Thw food and water is crap and tbh doesnt add anything good to the mod.... Wish the code could just be deleted waste of time and boring
Agreed, it's a pointless aspect to the game.
Thw food and water is crap and tbh doesnt add anything good to the mod.... Wish the code could just be deleted waste of time and boring
Melbo..
As you know kett has released his version as well now, fancy firing it on server two.
See how it goes?
Might freak some people out, having to work for the money!
What does this entail?
I'm done with arma development now, it's the opposite of fun but I have this version to release to people.
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You WILL need CBA because I do one call to it but if you don't want CBA on your server just find this line,
[-1, {player globalChat _this}, _text] call CBA_fnc_globalExecute;
Inside of blockedweapons and remove or recode.
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Changes:
Objects do not spawn instead there are 6x object stores that you purchase base building materials for.
Armed, military and civilian vehicles all have the same chance to spawn.
Group management removed and premade groups made.
You can delete your own spawn beacon.
Anti friendly fire/anti group fire system introduced and old removed.
Shop lists revised and repriced.
You don't drop money on death.
You gain money from missons.
New mission structure and new missions introduced. (Supply vehicles and bomb mission)
No notification for enemies in shops.
Anti weapon script for advanced optical weapons.
More weapons/vehicles spawning.
Vehicles, static and ammo boxes use their own spawn markers and markers delete after use.
Introduction added.
You don't see your name if you hover over your own target anymore.
Animation added to refueling and gathering of water.
Can get water from wells.
Briefing for crediting the people involved in making Wasteland what it is and addons.
New loading screen.
(Ignore the TODO.txt)
Death image.
(Change admin list)
Box loadout changes.
Larger unit sizes (I never got round to changing their loadouts)
File compiles most files for efficency (Thanks costlyy)
(Ignore savehostage I never finished the mission)
Small changes all over.
1 day ingame = 1 day real life.
NVG and binoculars on every player.
New starting loadouts.
You can airlift vehicles with players in them.
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Hardcore mode has killed the server mate.
I recommend we go back to normal as in server 1 normal...
Ketts version does have promise, but depending on the prices of props, you may want go start with some cash. Otherwise it could be a very slow start I feel...
All that is needed now is a decent vehicle shop and there could actually be a viable reason to implement persistence!
Prehaps some sort of banking system, where players could go and back their cash?
Honestly mate, never experienced lag like that at all in server 1.
I maybe get the odd bit of desync, but never even that much...
If we implement the store feature for base building we should also see a significant increase in fps as well.
On the test we did, my fps jumped around 10, that was on taviana..
Forgot to say, my offer in the mm was just basically a bump for you...
what an idea! it's almost semi persistence. Go to the bank before logging off to keep your cash. I really like it as a concept. Lose any cash you have on your person when you die but keep anything you have deposited?
I had it the other night where I was sneaking up on a base and shot a guy, next thing I know he has killed me, 5 seconds later it says I killed him. Wasn't impressed but hey ho.