Wasteland ARMA II Mos : Server Details

How do you like this CAI?

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Mate you should make an Armoured SUV , as in the glass and body strengthened
 
That not what the Humvee is? SUV has a bit more speed but it's lighter, that's the trade.

In Wasteland you have both. Standard SUV + Armoured SUV (with mini gun attachment)

Standard HUMVEE + Armoured HUMVEE

^ All with various attachments MK19, M2 machine gun, TOW launcher etc
 
OK

Added MBS into server two and three.. Will wait until 5pm to add the name into server 1.

From now on, you can filter for MBS, right now only 2 & 3 appear!
 
In Wasteland you have both. Standard SUV + Armoured SUV (with mini gun attachment)

Standard HUMVEE + Armoured HUMVEE

^ All with various attachments MK19, M2 machine gun, TOW launcher etc

I know, I think what Goon is asking is for an SUV with increased armour.

My point was that it would just be a faster HumVee.
 
Code:
[Added] - Most interactions now have a Cancel Action option.

[Added] - You can now destroy your own spawn beacon.
[Fixed] - Abandoned Truck showing up as recon vehicle.
[Fixed] - Object lock now functions correctly.
[Fixed] - Spawn beacon, radar, object etc unlock/lock actions now stop on death.  
[Fixed] - The mission RPT errors.
[Fixed] - The vehicle count RPT error.
[Fixed] - mission_Outpost timeout.
[Changed] - Gun and General stores no longer have over-powered super radars.
[Changed] - Player now starts with only 1x food and water.
[Changed] - Added more variation to vehicle weapons spawns and removed OP weapons.
[Enhancement] - Refuel and Repair vehicle functions have been improved.
[Enhancement] - The mission RPT's to have more information to help with debuging.
[Enhancement] - Server startup optimizations.
[Enhancement] - General wasteland mission optimizations; many changes to improve performance.
[Enhancement] - Made some changes to defend area to make the AI more aware.
[Enhancement] - The mission system is now all pre compiled and steamlined to make it run smoother.
[Enhancement] - Mission will no longer run the same one twice.
 
Thanks for the patch list Melbo,

I don't mind the Food and Drink. Adds to the survival feel rather than it being a generic shooter.

Scenario 1. Sniper camps out on hill above town picking off enemies after a while has to move to get food & drink.

Scenario 2. Sniper camps out on hill above town picking off enemies, stays there forever.

In my experience, if I get to a point I need to go find food and drink then my life has laster longer than usual and I feel a sense of accomplishment.

The length of the food and drink animation is uber annoying though and I always forget to eat & drink when I'm in a vehicle to get around that.
 
Thw food and water is crap and tbh doesnt add anything good to the mod.... Wish the code could just be deleted waste of time and boring

That's my general feeling also. It's just an annoyance and it doesn't really add anything to the game.

An AOR2 or even Multicam SUV would be awesome :p
 
Thanks for the patch list Melbo,

I don't mind the Food and Drink. Adds to the survival feel rather than it being a generic shooter.

Scenario 1. Sniper camps out on hill above town picking off enemies after a while has to move to get food & drink.

Scenario 2. Sniper camps out on hill above town picking off enemies, stays there forever.

In my experience, if I get to a point I need to go find food and drink then my life has laster longer than usual and I feel a sense of accomplishment.

The length of the food and drink animation is uber annoying though and I always forget to eat & drink when I'm in a vehicle to get around that.

Agree with this..
 
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