I'm done with arma development now, it's the opposite of fun but I have this version to release to people.
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You WILL need CBA because I do one call to it but if you don't want CBA on your server just find this line,
[-1, {player globalChat _this}, _text] call CBA_fnc_globalExecute;
Inside of blockedweapons and remove or recode.
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Changes:
Objects do not spawn instead there are 6x object stores that you purchase base building materials for.
Armed, military and civilian vehicles all have the same chance to spawn.
Group management removed and premade groups made.
You can delete your own spawn beacon.
Anti friendly fire/anti group fire system introduced and old removed.
Shop lists revised and repriced.
You don't drop money on death.
You gain money from missons.
New mission structure and new missions introduced. (Supply vehicles and bomb mission)
No notification for enemies in shops.
Anti weapon script for advanced optical weapons.
More weapons/vehicles spawning.
Vehicles, static and ammo boxes use their own spawn markers and markers delete after use.
Introduction added.
You don't see your name if you hover over your own target anymore.
Animation added to refueling and gathering of water.
Can get water from wells.
Briefing for crediting the people involved in making Wasteland what it is and addons.
New loading screen.
(Ignore the TODO.txt)
Death image.
(Change admin list)
Box loadout changes.
Larger unit sizes (I never got round to changing their loadouts)
File compiles most files for efficency (Thanks costlyy)
(Ignore savehostage I never finished the mission)
Small changes all over.
1 day ingame = 1 day real life.
NVG and binoculars on every player.
New starting loadouts.
You can airlift vehicles with players in them.
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