13 Feb 2013 at 17:12 #2,580 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 When I tested it I am sure my vision came back quicker after removing my NVGs with the red light!
13 Feb 2013 at 17:47 #2,582 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Red it is I say, although I can if I can code in a choice of red or white light! Also cleaned it up a bit, so you only get the choice of lights on if they are off, and lights off if they are on!
Red it is I say, although I can if I can code in a choice of red or white light! Also cleaned it up a bit, so you only get the choice of lights on if they are off, and lights off if they are on!
13 Feb 2013 at 18:23 #2,584 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Actually got it working Uploading a video just now! Then will place in the test build, hopefully get it in for the weekend!
Actually got it working Uploading a video just now! Then will place in the test build, hopefully get it in for the weekend!
13 Feb 2013 at 18:38 #2,585 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Final version!! Also changed the selection of White or Red lights to the corresponding colour of light! Last edited: 13 Feb 2013
Final version!! Also changed the selection of White or Red lights to the corresponding colour of light!
14 Feb 2013 at 12:36 #2,591 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Think I have a revive system working! Just need to get it tested in MP with someone!
14 Feb 2013 at 13:48 #2,596 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Nearly there!! Got the respawn working as normal! Had a problem where the script took over and wouldn't allow us to spawn random etc! Need to find the code and match it with wasteland that knocks you unconscious at a certain health level!
Nearly there!! Got the respawn working as normal! Had a problem where the script took over and wouldn't allow us to spawn random etc! Need to find the code and match it with wasteland that knocks you unconscious at a certain health level!
14 Feb 2013 at 14:04 #2,599 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Why have we never used them mate? They work brilliantly!
14 Feb 2013 at 14:13 #2,601 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 http://www.armaholic.com/page.php?id=8938
14 Feb 2013 at 17:17 #2,605 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Afraid not smigel! We are working hard to get some updates in for the weekend! Well I am
14 Feb 2013 at 18:15 #2,610 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Xcept1 said: Server 2 just rebooted with new Day/Night cycle. Edit - Looked at that SIG clan mission file, M1A1 tusks....says it all! Click to expand... Aw get off your high horse
Xcept1 said: Server 2 just rebooted with new Day/Night cycle. Edit - Looked at that SIG clan mission file, M1A1 tusks....says it all! Click to expand... Aw get off your high horse
14 Feb 2013 at 20:11 #2,612 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Guys there were a shed load of people banned by accident by a new prog I was trying out!! All bans that were made for the same reason are lifted!! Sorry!!
Guys there were a shed load of people banned by accident by a new prog I was trying out!! All bans that were made for the same reason are lifted!! Sorry!!
14 Feb 2013 at 23:58 #2,616 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Server paid in full until 16th March. Donations are now being taken for March to April... See the mbs forums.. Thanks again guys!
Server paid in full until 16th March. Donations are now being taken for March to April... See the mbs forums.. Thanks again guys!
15 Feb 2013 at 11:00 #2,622 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Have you three separate CBA mods, or are you running the new single version? If you are running the new angle version then you need to update to latest beta patch as well..
Have you three separate CBA mods, or are you running the new single version? If you are running the new angle version then you need to update to latest beta patch as well..
15 Feb 2013 at 14:35 #2,637 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 10676 I am sure the server is at, although it is configured for no minimum patch.. Which is something I really should change...
10676 I am sure the server is at, although it is configured for no minimum patch.. Which is something I really should change...
15 Feb 2013 at 19:11 #2,650 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Melbo we need to put the key for the single CBA onto the server mate! As a lot more people will be using it from now on! For anyone interested, CBA changed to a single MOD for anyone using 10747 and above Beta Patch! Last edited: 15 Feb 2013
Melbo we need to put the key for the single CBA onto the server mate! As a lot more people will be using it from now on! For anyone interested, CBA changed to a single MOD for anyone using 10747 and above Beta Patch!
15 Feb 2013 at 19:18 #2,652 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Did you use sixupdater to download the CBA mod mate? If not try that! Link for six updater which most people nowadays actually use to download mods, still use the arma ii launcher though! http://cdn.withsix.com/software/su/su-setup.exe
Did you use sixupdater to download the CBA mod mate? If not try that! Link for six updater which most people nowadays actually use to download mods, still use the arma ii launcher though! http://cdn.withsix.com/software/su/su-setup.exe
15 Feb 2013 at 19:48 #2,653 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Ok Server keys updated for single CBA_CO, they will take effect after the next restart!
16 Feb 2013 at 09:28 #2,660 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Wow irc still going strong Why you asking mate?
16 Feb 2013 at 09:59 #2,662 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Any particular reason mate? Or are you just old school