benneh, to purchase a sniper from the store should cost a really large amount. Those that complete the missions should reap the rewards.
 
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